No abstract available.
Reducing Latency in a Collaborative Augmented Reality Service
We show how inter-device location tracking latency can be reduced in an Augmented Reality (AR) service that uses Microsoft’s HoloLens (HL) devices for multi-user collaboration. Specifically, we have built a collaborative AR system for a research ...
The Impact of Remote User’s Role in a Mixed Reality Mixed Presence System
Research has shown that Mixed Presence (MP) systems are a valuable collaboration tool. However current research into MP systems is limited to a handful of tabletop and Virtual Reality (VR) systems with no exploration of Head-Mounted Display (HMD) based ...
Within a Virtual Crowd: Exploring Human Movement Behavior during Immersive Virtual Crowd Interaction
This paper presents an exploratory study aiming at investigating the movement behavior of participants when immersed within a virtual crowd. Specifically, a crosswalk scenario was created in which a virtual crowd was scripted to cross the road once the ...
Investigating the use of Different Visual Cues to Improve Social Presence within a 360 Mixed Reality Remote Collaboration*
In this paper, we investigate the social aspects and effects of various visual cues in a 360 panorama-based Mixed Reality remote collaboration system. We conducted a series of user studies using a prototype system to compare the effects of different ...
How to VizSki: Visualizing Captured Skier Motion in a VR Ski Training Simulator
Alpine ski training is restricted by environmental requirements and the incremental and cyclical ways of how movement and form are taught. Therefore, we propose a virtual reality ski training system based on an indoor ski simulator. The system uses two ...
Extended Narrow Band Weighted MultiFLIP for Two-Phase Liquid Simulation
Physically-based fluid simulation has been studied for many years in computer graphics. MultiFLIP is a powerful method to simulate two-phase liquid phenomena such as bubbles and the “glugging” effect of water pouring, which cannot be produced by the ...
Motion Volume: Visualization of Human Motion Manifolds
The understanding of human motion is important in many areas such as sports, dance, and animation. In this paper, we propose a method for visualizing the manifold of human motions. A motion manifold is defined by a set of motions in a specific motion ...
Index Terms
- Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry