Participatory Design is a diverse collection of principles and practices aimed at making technologies, tools, environments, businesses and social institutions more responsive to human needs. A central tenet of Participatory Design (PD) is the direct involvement of people in the co-design of things and technologies they use and live with.
The theme for Participatory Design Conference 2016 is 'Participatory Design in an Era of Participation'. Over 25 years after the first PDC in 1990, participation and co-creation have become essential features of design and research into technology. Living in an era of participation prompts critical questions around the goals and practices of involving people in diverse aspects of developing, redesigning and using IT. The distribution and promise of information technologies cut across emerging societal challenges at various levels. Sharing economy, crowdfunding and participatory cultures create new forms of engagement that challenge traditional ideas of participation. Public engagement in radical social innovation is used to address shrinking finances to public services, which has resulted in citizen-involving projects and labs in various domains. Maker technologies, notions of hacking and shared data, are promoting civic engagement with technology innovation that changes the material and socio-economic contexts of production. At the same time, centralization of the Internet, big data and large-scale infrastructuring challenge the core democratic ideals of PD.
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Computing and the common: an empirical case of participatory design today
With this paper we contribute to the ongoing discussion on the transformations of Participatory Design to address current societal transformations. We focus on how the implications of the emergence of financialized capitalism, characterized by "...
Designing an educational game for and with teenagers with high functioning autism
This paper describes a Participatory Design approach which involved teenagers with High functioning Autism in the design of an educational game to learn about Geography via the use of Natural User Interfaces. We designed sessions with specific ...
Reflexive engagement: enacting reflexivity in design and for 'participation in plural'
This paper joins the discussion on participation in Participatory Design (PD) by proposing reflexivity as an orientation for engaging in design and for the plurality of participation. Based on our study in which a social media-supported collaboration ...
Voicing values: laying foundations for ageing people to participate in design
This paper discusses Participatory Design workshops that sought to enable ageing people to articulate their core values in relation to their experiences of ageing. Our motivations were to better understand how ageing people decide whether or not to ...
Negotiation of values as driver in community-based PD
Community-based PD projects are often characterized by the meeting of conflicting values among stakeholder groups, but in research there is no uncontested account of the relation between design and conflicting values. Through analysis of three community-...
Creating creative spaces for co-designing with autistic children: the concept of a "Handlungsspielraum"
Participatory design is inherently concerned with creatively inventing alternative futures. From this perspective we argue that facilitating meaningful participation is configuring processes that allow for the unfolding of creative potentials of ...
Playing with personalisation and openness in a codesign project involving people with dementia
This paper describes and discusses the configuration of participation, and the first results of a participatory design research project, which explores how design can enable people with dementia and their social circle to codesign personalised ...
Computational alternatives in participatory design: putting the t back in socio-technical research
This paper takes its starting point in a concern that Participatory Design (PD) and PD research have lost interest in innovating and reshaping technologies. We examine decades of projects and the current state of affairs and propose computational ...
"...it's your project, but it's not necessarily your work...": infrastructuring, situatedness, and designing relational practice
This paper builds on trajectories in PD that attend to designers' situatedness within the broader systemic contexts in which they work. It proposes (re)considering infrastructuring, understood as a range of approaches to designing socio-material systems,...
Supporting community needs for rural water management through community-based co-design
We set out to support three rural communities in Uganda to manage their water supplies using a locally relevant and fit-for-use technological intervention developed with the Community-Based Co-design (CBCD) method. This participatory and inclusive ...
A hermeneutic inquiry into user-created personas in different Namibian locales
Persona is a tool broadly used in technology design to support communicational interactions between designers and users. Different Persona types and methods have evolved mostly in the Global North, and been partially deployed in the Global South every ...
Counterfactual scripting: acknowledging the past as a resource for PD
This paper discusses counterfactual scripting as a framework to critically inquire and give form to design decisions in Participatory Design (PD) processes. The stories of what has happened in a design process are often told in a clear storyline that ...
Bringing new voices to design of exercise technology: participatory design with vulnerable young adults
Physical activity is important for people's health, but it can be challenging especially for people who are vulnerable because of mental disorders. This paper contributes to participatory approaches developed to include vulnerable people in the design ...
Co-creating an enabling reading environment for and with Namibian children
Namibian children's appreciation of literature is falling behind. While children develop functional literacy, enough to search the web and read for information finding, their skills plateau due to their limited forms of reading. Thus this paper draws on ...
What is a participatory design result?
In this paper we discuss what the result of a Participatory Design (PD) process is and how it can be described and evaluated. We look at several PD projects and discuss if they have a participatory result and how we know that it is participatory. We ...
Evaluation in participatory design: a literature survey
This paper focuses on evaluation in Participatory Design (PD), and especially upon how the central aims of mutual learning, empowerment, democracy and workplace quality have been assessed. We surveyed all Participatory Design Conference papers (1990-...
Co-design in the wild: a case study on meme creation tools
The internet meme has become a vital form of self-expression in social communities throughout the Internet. The tools facilitating meme-creation, specifically image macros, have been little-studied but endow non-technical users with the ability to ...
Legitimacy, boundary objects & participation in transnational DIY biology
Prior research has stipulated that DIY making appeals to many of the concerns central to participatory design: democratization of technology production, individual empowerment and inclusivity. In this paper, we take this stipulation as the starting ...
Cited By
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Drain A, Shekar A and Grigg N (2018). Insights, Solutions and Empowerment: a framework for evaluating participatory design, CoDesign, 10.1080/15710882.2018.1540641, 17:1, (1-21), Online publication date: 2-Jan-2021.
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Bødker S, Mina C, Iversen O and Smith R (2021). Participatory Design, Synthesis Lectures on Human-Centered Informatics, 10.2200/S01136ED1V01Y202110HCI052, 14:5, Online publication date: 9-Nov-2021.
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Kummitha R (2019). Design thinking in social organizations: Understanding the role of user engagement, Creativity and Innovation Management, 10.1111/caim.12300, 28:1, (101-112), Online publication date: 1-Mar-2019.
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Poderi G, Bettega M, Capaccioli A and D’Andrea V (2017). Disentangling participation through time and interaction spaces–the case of IT design for energy demand management, CoDesign, 10.1080/15710882.2017.1416145, 14:1, (45-59), Online publication date: 2-Jan-2018.
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Smith R, Bossen C and Kanstrup A (2017). Participatory design in an era of participation, CoDesign, 10.1080/15710882.2017.1310466, 13:2, (65-69), Online publication date: 3-Apr-2017.
- Proceedings of the 14th Participatory Design Conference: Full papers - Volume 1