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10.1145/3084363.3085064acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
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Building moana's kakamora barge

Published: 30 July 2017 Publication History

Abstract

In Walt Disney Animation Studio's Moana, a key moment in the story calls for the protagonists to confront a floating island barge crewed by coconut-clad pirates: the Kakamora. Combining a large moving set on an animated ocean with active crowds, sails, ropes and effects simulations required coordination across multiple departments and some on-the-fly innovations. To handle the challenges the sequence presented, we made extensive use of automation and procedural tools along with some creative design decisions to save artist time and allow for greater reuse.

References

[1]
Moe El-Ali, Le Tong, Josh Richards, Tuan Nguyen, Alberto Luceno Ros, and Norman Moses Joseph. 2016. Zootopia Crowd Pipeline. In ACM SIGGRAPH 2016 Talks (SIGGRAPH '16). ACM, New York, NY, USA, Article 59, 2 pages.
[2]
Jonathan Garcia, Sara Drakeley, Sean Palmer, Erin Ramos, David Hutchins, Ralf Habel, and Alexey Stomakhin. 2016. Rigging the Oceans of Disney's "Moana". In SIGGRAPH ASIA 2016 Technical Briefs (SA '16). ACM, New York, NY, USA, Article 30, 4 pages.

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Published In

cover image ACM Conferences
SIGGRAPH '17: ACM SIGGRAPH 2017 Talks
July 2017
158 pages
ISBN:9781450350082
DOI:10.1145/3084363
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 30 July 2017

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Author Tags

  1. cloth simulation
  2. crowd systems
  3. procedural modeling
  4. production pipeline

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SIGGRAPH '17
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