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- research-articleOctober 2024
Transforming Ideas into Tangible Artifacts: Discovering Making, Makers, and the Making Experience
NordiCHI '24: Proceedings of the 13th Nordic Conference on Human-Computer InteractionArticle No.: 57, Pages 1–12https://doi.org/10.1145/3679318.3685393Although there is a substantial body of literature exploring Making and Maker communities, a definition of Making and a characterization of Makers are still under consideration. In this study, we conducted 15 semi-structured interviews covering ...
- research-articleSeptember 2024
Learning to Listen Properly: Participatory Digital Projects at the German Maritime Museum Based on Iterative Co-Creation
Journal on Computing and Cultural Heritage (JOCCH), Volume 17, Issue 3Article No.: 51, Pages 1–19https://doi.org/10.1145/3656585At the German Maritime Museum, the user-centered approach of the digitization department has emerged as a driving force for implementing an open and participatory strategy. The department establishes long-term cooperations with various focus groups and ...
- research-articleJuly 2024
Designing a Couples-Based Conversational Agent to Promote Safe Sex in New, Young Couples: A User-Centred Design Approach
CUI '24: Proceedings of the 6th ACM Conference on Conversational User InterfacesArticle No.: 4, Pages 1–11https://doi.org/10.1145/3640794.3665556The uptake of conversational agents (CAs) to deliver digital sexual health interventions is growing. While current CAs only address one user at a time, research suggests that couples-based interventions may be more effective at promoting safe sex in non-...
- research-articleJuly 2024
Collage is the New Writing: Exploring the Fragmentation of Text and User Interfaces in AI Tools
DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems ConferencePages 2719–2737https://doi.org/10.1145/3643834.3660681This essay proposes and explores the concept of Collage for the design of AI writing tools, transferred from avant-garde literature with four facets: 1) fragmenting text in writing interfaces, 2) juxtaposing voices (content vs command), 3) integrating ...
- research-articleMay 2024
Understanding Antenatal Care Needs through Co-Creation with Roma Women to Inform the Design of mHealth Technologies
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 531, Pages 1–16https://doi.org/10.1145/3613904.3642584Women from the Roma community experience significant health disparities during their pregnancy. Whilst Mobile Health (mHealth) technologies have the potential to improve antenatal care experiences and health outcomes, research on women from ethnically ...
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Explaining It Your Way - Findings from a Co-Creative Design Workshop on Designing XAI Applications with AI End-Users from the Public Sector
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 745, Pages 1–14https://doi.org/10.1145/3613904.3642563Human-Centered AI prioritizes end-users’ needs like transparency and usability. This is vital for applications that affect people’s everyday lives, such as social assessment tasks in the public sector. This paper discusses our pioneering effort to ...
- short-paperJanuary 2024
Co-Drive: Next Stop Kumasi!
AfriCHI '23: Proceedings of the 4th African Human Computer Interaction ConferencePages 54–57https://doi.org/10.1145/3628096.3628750This paper describes the fieldwork and the co-creation activities related to the design concept called "Co-Drive", which engaged local people in Kumasi, Ghana, running the traditional Trotro bus service. The research aimed at understanding and probing ...
- research-articleOctober 2023
Towards Co-creative Interdisciplinary Exergame Design Processes: A Theory-Based Approach of a VR-Exergame Fall Prevention Training
CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in PlayPages 69–75https://doi.org/10.1145/3573382.3616078Proactive actions are vital for promoting healthy aging, emphasizing the necessity to to address the physical, cognitive, and emotional needs through discipline-specific expertise. Exergames, with their inherent characteristics, offer the potential to ...
- extended-abstractSeptember 2023
Ethical Awareness of UXers in the Loop: Ethical Issues in the Uxer-AI Collaboration Process from a UX Perspective
MobileHCI '23 Companion: Proceedings of the 25th International Conference on Mobile Human-Computer InteractionArticle No.: 6, Pages 1–6https://doi.org/10.1145/3565066.3608691Artificial Intelligence (AI) has emerged as a prominent collaborative tool across diverse domains, driving innovation in various tasks. However, this human–AI process brings forth a range of ethical considerations that require careful examination. This ...
- short-paperSeptember 2023
Conceptualization of the Understanding of Participation and Co-Creation in Interdisciplinary Research Groups developing Digital Health Technology: An Exploratory Study: Conceptualization of the Understanding of Participation and Co-Creation
- Angela Osterheider,
- Holger Klapperich,
- Elisabeth Stein,
- Tim Weiler,
- Cordula Endter,
- Alina Huldtgren,
- Claudia Müller
MuC '23: Proceedings of Mensch und Computer 2023Pages 534–538https://doi.org/10.1145/3603555.3608572The healthcare sector's digital transformation necessitates the involvement of stakeholders through participation and co-creation processes. This study aims to investigate the understanding and implementation of participation and co-creation in the ...
