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An experimental study of spatial sound usefulness in searching and navigating through AR environments

Published: 01 November 2015 Publication History

Abstract

This paper presents an experimental study of spatial sound usefulness in searching and navigating through augmented reality environments. Participants were asked to find three objects hidden within no-sound and spatial sound AR environments. The experiment showed that the participants of the spatialized sound group performed faster and more efficiently than working in no-sound configuration. What is more, 3D sound was a valuable cue for navigation in AR environment. The collected data suggest that the use of spatial sound in AR environments can be a significant factor in searching and navigating for hidden objects within indoor AR scenes. To conduct the experiment, the CARE approach was applied, while its CARL language was extended with new elements responsible for controlling audio in 3D space.

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  • (2024)SonifyAR: Context-Aware Sound Effect Generation in Augmented RealityExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650927(1-7)Online publication date: 11-May-2024
  • (2024)Taxonomy and definition of audio augmented reality (AAR)International Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103179182:COnline publication date: 1-Feb-2024
  • (2022)Immersive audio-visual scene reproduction using semantic scene reconstruction from 360 camerasVirtual Reality10.1007/s10055-021-00594-326:3(823-838)Online publication date: 1-Sep-2022
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        Published In

        cover image Virtual Reality
        Virtual Reality  Volume 19, Issue 3-4
        November 2015
        155 pages
        ISSN:1359-4338
        EISSN:1434-9957
        Issue’s Table of Contents

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        Springer-Verlag

        Berlin, Heidelberg

        Publication History

        Published: 01 November 2015

        Author Tags

        1. 3D sound in AR
        2. AR
        3. Audio augmented reality
        4. Augmented reality
        5. CARE
        6. CARL
        7. HCI
        8. Spatial sound

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        View all
        • (2024)SonifyAR: Context-Aware Sound Effect Generation in Augmented RealityExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650927(1-7)Online publication date: 11-May-2024
        • (2024)Taxonomy and definition of audio augmented reality (AAR)International Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103179182:COnline publication date: 1-Feb-2024
        • (2022)Immersive audio-visual scene reproduction using semantic scene reconstruction from 360 camerasVirtual Reality10.1007/s10055-021-00594-326:3(823-838)Online publication date: 1-Sep-2022
        • (2021)Applying diegetic cues to an interactive virtual reality experience2021 IEEE Conference on Games (CoG)10.1109/CoG52621.2021.9619025(1-8)Online publication date: 17-Aug-2021
        • (2020)Level of immersion affects spatial learning in virtual environments: results of a three-condition within-subjects study with long intersession intervalsVirtual Reality10.1007/s10055-019-00411-y24:4(783-796)Online publication date: 1-Dec-2020
        • (2017)Semantic model for distributed augmented reality servicesProceedings of the 22nd International Conference on 3D Web Technology10.1145/3055624.3077121(1-9)Online publication date: 5-Jun-2017
        • (2017)Semantic Composition of 3D Content Behavior for Explorable Virtual Reality ApplicationsVirtual Reality and Augmented Reality10.1007/978-3-319-72323-5_1(3-23)Online publication date: 12-Dec-2017

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