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- research-articleDecember 2024
AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radius
SA '24: SIGGRAPH Asia 2024 Conference PapersArticle No.: 73, Pages 1–10https://doi.org/10.1145/3680528.36876753D Gaussian Splatting (3DGS) explicit 3D representation has achieved high-quality reconstruction and real-time rendering of complex scenes. However, the rasterization pipeline still unnecessary overhead resulting from avoidable serial Gaussian culling, ...
- abstractNovember 2024
pyGANDALF - An open-source Geometric, ANimation, Directed, Algorithmic, Learning Framework for Computer Graphics
SA '24: SIGGRAPH Asia 2024 Educator's ForumArticle No.: 13, Pages 1–9https://doi.org/10.1145/3680533.3697057In computer graphics (CG) education, the challenge of finding modern, versatile tools is significant, particularly when integrating both legacy and advanced technologies. Traditional frameworks, often reliant on solid, yet outdated APIs like OpenGL, limit ...
- ArticleOctober 2024
EndoGSLAM: Real-Time Dense Reconstruction and Tracking in Endoscopic Surgeries Using Gaussian Splatting
Medical Image Computing and Computer Assisted Intervention – MICCAI 2024Pages 219–229https://doi.org/10.1007/978-3-031-72089-5_21AbstractPrecise camera tracking, high-fidelity 3D tissue reconstruction, and real-time online visualization are critical for intrabody medical imaging devices such as endoscopes and capsule robots. However, existing SLAM (Simultaneous Localization and ...
- ArticleNovember 2024
REFRAME: Reflective Surface Real-Time Rendering for Mobile Devices
AbstractThis work tackles the challenging task of achieving real-time novel view synthesis for reflective surfaces across various scenes. Existing real-time rendering methods, especially those based on meshes, often have subpar performance in modeling ...
- ArticleNovember 2024
City-on-Web: Real-Time Neural Rendering of Large-Scale Scenes on the Web
AbstractExisting neural radiance field-based methods can achieve real-time rendering of small scenes on the web platform. However, extending these methods to large-scale scenes still poses significant challenges due to limited resources in computation, ...
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- ArticleNovember 2024
Deblurring 3D Gaussian Splatting
AbstractRecent studies in Radiance Fields have paved the robust way for novel view synthesis with their photorealistic rendering quality. Nevertheless, they usually employ neural networks and volumetric rendering, which are costly to train and impede ...
- invited-talkJuly 2024
Real-Time 3D Graphics for Health Impact: Interactive 3D IUD Insertion
SIGGRAPH '24: ACM SIGGRAPH 2024 TalksArticle No.: 10, Pages 1–2https://doi.org/10.1145/3641233.3665160BioDigital harnesses web-based real-time graphics to revolutionize health education, facilitating over 100 million health conversations yearly. Our content is built to be accessible to anyone with an internet connection, making health literacy available ...
- research-articleJuly 2024
Real-Time Hair Rendering with Hair Meshes
SIGGRAPH '24: ACM SIGGRAPH 2024 Conference PapersArticle No.: 61, Pages 1–10https://doi.org/10.1145/3641519.3657521Hair meshes are known to be effective for modeling and animating hair in computer graphics. We present how the hair mesh structure can be used for efficiently rendering strand-based hair models on the GPU with on-the-fly geometry generation that ...
- research-articleJuly 2024
Deep Fourier-based Arbitrary-scale Super-resolution for Real-time Rendering
SIGGRAPH '24: ACM SIGGRAPH 2024 Conference PapersArticle No.: 65, Pages 1–11https://doi.org/10.1145/3641519.3657439As a prevailing tool for effectively reducing rendering costs in many graphical applications, frame super-resolution has seen important progress in recent years. However, most of prior works designed for rendering contents face a common limitation: once ...
- research-articleJuly 2024
Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-Time Rendering
- Sipeng Yang,
- Qingchuan Zhu,
- Junhao Zhuge,
- Qiang Qiu,
- Chen Li,
- Yuzhong Yan,
- Huihui Xu,
- Ling-Qi Yan,
- Xiaogang Jin
SIGGRAPH '24: ACM SIGGRAPH 2024 Conference PapersArticle No.: 64, Pages 1–11https://doi.org/10.1145/3641519.3657424Recent advances in supersampling for frame generation and super-resolution improve real-time rendering performance significantly. However, because these methods rely heavily on the most recent features of high-end GPUs, they are impractical for mobile ...