- ArticleJuly 2023
Development of a Co-Creation Toolkit for Designing Smart Product–Service Systems: A Health Device–Related Case Study
AbstractSmart product–service systems (PSSs) present massive opportunities for information technology–based enterprises to upgrade or transform their products and develop new revenue streams. The development of smart PSSs poses challenges to designers who ...
- research-articleJuly 2023
Towards an Organically Growing Hate Speech Dataset in Hate Speech Detection Systems in a Smart Mobility Application
dg.o '23: Proceedings of the 24th Annual International Conference on Digital Government ResearchPages 36–43https://doi.org/10.1145/3598469.3598473The automatic detection of hate speech online poses several challenges. A top challenge is that hate speech changes its targets and its format periodically. While the lack of available training data is a general issue in many natural language processing ...
- articleDecember 2022
Rethinking Technology-Based Services to Promote Citizen Participation in Urban Mobility
International Journal of Decision Support System Technology (IJDSST-IGI), Volume 15, Issue 2Pages 1–20https://doi.org/10.4018/IJDSST.315642Cities are complex and dynamic systems in which a network of actors interact, creating value through different activities. Cities can, therefore, be viewed as service ecosystems. Municipalities take advantage of digitalization to implement a service-...
- articleSeptember 2022
Impact of Customer Perception of Value Co-Creation for Personalization in Online Shopping
International Journal of E-Business Research (IJEBR-IGI), Volume 18, Issue 1Pages 1–20https://doi.org/10.4018/IJEBR.309388Electronic commerce firms adopt advanced technologies to provide personalization of marketing-mix with data for personalization co-created by consumers. This study explores customer's perception of value co-creation and how it impacts intention to co-...
- research-articleJanuary 2022
Gaming times four: How does customer participation shape consumer brand identification during the new product creation process A conceptual model proposal
Procedia Computer Science (PROCS), Volume 204, Issue CPages 370–377https://doi.org/10.1016/j.procs.2022.08.045AbstractConsumer participation in the new product development is an old concept, but one that has only recently started to appear more among companies in the gaming industry. This paper proposes a conceptual model focused on understanding what effect ...
- articleOctober 2021
CityScope Platform for Real-Time Analysis and Decision-Support in Urban Design Competitions
- Jesús López Baeza,
- Julia L. Sievert,
- André Landwehr,
- Jonas Luft,
- Philipp Preuner,
- Jürgen Bruns-Berentelg,
- Ariel Noyman,
- Joerg Rainer Noennig
International Journal of E-Planning Research (IJEPR), Volume 10, Issue 4Pages 121–137https://doi.org/10.4018/IJEPR.20211001.oa8This paper presents a digital online tool and interaction process that supplies algorithmic analysis and predictive simulation for early-stage urban design proposals within the framework of public competitions. Specifically, the system supports the ...
- articleJanuary 2021
Technology Used in Knowledge Management by Global Professional Event Services
Journal of Global Information Management (JGIM), Volume 29, Issue 1Pages 145–163https://doi.org/10.4018/JGIM.2021010108Professional service providers, due to their use of information and communication technology (ICT), could be global players. The market for congresses, conferences, trade shows, and business events attract clients and contractors from around the ...
- articleOctober 2020
Fake News and Aggregated Credibility: Conceptualizing a Co-Creative Medium for Evaluation of Sources Online
International Journal of Ambient Computing and Intelligence (IJACI-IGI), Volume 11, Issue 4Pages 93–117https://doi.org/10.4018/IJACI.20201001.oa1The accelerated spread of fake news via the internet and social media such as Facebook and Twitter have created a debate concerning the credibility of sources online. Assessing the credibility of these sources is generally a complex task and cannot ...
- articleJuly 2020
Pasikola: A Co-Creation Process in Urban Transportation Innovation of Makassar City, Indonesia
International Journal of E-Planning Research (IJEPR), Volume 9, Issue 3Pages 24–46https://doi.org/10.4018/IJEPR.2020070102In this digital era, innovation becomes an important element within urban planning and management to support a more effective and efficient urban service. Until now, most of the local governments in Indonesia still rely on a fully top-down approach to ...
- articleApril 2020
Co-Creation and the Factors That Influence a Consumer's Willingness to Co-Create Value
International Journal of E-Business Research (IJEBR-IGI), Volume 16, Issue 2Pages 17–31https://doi.org/10.4018/IJEBR.2020040102Co-creation has shifted from the traditional style of marketing, where companies see consumers as passive buyers and users, to the type where consumers are actively involved in product development as they buy and use the products they create. In this ...