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EduCHI '24: Proceedings of the 6th Annual Symposium on HCI Education
ACM2024 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
EduCHI '24: 6th Annual Symposium on HCI Education New York NY USA June 5 - 7, 2024
ISBN:
979-8-4007-1659-1
Published:
05 June 2024

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Abstract

No abstract available.

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SESSION: Research Papers
research-article
Open Access
Understanding Ethical Thinking in Design Education: A Linkographic Study
Article No.: 1, Pages 1–11https://doi.org/10.1145/3658619.3658620

The use of dark patterns has become ubiquitous within digital platforms. It has been argued that to address this issue, there is a need to integrate ethics education within design pedagogy and practice. This paper reports a lab protocol study conducted ...

research-article
Open Access
What's in a Social Computing Course: Analyzing Computer and Information Science Syllabi
Article No.: 2, Pages 1–8https://doi.org/10.1145/3658619.3658623

Social computing systems—such as social media and e-commerce platforms as well as search engines and collaboration software— not only drive vast economic value and societal impact, but are also becoming prominent topics in policy discourse. Although ...

SESSION: Provocations and Unsolved Challenges
research-article
Open Access
Education in HCI Outdoors: A Diary Study Approach
Article No.: 3, Pages 1–10https://doi.org/10.1145/3658619.3658621

To assist students and educators in more deeply grasping user technology needs in busy outdoor settings, we recommend using diary study assignments adapted from social science and human-computer interaction (HCI) research. This suggestion is based on ...

research-article
Themes, Lenses, and Materials: Three Perspectives on HCI Program Development
Article No.: 4, Pages 1–5https://doi.org/10.1145/3658619.3658622

As an inter-discipline or trans-discipline, HCI includes or references many different sources of knowledge in which students are expected to be conversant. The education of HCI practitioners requires exposure to an increasingly large number of these ...

research-article
Incorporating Unanticipated Uses of Generative AI into HCI Education
Article No.: 5, Pages 1–7https://doi.org/10.1145/3658619.3658628

The list of generative AI tools is ever-expanding, as is the hype around such systems. Many such tools are oriented towards augmenting or complementing the existing work of designers. Tools such as Midjourney and others provide features that easily fit ...

research-article
The Elasticity of Storytelling: An Unsolved Challenge in HCI Education
Article No.: 6, Pages 1–8https://doi.org/10.1145/3658619.3658630

Drawing on our collective experience as educators and preliminary results of an in-progress research study, we explore the complexities of integrating storytelling into Human-Computer Interaction (HCI) education. Within the user experience (UX) industry,...

SESSION: Teachable Moments
research-article
Metacognitive Strategies to Foster Interculturally-Aware Design Competency
Article No.: 7, Pages 1–6https://doi.org/10.1145/3658619.3658624

Metacognition is vital for learning in general, and its value for HCI educational practices warrants investigation. In general, metacognitive awareness can help student designers consider how their thought processes might influence their design outputs. ...

research-article
Navigating Complexity: Implementing a "Buckets and Lenses" Approach to Cultivate Adaptive Thinkers in HCI
Article No.: 8, Pages 1–5https://doi.org/10.1145/3658619.3658625

This article describes a Teachable Moment we refer to as the “Buckets and Lenses” approach, which aims to shift student thinking from rigid categorization (“bucket thinking”) to a more flexible, nuanced perspective (“lenses thinking”) that better aligns ...

research-article
Making (Non-)Sense—A Playful and Explorative Approach to Teaching AI Intuition for the Design of Sensor-Based Interactions
Article No.: 9, Pages 1–9https://doi.org/10.1145/3658619.3658643

As artificial intelligence (AI) technologies become increasingly important for designing human-computer interactions and user experiences, designers must prepare for the challenge of developing meaningful, creative, and technically feasible AI-based ...

research-article
Open Access
The Potential and Implications of Generative AI on HCI Education
Article No.: 10, Pages 1–8https://doi.org/10.1145/3658619.3658627

Generative AI (GAI) is impacting teaching and learning directly or indirectly across a range of subjects and disciplines. As educators, we need to understand the potential and limitations of AI in HCI education and ensure our graduating HCI students are ...

research-article
Present/Future Objects: Creating Material Knowledge in Speculative Design
Article No.: 11, Pages 1–8https://doi.org/10.1145/3658619.3658629

Critical making practices often involve engaging with tangible objects to generate new knowledge, or what Matt Ratto calls “thinking with your hands” [13]. This paper explores the pedagogical goals and outcomes for an assignment created for a graduate ...

research-article
Open Access
Teaching Affordances: Challenges and Mitigations when integrating the Mechanisms and Conditions framework in HCI
Article No.: 12, Pages 1–8https://doi.org/10.1145/3658619.3658631

Understanding that not all users are the same is a foundational principle in teaching Human-Computer Interaction (HCI). Learning to recognize how the diversity of users and their circumstances condition their experience of interacting with computers is ...

research-article
Teaching Software to Diverse UX Design Cohorts: From Flipped Classrooms to Computer-Based Scaffolding
Article No.: 13, Pages 1–11https://doi.org/10.1145/3658619.3658632

This paper documents an ongoing curriculum building project at the University of Toronto centered on scaffolding software skill acquisition within a user experience (UX) design classroom. The expansion of UX design as a formal discipline of study has ...

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