- research-articleJune 2024
FPO++: efficient encoding and rendering of dynamic neural radiance fields by analyzing and enhancing Fourier PlenOctrees
The Visual Computer: International Journal of Computer Graphics (VISC), Volume 40, Issue 7Pages 4777–4788https://doi.org/10.1007/s00371-024-03475-3AbstractFourier PlenOctrees have shown to be an efficient representation for real-time rendering of dynamic neural radiance fields (NeRF). Despite its many advantages, this method suffers from artifacts introduced by the involved compression when ...
- research-articleJanuary 2024
Decorrelating ReSTIR Samplers via MCMC Mutations
ACM Transactions on Graphics (TOG), Volume 43, Issue 1Article No.: 10, Pages 1–15https://doi.org/10.1145/3629166Monte Carlo rendering algorithms often utilize correlations between pixels to improve efficiency and enhance image quality. For real-time applications in particular, repeated reservoir resampling offers a powerful framework to reuse samples both spatially ...
- research-articleFebruary 2024
Jrender: An efficient differentiable rendering library based on Jittor
AbstractDifferentiable rendering has been proven as a powerful tool to bridge 2D images and 3D models. With the aid of differentiable rendering, tasks in computer vision and computer graphics could be solved more elegantly and accurately. To address ...
Graphical abstractDisplay Omitted
- research-articleJanuary 2024
Research on Lightweight 3D Reconstruction Techniques Based on Gaussian Splatting
AAIA '23: Proceedings of the 2023 International Conference on Advances in Artificial Intelligence and ApplicationsPages 186–194https://doi.org/10.1145/3603273.3634711The emerging fast reconstruction method 3D Gaussian Splatting, based on 3D Gaussian and point cloud, utilizes an explicit representation approach, demonstrating excellent image quality and outstanding real-time performance, effectively addressing the ...
- ArticleDecember 2023
Photorealistic Aquatic Plants Rendering with Cellular Structure
AbstractThis paper presents a realistic real-time rendering method for aquatic plants, which considers their unique optical characteristics. While many render models has been proposed in real-time rendering of plant leaves, the rendering of aquatic plants ...
- ArticleDecember 2023
- research-articleJuly 2023
PVLI: potentially visible layered image for real-time ray tracing
The Visual Computer: International Journal of Computer Graphics (VISC), Volume 39, Issue 8Pages 3359–3372https://doi.org/10.1007/s00371-023-03007-5AbstractNovel view synthesis is frequently employed in video streaming, temporal upsampling, or virtual reality. We propose a new representation, potentially visible layered image (PVLI), that uses a combination of a potentially visible set of the scene ...
- research-articleApril 2023
Vulkan all the way: Transitioning to a modern low-level graphics API in academia
Computers and Graphics (CGRS), Volume 111, Issue CPages 155–165https://doi.org/10.1016/j.cag.2023.02.001AbstractFor over two decades, the OpenGL API provided users with the means for implementing versatile, feature-rich, and portable real-time graphics applications. Consequently, it has been widely adopted by practitioners and educators alike ...
Graphical abstractDisplay Omitted
Highlights- How to transition introductory graphics courses from OpenGL to Vulkan.
- ...
- research-articleFebruary 2023
Anisotropic screen space rendering for particle-based fluid simulation
Computers and Graphics (CGRS), Volume 110, Issue CPages 118–124https://doi.org/10.1016/j.cag.2022.12.007AbstractThis paper proposes a real-time fluid rendering method based on the screen space rendering scheme for particle-based fluid simulation. Our method applies anisotropic transformations to the point sprites to stretch the point sprites along ...
Highlights- Improving quality for highly efficient rendering of fluid simulations.
- Resolving the issues of jagged edges and unevenness on the fluid surface.
- Efficiently preserving sharp high-frequency details.
- Easy to be implemented with ...