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10.5555/1955602guideproceedingsBook PagePublication PagesConference Proceedingsacm-pubtype
HICSS '11: Proceedings of the 2011 44th Hawaii International Conference on System Sciences
2011 Proceeding
Publisher:
  • IEEE Computer Society
  • 1730 Massachusetts Ave., NW Washington, DC
  • United States
Conference:
January 4 - 7, 2011
ISBN:
978-0-7695-4282-9
Published:
04 January 2011

Reflects downloads up to 04 Oct 2024Bibliometrics
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A Cross-Cultural Collaborative Learning Project: Learning about Cultures and Research Methods

English-speaking students in courses on cross-cultural communication often comment on how little actual contact they have had with people from other cultures. Similarly, students in English for Academic Purposes for nonnative speakers courses relate how ...

Article
A Study of Structured Lecture Podcasting to Facilitate Active Learning

This paper presents an overview of a study of educational podcasting in higher education. This research aims to remedy pedagogical deficiencies in lecture podcasting by structuring content with chapter features designed to facilitate active learning ...

Article
Ammunition Multimedia Encyclopedia (AME): A Case Study

Many organizations are using Distance Learning (DL) technology to expedite training. The military in particular is implementing DL because technology is transforming warfighting which means training loads are increasing. The demographics of the military ...

Article
Collaborative Learning through Wireless Grids

In this paper, we describe wireless grids, an emerging technology that enables ad hoc sharing of resources (such as screen, services and microphone) on edge devices (such as mobile Internet devices, laptops and mobile phones). As wireless devices have ...

Article
Designing Technological Support for Meaning Making in Museum Learning: An Activity-Theoretical Framework

The paper proposes a conceptual framework, informed by activity theory, for designing technological support for meaning making in museum learning. The model describes a complex interaction between two activity contexts, the one associated with learners' ...

Article
Investigating the Trend of Non-Task Social Interactions in Online Collaborative Learning Environments

While there have been many studies on instructional and on-task side of computer supported collaborative learning (CSCL), social and non-task side of the CSCL has received less attention. This paper observes and studies the pattern of non-task social ...

Article
Mapping Learning Aids and Introducing Learning Styles as a Moderator

There is evidence that different learning styles require diverse modes of communication. Based on 377 completed standardized questionnaires this study contributes to this field of research. To test the relation between learning aids and learning styles ...

Article
Matching the Affordances of Wikis to Collaborative Learning: A Case Study of IT Project Students

The use of Web 2.0 technologies is increasingly common in many aspects of life: social, work, and study. The study reported here looks into how one type of Web 2.0 tool, the wiki, was being used to support groups of IT students involved in a ...

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Using Interactive Graphical Tools to Overcome the "Collage Effect" in Collaborative Learning Environments

The "collage effect" occurs when participants in a collaborative learning environment post non-collaborative contributions to a shared workspace, as opposed to contributions that are co- constructive. The resulting artifacts become a collage of ...

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Virtual Team Role Play Using Second Life for Teaching Business Process Concepts

This paper describes the use of a virtual world environment to facilitate a role play assignment for buying and selling Enterprise Resource Planning (ERP) software solutions in a distributed environment. The exercise involved the use of Second Life to ...

Article
A Field Investigation of the Nostalgia Effect

Satisfaction is a key indicator of system success, and so has been the subject of much IS research. The nostalgia effect, whereby individuals feel satisfied or dissatisfied when thinking about past goal attainment or failure, has been observed to ...

Article
A Team Mental Model Perspective of Pre-Quantitative Risk

This study was conducted to better understand how teams conceptualize risk before it can be quantified, and the processes by which a team forms a shared mental model of this pre-quantitative risk. Using an extreme case, this study analyzes seven months ...

Article
Cognitive Load in Collaboration - Brainstorming

Designing collaboration support is a complex social technical task. One of the key production factors in collaboration is cognitive effort. Understanding the cognitive load involved in collaborative tasks is therefore important to support the design of ...

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Developing Collaboration Awareness Support from a Cognitive Perspective

This paper discusses collaboration awareness from a cognitive perspective. Several models of the cognitive process are reviewed to distill awareness drivers that, when regarded in the collaboration context, set up a comprehensive view of collaboration ...

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The Role of Group Cognition in Enterprise Architecting

Enterprise architecture (EA) models the desired relationships between business processes and technology. Enterprise "architecting" is the process of developing and maintaining the EA. The goal of EA is to align business process and IT for the effective ...

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Antecedents of ISD Offshoring Outcomes: Exploring Differences between India and China

Prior research in IS offshoring has highlighted issues in software development projects arising from differences in culture, from status differences and resource inequalities, as well as from asset-related characteristics. Based on Practice Theory and ...

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On Bilateral Effort Contribution to IT Outsourcing

The success of an IT outsourcing project depends crucially on the close collaboration between both the outsourcing organization and the service provider. In this paper, we present a model to study the effort contribution from the two parties during the ...

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Onshore-Offshore Competition: A Stage Model

The increased IT offshoring presents many benefits as well as challenges to today's organizations. One major challenge is the competition between onshore employees and offshore employees for job security, challenging projects, status and resources. The ...

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Examining Work Performance in Immersive Virtual Environments versus Face-to-Face Physical Environments through Laboratory Experimentation

With increasing proliferation of virtual environments for serious work as well as play, we are confronted by new challenges pertaining to how such environments can be leveraged to promote and induce effective work performance. In terms of organization ...

Article
If You Build It Will They Come? An Empirical Investigation of Facilitators and Inhibitors of Hedonic Virtual World Acceptance

Although virtual worlds depend on attracting and retaining a critical mass of users to flourish, theoretical models which seek specifically to predict virtual world acceptance remain sparse. This begs the question, why do individuals decide to ...

Article
Leader-Member Relationships in Virtual World Teams

As researchers today seek to understand how virtual worlds may be effectively leveraged for collaborative purposes, exploring the role of leadership in virtual world teams may help shed light on how to manage synchronous and highly interdependent work ...

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Collaboration and Modeling in Ambient Systems: Vision, Concepts and Experiments

We focus on organizations developing products: A product is developed through the development of a model of the product and the model is developed through collaboration among developers. We relate the model in physical and informational spaces. Actual ...

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