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VRCAI '19: Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry
ACM2019 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
VRCAI '19: The 17th International Conference on Virtual-Reality Continuum and its Applications in Industry Brisbane QLD Australia November 14 - 16, 2019
ISBN:
978-1-4503-7002-8
Published:
14 November 2019
Sponsors:
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SESSION: Session 1
research-article
Reducing Latency in a Collaborative Augmented Reality Service
Article No.: 1, Pages 1–9https://doi.org/10.1145/3359997.3365699

We show how inter-device location tracking latency can be reduced in an Augmented Reality (AR) service that uses Microsoft’s HoloLens (HL) devices for multi-user collaboration. Specifically, we have built a collaborative AR system for a research ...

research-article
The Impact of Remote User’s Role in a Mixed Reality Mixed Presence System
Article No.: 2, Pages 1–9https://doi.org/10.1145/3359997.3365691

Research has shown that Mixed Presence (MP) systems are a valuable collaboration tool. However current research into MP systems is limited to a handful of tabletop and Virtual Reality (VR) systems with no exploration of Head-Mounted Display (HMD) based ...

research-article
Within a Virtual Crowd: Exploring Human Movement Behavior during Immersive Virtual Crowd Interaction
Article No.: 3, Pages 1–10https://doi.org/10.1145/3359997.3365709

This paper presents an exploratory study aiming at investigating the movement behavior of participants when immersed within a virtual crowd. Specifically, a crosswalk scenario was created in which a virtual crowd was scripted to cross the road once the ...

research-article
Investigating the use of Different Visual Cues to Improve Social Presence within a 360 Mixed Reality Remote Collaboration*
Article No.: 4, Pages 1–9https://doi.org/10.1145/3359997.3365687

In this paper, we investigate the social aspects and effects of various visual cues in a 360 panorama-based Mixed Reality remote collaboration system. We conducted a series of user studies using a prototype system to compare the effects of different ...

research-article
How to VizSki: Visualizing Captured Skier Motion in a VR Ski Training Simulator
Article No.: 5, Pages 1–9https://doi.org/10.1145/3359997.3365698

Alpine ski training is restricted by environmental requirements and the incremental and cyclical ways of how movement and form are taught. Therefore, we propose a virtual reality ski training system based on an indoor ski simulator. The system uses two ...

research-article
Extended Narrow Band Weighted MultiFLIP for Two-Phase Liquid Simulation
Article No.: 6, Pages 1–8https://doi.org/10.1145/3359997.3365685

Physically-based fluid simulation has been studied for many years in computer graphics. MultiFLIP is a powerful method to simulate two-phase liquid phenomena such as bubbles and the “glugging” effect of water pouring, which cannot be produced by the ...

research-article
Motion Volume: Visualization of Human Motion Manifolds
Article No.: 7, Pages 1–7https://doi.org/10.1145/3359997.3365684

The understanding of human motion is important in many areas such as sports, dance, and animation. In this paper, we propose a method for visualizing the manifold of human motions. A motion manifold is defined by a set of motions in a specific motion ...

Contributors
  • The University of Queensland
  • Edinburgh Napier University
  • The University of Tokyo
Index terms have been assigned to the content through auto-classification.

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Acceptance Rates

Overall Acceptance Rate 51 of 107 submissions, 48%
YearSubmittedAcceptedRate
VRCAI '15321650%
VRCAI '13753547%
Overall1075148%