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- research-articleJanuary 2024
Machine learning in human creativity: status and perspectives
AbstractAs we write this research paper, we notice an explosion in popularity of machine learning in numerous fields (ranging from governance, education, and management to criminal justice, fraud detection, and internet of things). In this contribution, ...
- research-articleOctober 2023
Fit to Draw: An Elevation of Location-Based Exergames
- Roshni Saxena,
- Zachary Gaydos,
- Morva Saaty,
- Derek Haqq,
- Priyanka Nair,
- Gary Grutzik,
- Wei Lu Wang,
- Jaitun Patel
CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in PlayPages 312–317https://doi.org/10.1145/3573382.3616060Many location-based games have a multiplayer aspect; however, this is typically inconsequential to the actual gameplay, which is usually geared toward a single-player experience. Thus, we present Fit to Draw, a multiplayer location-based exergame that ...
- abstractFebruary 2023
Contingent Dreams
TEI '23: Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied InteractionArticle No.: 54, Pages 1–4https://doi.org/10.1145/3569009.3576176Robots are usually considered tools, devoid of agency and thus creativity. This robotic art performance – Contingent Dreams – explores the generative role of the human artist, algorithm, machine, medium, and environment in art making. In this ...
- ArticleSeptember 2021
User Evaluation to Measure the Perception of Similarity Measures in Artworks
AbstractSimilarity measures do not typically capture subjective elements of perception of similarity. Our research contributes an experimental methodology for validating and learning similarity computation algorithms against human perceptions of ...
- research-articleAugust 2020
SWAMPLAB
Abstract‘SWAMPLAB’ is a strong case for intuitive insights through arts, sciences, and technologies to engage the self and establish meaningful social interactions including humans and non-humans. While zigzagging through processes of privatization, ...
- research-articleMay 2019
#Default #Interactiveart #Audiencexperience
WWW '19: Companion Proceedings of The 2019 World Wide Web ConferencePages 791–798https://doi.org/10.1145/3308560.3316453The last decades have shown us a growing interest in different fields of how interactive art transforms the position of the viewer into a participant and how audiences engage and relate to interactive artwork. This article presents a visual analysis of ...
- short-paperFebruary 2016
Dividual Plays Experimental Lab: An installation derived from Dividual Plays
- Keina Konno,
- Richi Owaki,
- Yoshito Onishi,
- Ryo Kanda,
- Sheep,
- Akiko Takeshita,
- Tsubasa Nishi,
- Naoko Shiomi,
- Kyle McDonald,
- Satoru Higa,
- Motoi Shimizu,
- Yosuke Sakai,
- Yasuaki Kakehi,
- Kazuhiro Jo,
- Yoko Ando,
- Kazunao Abe,
- Takayuki Ito
TEI '16: Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied InteractionPages 647–652https://doi.org/10.1145/2839462.2856346"Dividual Plays Experimental Lab" is an extract from the dance piece "Dividual Plays". Dividual Plays was produced as the first research outcome of "Reactor for Awareness in Motion [RAM]", a research project we have been involved since 2010 (http://...
- ArticleOctober 2013
Visualization of Railway Stations' Usability for Expectant and Nursing Mothers
CW '13: Proceedings of the 2013 International Conference on CyberworldsPage 370https://doi.org/10.1109/CW.2013.18Our study in this paper aims to visualize railway stations' usability for expectant and nursing mothers from the point of users' experiences. We created the web content which shows the users' views about station's usability on the map.
- articleAugust 2012
Open internet gateways to archives of media art
- Andrzej Głowacz,
- Michał Grega,
- Mikołaj Leszczuk,
- Zdzisław Papir,
- Piotr Romaniak,
- Paweł Fornalski,
- Michał Lutwin,
- Jürgen Enge,
- Tabea Lurk,
- Viliam Šimko
Multimedia Tools and Applications (MTAA), Volume 59, Issue 3Pages 897–920https://doi.org/10.1007/s11042-011-0784-3The EU-projects OASIS Archive and GAMA aimed to develop systems for the common presentation of distributed Media Art works, independent of their location. The paper presents the technical solutions implemented during projects, and contextualise the work ...
- articleApril 2009
Arts and humanities e-science-Current practices and future challenges
Future Generation Computer Systems (FGCS), Volume 25, Issue 4Pages 474–480https://doi.org/10.1016/j.future.2008.10.004This article offers an analysis of UK arts and humanities e-Science practices in order to identify current trends. It also considers challenges of how arts and humanities disciplines fit into the overall e-Science agenda. We will discuss a first phase ...
- research-articleMay 1990
Performance Tools
Performance tools are a way of making systematic the work needed to carry out performance studies so that several studies can be carried out more easily and be compared in a consistent way. After a brief overview by K. Nichols, 11 selected tools are ...