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Permalife of the Archive: Archaeogaming as Queergaming

Published: 05 July 2024 Publication History

Abstract

Archaeogaming and queer games studies have both grown as paradigms in the last decade. The former broadly refers to the archaeological study of games, while the latter concerns the application of queer theory to the medium. To date, there has been limited engagement of archaeogamers with queer games scholarship, and vice versa. This article argues that there are epistemological parallels between the two; they are both concerned with the limits and ethics of representation, the personal and political contexts of game development and engagement with video games through transgressive play.
The paper is structured around an extended literature review and three vignettes that reflect on the author’s personal experience of conducting archaeogaming research; an ethnographic study of Wurm Online, an archaeological survey of Elden Ring and a player study of the generative archaeology game Nothing Beside Remains. While archaeogaming can learn from the centring of subjective lived experience and labour in the queer games sphere, archaeogaming as a form of game preservation can also benefit queer games studies.

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cover image ACM Other conferences
FDG '24: Proceedings of the 19th International Conference on the Foundations of Digital Games
May 2024
644 pages
ISBN:9798400709555
DOI:10.1145/3649921
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Published: 05 July 2024

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Author Tags

  1. archaeogaming
  2. game preservation
  3. queer game studies

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  • Refereed limited

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  • EPSRC

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FDG 2024
FDG 2024: Foundations of Digital Games
May 21 - 24, 2024
MA, Worcester, USA

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