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Being Socially Aware in Technology Design

Published: 08 May 2021 Publication History
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    References

    [1]
    Baranauskas, M.C.C., Social awareness in HCI. Interactions, 21(4), pp.66-69. 2014.
    [2]
    Baranauskas, M.C.C. Socially Aware Computing. In ICECE’2009 VI International Conference on Engineering and Computer Education. pp. 1-4. 2009.
    [3]
    Baranauskas, M.C.C., Bonacin, R. Design: Indicating through signs. MIT Press Design Issues, 24:3 summer. 2008.
    [4]
    Buchdid, S.B.; Pereira, R.; Baranauskas, M.C.C. Pro-IDTV: A sociotechnical process model for designing IDTV applications. Journal of Systems and Software, 154: 234-254. 2019
    [5]
    De Miranda; L.C.; Hornung; H.H.; Baranauskas, M.C.C. Adjustable interactive rings for iDTV. IEEE Transactions on Consumer Electronics, 56(3), pp.1988-1996. 2010.
    [6]
    Hayashi, E.C.S.; Baranauskas, M.C.C.; Affectibility in Educational Technologies: a Socio-Technical Perspective for Design. Journal of Educational Technology & Society, v. 16, p. 57-68, 2013
    [7]
    Neris, V. P.A.; Fortuna, F.; Bonacin, R.; de Alencar, T. S.; de Oliveira Neris, L.; Baranauskas, M.C.C. Addressing Brazilian diversity in personal computing systems with a tailoring-based approach. Personal and Ubiquitous Computing, 1-23. 2020.
    [8]
    Pereira, R.; Baranauskas, M.C.C. A value-oriented and culturally informed approach to the design of interactive systems. International Journal of Human-Computer Studies, 80, pp.66-82. 2015
    [9]
    Prado, A.B.; Baranauskas, M.C.C. Understanding and designing sociotechnical scenarios: a multi-theoretical approach. SBC Journal on Interactive Systems, volume 9, number 3, 2018
    [10]
    Santana, V.F. and Baranauskas, M.C.C.; WELFIT: A remote evaluation tool for identifying Web usage patterns through client-side logging. International Journal of Human-Computer Studies, 76, pp.40-49. 2015.

    Cited By

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    • (2023)Socioenactive Interaction: Addressing Intersubjectivity in Ubiquitous Design ScenariosInternational Journal of Human–Computer Interaction10.1080/10447318.2023.218853640:13(3365-3380)Online publication date: 14-Mar-2023
    • (2022)Computational Thinking and Mental Models: Promoting Digital Culture in the Youth and Adult EducationInteracting with Computers10.1093/iwc/iwac02835:2(91-104)Online publication date: 10-Oct-2022

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    cover image ACM Conferences
    CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems
    May 2021
    2965 pages
    ISBN:9781450380959
    DOI:10.1145/3411763
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 08 May 2021

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    • (2023)Socioenactive Interaction: Addressing Intersubjectivity in Ubiquitous Design ScenariosInternational Journal of Human–Computer Interaction10.1080/10447318.2023.218853640:13(3365-3380)Online publication date: 14-Mar-2023
    • (2022)Computational Thinking and Mental Models: Promoting Digital Culture in the Youth and Adult EducationInteracting with Computers10.1093/iwc/iwac02835:2(91-104)Online publication date: 10-Oct-2022

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