Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3208159acmotherconferencesBook PagePublication PagescgiConference Proceedingsconference-collections
CGI 2018: Proceedings of Computer Graphics International 2018
ACM2018 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
CGI 2018: Computer Graphics International 2018 Bintan Island Indonesia June 11 - 14, 2018
ISBN:
978-1-4503-6401-0
Published:
11 June 2018
Recommend ACM DL
ALREADY A SUBSCRIBER?SIGN IN

Reflects downloads up to 01 Jan 2025Bibliometrics
research-article
Voxelized Facial Reconstruction Using Deep Neural Network

This paper presents an approach to predicting variation tendency of human faces with regard to cranium changes based on deep learning. Our work focuses on generating individual customized facial models with high plausibility. Inspired by the performance ...

research-article
3D Reconstruction of Incomplete Archaeological Objects Using a Generative Adversarial Network

We introduce a data-driven approach to aid the repairing and conservation of archaeological objects: ORGAN, an object reconstruction generative adversarial network (GAN). By using an encoder-decoder 3D deep neural network on a GAN architecture, and ...

research-article
Real-Time Sketch-Based Terrain Generation

We tackle the problem of real-time constrained terrain generation by proposing a new fractal-based GPU model. Our approach allows to control the terrain's topology and aspect both on a global and local scope in a homogeneous manner. Relying on a ...

research-article
Constrained Texture Mapping via Approximate Voronoi Base Domain

In this paper, we propose an approximate Voronoi base domain method to address constrained texture mapping problem. In particular, we generate approximate Voronoi base domains on the input texture image plane and planar embedding of mesh surface. Then, ...

research-article
High-fidelity Compression of Dynamic Meshes with Fine Details using Piece-wise Manifold Harmonic Bases

Mesh-based animation, usually represented as dynamic meshes with fixed connectivity, is becoming more and more prevalent in movies, games and other graphics applications nowadays, and there is a growing need to compactly store and rapidly transmit these ...

research-article
Automatic Identification of Performance Bottleneck for A Complex Rendering System through Big Data

In this paper, we present a data mining based algorithm to automatically locate performance bottlenecks at algorithm level for a complex rendering system. The basic idea is to treat the bottleneck identification problem as a variable importance analysis ...

research-article
The Number of Regular Control Curves of NURBS Curve

Currently, NURBS is the most popular mathematical tool for curve and surface design. One of the geometric meanings of NURBS curve is that the limiting of the curve is its regular control curve, when all weights tend to infinity. In this paper, we apply ...

research-article
A unified approach to blending of constant and varying parametric surfaces with curvature continuity

In this paper, we develop a new approach to blending of constant and varying parametric surfaces with curvature continuity. We propose a new mathematical model consisting of a vector-valued sixth-order partial differential equation (PDE) and time-...

research-article
Fast Computation of Tunnels in Corneal Collagen Structure

The collagen fiber organization plays an important role in controlling the mechanical strength of the extracellular matrix tissues and in the cornea is thought to control tissue shape and refractive power. In the case of the cornea, collagen fibers run ...

research-article
Fast photographic style transfer based on convolutional neural networks

The techniques for photographic style transfer have been researched for a long time, which explores effective ways to transfer the style features of a reference photo onto another content photograph. Recent works based on convolutional neural networks ...

research-article
Interactive Mixed Brushing: Integrated Text and Visual Based Data Exploration

Linking and brushing is an essential technique for interactive data exploration and analysis that leverages coordinated multiple views to identify, select, and combine data points of interest. We propose to augment this technique by directly exploring ...

research-article
Evaluation of Star Coordinate Boundaries

In the visual analysis of high-dimensional data points, star coordinate plot maps the data points into an observable space by conducting a linear combination of radial distributed axes vectors. However, when plotting additional data points which are ...

research-article
An Efficient Truncated Nuclear Norm Constrained Matrix Completion For Image Inpainting

The matrix completion problem has found many applications in image and graphics fields. Developing fast and exact algorithms still remains challenging. The truncated nuclear norm (TNN), taking advantage of priori target rank information, is known as a ...

research-article
An EEG-based Evaluation for Comparing the Sense of Presence between Virtual and Physical Environments

The current study concerns the identification of possible differences in perception between the virtual and the real world in terms of the effect on brain activity. For this reason, an EEG device was used to capture participants' brain activity in ...

research-article
Porous Structure Design Using Parameterized Hexahedral Meshes and Triply Periodic Minimal Surfaces

Porous structures had traditionally been generated using triply periodic minimal surfaces (TPMS), which however often encounter problems with the continuity and integrality of the generated curved surfaces when applying to irregular models. The present ...

