It is our great pleasure to welcome you to the 1st ACM International Workshop on Human-Centered Multimedia (HCM 2006).Human-Centered Computing (HCC) lies at the crossroads of multiple disciplines and research areas that are concerned both with understanding human beings and with the design of computational methods. Researchers and designers of HCC methods and systems include engineers, scholars in psychology, cognitive science, sociology, and graphic designers, among others. Research in HCC deals with understanding humans, both as individuals and in social groups, by focusing on the ways that human beings adopt, adapt, and organize their lives around computational technologies, and on how the development of computational technologies can be informed by human aspects (culture, social setting, human abilities, etc.). The focus in HCC is on the design of algorithms and systems with a human focus from start to finishThis multidisciplinary workshop focused on the multimedia aspects of HCC, particularly on discussing theoretical frameworks, technical approaches and applications, challenges, research opportunities, and open issues in three areas: multimedia interaction, content analysis, and content production. One of the goals of the workshop is to explore HCM and the radical ways in which it can revolutionize computing. Authors who submitted work to the workshop, as well as invited speakers, were encouraged (but not required) to consider the following questions in preparing their contributions:
What is Human-Centered Computing (HCC) and why is it important?
What are the main characteristics that make an interaction, analysis, or production system human-centered and how does it differ from a non-HC system?
What role does <interaction, analysis, or production> play in HCC?
What is your general assessment of the state of the art of interaction, analysis, or production with respect to HCC?
What is different in HCC compared to existing fields, including HCI, ubiquitous computing, signal processing, computer vision, etc.?
What is missing in HCC <interaction, analysis, or production> and what are the most important challenges to advance the state of the art? Are these technical, theoretical, or other?
What is the role that multimedia plays in HCC? Is all multimedia Human-Centered?
Proceeding Downloads
Human-centered collaborative interaction
Recent years have witnessed an increasing shift in interest from single user multimedia/multimodal interfaces towards support for interaction among groups of people working closely together, e.g. during meetings or problem solving sessions. However, the ...
Multimedia: is it always better?
As with almost every new medium and technology, we become enchanted with it and very easily take the proclaimed benefits of the new creation for granted. Slide presentation tools are one example. Since they became available, most of the presentations in ...
Human-centered multimedia: representations and challenges
Human has always been a part of the computational loop. So, what do we mean by human-centered computing (HCC)? aren't humans always the focus of computations some how? The goal of this paper is to help answer this question within the context of ...
What should be automated?: The fundamental question underlying human-centered computing
In 1989 the ACM task force on the Core of Computer Science argued that "What can be (effectively) automated?" is "the fundamental question underlying all of computing". The task force's view of computing was a machine-oriented one; the task force ...
Lifetrak: music in tune with your life
Advances in sensing technology and wider availability of network services is beckoning the use of context-awareness in ubiquitous computing applications. One region in which these technologies can play a major role is in the area of entertainment. ...
Human-centered interaction with documents
In this paper, we discuss a new user interface, a complementary environment for the work with personal document archives, i.e. for document filing and retrieval. We introduce our implementation of a spatial medium for document interaction, explorative ...
Creating serendipitous encounters in a geographically distributed community
This paper is focused on the development of serendipitous interfaces that promote casual and chance encounters within a geographically distributed community. The problem is particularly important for distributed workforces, where there is little ...
Discovering groups of people in Google news
In this paper, we study the problem of content-based social network discovery among people who frequently appear in world news. Google news is used as the source of data. We describe a probabilistic framework for associating people with groups. A low-...
Interactive video authoring and sharing based on two-layer templates
The rapid adoption of digital cameras and camcorders leads to a huge demand for new tools and systems that enables average users to more efficiently and more effectively process, manage, author and share digital media contents, in particular, a powerful ...
User modeling in a speech translation driven mediated interaction setting
The paper address user behavior modeling in a machinemediated setting involving bidirectional speech translation. Specifically, usability data from doctor-patient dialogs involving a two way English-Persian speech translation system are analyzed to ...
Tillarom: an AJAX based folk song search and retrieval system with gesture interface based on kodály hand
A digital folk song search and retrieval system with a hand gesture based interface is presented. Tillarom is a comprehensive collection of original Hungarian folk songs recorded using different technologies such as phonographs and/or stereo DAT ...
Community annotation and remix: a research platform and pilot deployment
We present a platform for community-supported media annotation and remix, including a pilot deployment with a major film festival. The platform was well received by users as fun and easy to use. An analysis of the resulting data yielded insights into ...
Toward multimodal fusion of affective cues
During face to face communication, it has been suggested that as much as 70% of what people communicate when talking directly with others is through paralanguage involving multiple modalities combined together (e.g. voice tone and volume, body language)...
Using model trees for evaluating dialog error conditions based on acoustic information
This paper examines the use of model trees for evaluating user utterances for response to system error in dialogs from the Communicator 2000 corpus. The features used by the model trees are limited to those which can be automatically obtained through ...
Driver monitoring for a human-centered driver assistance system
Driving is a very complex task which, at its core, involves the interaction between the driver and his/her environment. It is therefore extremely important to develop driver assistance systems that are centered around the driver from the ground up. In ...
A methodological study of situation understanding utilizing environments for multimodal observation of infant behavior
We have developed a framework to understand situations and intentions of speakers focusing on the utterances of demonstratives. We aim at constructing a 'Multimodal Infant Behavior Corpus', which makes a valuable contribution to the elucidation of human ...