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- research-articleMay 2023
Are you talking to me? An Audio Augmented Reality conversational guide for cultural heritage
AbstractAugmented Reality (AR) technologies are increasingly utilized as a means of stimulating immersive experiences to cultural site visitors, mainly through visual superimposition of interactive digital elements onto the physical world. Recent ...
- research-articleMay 2022
Interaural time difference individualization in HRTF by scaling through anthropometric parameters
EURASIP Journal on Audio, Speech, and Music Processing (EJASMP), Volume 2022, Issue 1https://doi.org/10.1186/s13636-022-00241-yAbstractHead-related transfer function (HRTF) individualization can improve the perception of binaural sound. The interaural time difference (ITD) of the HRTF is a relevant cue for sound localization, especially in azimuth. Therefore, individualization of ...
- short-paperDecember 2021
X3D Audio Graph for the consistent declarative representation of the W3C Audio API
Web3D '21: Proceedings of the 26th International Conference on 3D Web TechnologyArticle No.: 8, Pages 1–5https://doi.org/10.1145/3485444.3487645Modeling of sound propagation is very important for virtual acoustics and virtual reality applications. For that reason, highly advanced computer models for the prediction of sound fields in rooms have already been proposed. However, most of them are ...
- research-articleNovember 2020
Extending X3D Realism with Audio Graphs, Acoustic Properties and 3D Spatial Sound
Web3D '20: Proceedings of the 25th International Conference on 3D Web TechnologyArticle No.: 24, Pages 1–9https://doi.org/10.1145/3424616.3424709A fundamental requirement for both realistic modeling and immersive presence is spatial audio, correctly rendering the presentation of each object with aural characteristics. Auditory attributes involve perceived directions, distances, and the ...
- ArticleNovember 2019
Experimental Analysis of Spatial Sound for Storytelling in Virtual Reality
AbstractSpatial sound is useful in enhancing immersion and presence of the user in a virtual world. The spatial audio design allows the game designer to place audio cues that appropriately match with the visual cues in a virtual game environment. These ...
- ArticleDecember 2018
Cue Control: Interactive Sound Spatialization for 360 Videos
AbstractIn the 360 videos, the role of sound became crucial as it not only contributes to the participant’s level of Presence (the feeling of being in the virtual environment) but can also provide viewers with a periodical awareness of their surroundings; ...
- articleNovember 2015
An experimental study of spatial sound usefulness in searching and navigating through AR environments
This paper presents an experimental study of spatial sound usefulness in searching and navigating through augmented reality environments. Participants were asked to find three objects hidden within no-sound and spatial sound AR environments. The ...
- articleNovember 2015
Sound localization on a horizontal surface: virtual and real sound source localization
As the technology improves and their cost decreases, tabletop computers and their inherent ability to promote collaboration amongst users are gaining in popularity. Their use in virtual reality-based applications including virtual training environments ...
- research-articleOctober 2015
Spatial Sound and Multimodal Interaction in Immersive Environments
- Francesco Grani,
- Dan Overholt,
- Cumhur Erkut,
- Steven Gelineck,
- Georgios Triantafyllidis,
- Rolf Nordahl,
- Stefania Serafin
AM '15: Proceedings of the Audio Mostly 2015 on Interaction With SoundArticle No.: 17, Pages 1–5https://doi.org/10.1145/2814895.2814919Spatial sound and interactivity are key elements of investigation at the Sound And Music Computing master program at Aalborg University Copenhagen.
We present a collection of research directions and recent results from work in these areas, with the ...
- articleMay 2013
Eyes-free interaction with free-hand gestures and auditory menus
International Journal of Human-Computer Studies (IJHC), Volume 71, Issue 5Pages 627–640https://doi.org/10.1016/j.ijhcs.2012.11.003Auditory interfaces can overcome visual interfaces when a primary task, such as driving, competes for the attention of a user controlling a device, such as radio. In emerging interfaces enabled by camera tracking, auditory displays may also provide ...
- research-articleMarch 2013
Sound sample detection and numerosity estimation using auditory display
ACM Transactions on Applied Perception (TAP), Volume 10, Issue 1Article No.: 4, Pages 1–18https://doi.org/10.1145/2422105.2422109This article investigates the effect of various design parameters of auditory information display on user performance in two basic information retrieval tasks. We conducted a user test with 22 participants in which sets of sound samples were presented. ...
- research-articleJune 2012
Parametric time-frequency representation of spatial sound in virtual worlds
ACM Transactions on Applied Perception (TAP), Volume 9, Issue 2Article No.: 8, Pages 1–20https://doi.org/10.1145/2207216.2207219Directional audio coding (DirAC) is a parametric time-frequency domain method for processing spatial audio based on psychophysical assumptions and on energetic analysis of the sound field. Methods to use DirAC in spatial sound synthesis for virtual ...
- articleSeptember 2010
GPU-based real-time acoustical occlusion modeling
Virtual Reality (VIRT), Volume 14, Issue 3Pages 183–196In typical environments, the direct path between a sound source and a listener is often occluded. However, due to the phenomenon of diffraction, sound still reaches the listener by "bending" around an obstacle that lies directly in the line of straight ...
- articleMay 2008
A user study of auditory versus visual interfaces for use while driving
International Journal of Human-Computer Studies (IJHC), Volume 66, Issue 5Pages 318–332https://doi.org/10.1016/j.ijhcs.2007.11.001This paper describes a user study on interaction with a mobile device installed in a driving simulator. Two new auditory interfaces were proposed and their effectiveness and efficiency were compared to a standard visual interface. Both auditory ...