research-article
Pixel-Level Character Motion Style Transfer using Conditional Adversarial Networks

In this paper, we describe a novel method for synthesizing realistic human movement in videos according to different body motion inputs, which are based on conditional GAN and Gram loss. Moreover, we present a character motion style transfer model with ...

research-article
Hierarchical Cloth Simulation using Deep Neural Networks

Fast and reliable physically-based simulation techniques are essential for providing flexible visual effects for computer graphics content. In this paper, we propose a fast and reliable hierarchical cloth simulation method, which combines conventional ...

research-article
Further improvements to OIT sort performance

Transparency requires geometry to be blended in depth sorted order. Order independent transparency (OIT) allows geometry to be rendered in any order, with exact OIT capturing all fragment data during rasterization before sorting and blending. The ...

research-article
A Methodology to Model and Simulate Customized Realistic Anthropomorphic Robotic Hands

When building robotic hands, researchers are always face with two main issues of how to make robotic hands look human-like and how to make robotic hands function like real hands. Most existing solutions solve these issues by manually modelling the ...

research-article
Understanding Human-Object Interaction in RGB-D videos for Human Robot Interaction

Detecting small hand-held objects plays a critical role for human-robot interaction, because the hand-held objects often reveal the intention of the human, e.g., use a cell phone to make a call or use a cup to drink, thus helps the robots understand the ...

research-article
Towards Efficient 3D Calibration for Different Types of Multi-view Autostereoscopic 3D Displays

A novel and efficient 3D calibration method for different types of autostereoscopic multi-view 3D displays is presented in this paper. In our method, a camera is placed at different locations within the viewing volume of a 3D display to capture a series ...

research-article
gSMOOTH: A Gradient based Spatial and Temporal Method of Depth Image Enhancement

The depth images from RGB-D cameras contain a substantial amount of artifacts such as holes and flickering. Moreover, for fast moving objects in successive frames, we perceive ghosting artifacts on the depth images. Hence, the poor quality of the depth ...

research-article
Real-Time Eye-Gaze Based Interaction for Human Intention Prediction and Emotion Analysis

The human eye's state of motion and content of interest can express people's cognitive status and emotional status based on their situation. When observing the surrounding things, the human eyes make different eye movements according to the observed ...

research-article
GPU-based Multiple-Choice Scheme for Mesh Simplification

This paper presents a novel GPU-based parallel algorithm to simplify triangular meshes. Existing GPU based methods usually produce simplified meshes with lower quality. This is generally because they put more emphasis on parallelism than mesh quality. ...

research-article
Sensory and Perceptual Consistency for Believable Response in Action Feedback Loop

Most Virtual Reality1(VR) applications are dedicated to providing a realistic response to users. Prior works have argued that the importance of credibility or believability to evoke realistic responses. However, there are few empirical works focused on ...

research-article
Point Cloud Based Path Planning for Tower Crane Lifting

This paper discusses automatic path planning for tower crane lifting in highly complex environments to be digitized using point cloud representation. A mathematical optimization technique is developed to identify the lifting path with GPU accelerated ...

research-article
Adaptive Fluid Simulation Using a Linear Octree Structure

An Eulerian approach to fluid flow provides an efficient, stable paradigm for realistic fluid simulation. However, its traditional reliance on a fixed-resolution grid is not ideal for simulations that simultaneously exhibit both large and small-scale ...

research-article
Temporal Coherent Video Super-resolution via Pre-frame-constrained Sparse Reconstruction

In this paper, we extend the sparse representation based image super-resolution method to process videos, mainly aiming at obtaining temporally consistent consecutive high-resolution (HR) video frames. In our formulation, the previous estimated HR frame ...

research-article
Suggesting the Appropriate Number of Observers for Predicting Video Saliency with Eye-Tracking Data

Accurately predicting video saliency is important for applications such as video quality assessment, summary, compression, and retargeting. As the automatic saliency models for videos suffer from problems of inaccuracy, determining video saliency from ...

research-article
Mural Sketch Generation via Style-aware Convolutional Neural Network

Sketch is one of the most important art expression forms for traditional Chinese painting. This paper presents a complete sketch generation framework for ancient mural paintings. First, we propose a deep learning network to perform mural-to-sketch ...

Index Terms

  1. Proceedings of Computer Graphics International 2018
        Index terms have been assigned to the content through auto-classification.

        Recommendations

        Acceptance Rates

        CGI 2018 Paper Acceptance Rate 35 of 159 submissions, 22%;
        Overall Acceptance Rate 35 of 159 submissions, 22%
        YearSubmittedAcceptedRate
        CGI 20181593522%
        Overall1593522%