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- research-articleOctober 2024
Becoming Q: Using Design Workshops to Explore Everyday Objects as Interaction Devices for an Augmented Reality Spy Game
SUI '24: Proceedings of the 2024 ACM Symposium on Spatial User InteractionArticle No.: 6, Pages 1–11https://doi.org/10.1145/3677386.3682096The work in this paper extends state of the art research in the field of interaction design for everyday objects as interaction devices in Augmented Reality (AR), by taking a user defined approach to explore how users understand everyday objects as ...
- research-articleApril 2023
Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine Teaching
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 459, Pages 1–15https://doi.org/10.1145/3544548.3581449This paper introduces Teachable Reality, an augmented reality (AR) prototyping tool for creating interactive tangible AR applications with arbitrary everyday objects. Teachable Reality leverages vision-based interactive machine teaching (e.g., Teachable ...
- research-articleSeptember 2022
Use It-No Need to Shake It!: Accurate Implicit Authentication for Everyday Objects with Smart Sensing
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), Volume 6, Issue 3Article No.: 146, Pages 1–25https://doi.org/10.1145/3550322Implicit authentication for traditional objects, such as doors and dumbbells, has rich applications but is rarely studied. An ongoing trend is that traditional objects are retrofitted to smart environments; for instance, a contact sensor is attached to a ...