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- review-articleDecember 2024
Generative AI and Gamification for Personalized Learning: Literature Review and Future Challenges
AbstractThe integration of Artificial intelligence (AI) in education (AIEd) opens the possibilities for creating new content, virtual teaching, and personalized learning experiences. This paper studies the different innovative methods used in education ...
- research-articleDecember 2024
- abstractNovember 2024
pyGANDALF - An open-source Geometric, ANimation, Directed, Algorithmic, Learning Framework for Computer Graphics
SA '24: SIGGRAPH Asia 2024 Educator's ForumArticle No.: 13, Pages 1–9https://doi.org/10.1145/3680533.3697057In computer graphics (CG) education, the challenge of finding modern, versatile tools is significant, particularly when integrating both legacy and advanced technologies. Traditional frameworks, often reliant on solid, yet outdated APIs like OpenGL, limit ...
- research-articleDecember 2024
Teaching Refactoring to Improve Code Quality with ChatGPT: An Experience Report in Undergraduate Lessons
SBQS '24: Proceedings of the XXIII Brazilian Symposium on Software QualityPages 563–574https://doi.org/10.1145/3701625.3701681Refactoring presents a complex computational challenge, and its learning is intricate, requiring a solid foundation in computational thinking, programming and object-oriented concepts. Moreover, making students realize the importance and benefits of ...
- extended-abstractNovember 2024
Video Game Technologies Applied for Teaching Assembly Language Programming
ICMI '24: Proceedings of the 26th International Conference on Multimodal InteractionPages 617–621https://doi.org/10.1145/3678957.3688622Assembly language programming is an important skill needed in several knowledge areas, such as operating system development, compiler design, high-performance computing, computer architecture design, multimedia acceleration in processors, and many ...
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- research-articleSeptember 2024
Evaluating the Effectiveness of YouTube as a Tool for Research in Higher Education Students: An Experimental Approach
- Benjamín Maraza-Quispe,
- Victor Hugo Rosas-Iman,
- Lita Marianela Quispe-Flores,
- Pedro Pablo Nina-Mita,
- Giuliana Feliciano-Yucra,
- Atilio Cesar Martinez-Lopez,
- Walter Choquehuanca-Quispe
AbstractThe objective of this research is to evaluate the effectiveness of YouTube as a tool for documentary research among higher education students. The study follows a quantitative and quasi-experimental approach, selecting 20 videos on “Machine ...
- research-articleDecember 2024
Artificial Intelligence in Education: Ethical Considerations and Insights from Ancient Greek Philosophy
SETN '24: Proceedings of the 13th Hellenic Conference on Artificial IntelligenceArticle No.: 57, Pages 1–7https://doi.org/10.1145/3688671.3688772This paper explores the ethical implications of integrating Artificial Intelligence (AI) in educational settings, from primary schools to universities, while drawing insights from ancient Greek philosophy to address emerging concerns. As AI technologies ...
- research-articleJanuary 2025
Teaching CCI in Computer Science and Computer Science Education
International Journal of Child-Computer Interaction (IJCCI), Volume 41, Issue Chttps://doi.org/10.1016/j.ijcci.2024.100657AbstractThis paper elaborates on a series of Child–Computer Interaction courses conducted at three universities in Germany. It emphasizes the integration of hands-on activities and a significant project development component, allowing students to ...
- research-articleJuly 2024
Assessing the Impact of Large Language Models on Cybersecurity Education: A Study of ChatGPT's Influence on Student Performance
ARES '24: Proceedings of the 19th International Conference on Availability, Reliability and SecurityArticle No.: 104, Pages 1–7https://doi.org/10.1145/3664476.3670446The popularity of chatbots to facilitate day-to-day business, including students and their study exercises, is on the rise. This paper investigates the extent and effects on the academic performance of students that leverage such tools. While many other ...
- research-articleJuly 2024
Teaching for More-than-human Perspectives in Design – A Pedagogical Pattern Mining Workshop
DIS '24 Companion: Companion Publication of the 2024 ACM Designing Interactive Systems ConferencePages 449–452https://doi.org/10.1145/3656156.3658390Why should we teach for more-than-human perspectives in design? With the rise of an increasing interest in various more-than-human perspectives in design research, it is time for the DIS community to consider how more-than-human perspectives can be ...
- ArticleJune 2024
Teaching Method Innovation and Practice for Information and Interaction Design in the Context of New Liberal Arts
AbstractStrong measures to deepen the reform of undergraduate education and teaching include stimulating interest through mutual integration and interaction, reforming teaching and learning by complementing each other, and encouraging questioning through ...
- ArticleJune 2024
Teachers’ Perspective on the Implementation of GDPR in Schools – A Design-Oriented Case Study
- Emanuela Marchetti,
- Andrea Valente,
- Claus Witfelt,
- Daniel Amo-Filva,
- Alicia Garcia-Holgado,
- Lucia Garcia-Holgado,
- Elisabetta Vidotto,
- Maria Elena Garzotto,
- Francisco José García-Peñalvo,
- David Fonseca Escudero,
- Tihomir Orehovacki,
- Marjan Krasna,
- Igor Pesek,
- Ivana Ruzic,
- Karim Elia Fraoua,
- Fernando Moreira
AbstractIn this paper, we are interested in investigating how the introduction of GDPR has affected the teachers, with respect to how the new rules have altered their practices, which issues or challenges they have experienced, and which strategies they ...
- research-articleJune 2024
Aligning Academic with Industrial Needs: Investigating DevOps
EASE '24: Proceedings of the 28th International Conference on Evaluation and Assessment in Software EngineeringPages 516–519https://doi.org/10.1145/3661167.3661239Over recent years, DevOps has gained more attention within the software industry, owing to its pivotal role in facilitating continuous software delivery. The significant demand for DevOps practitioners necessitates substantial adjustments in conventional ...
- research-articleAugust 2024
Onboarding new talent to Child–Computer Interaction research: Teaching a tasting menu of CCI as an elective research subject
International Journal of Child-Computer Interaction (IJCCI), Volume 40, Issue Chttps://doi.org/10.1016/j.ijcci.2024.100655AbstractWe present a case study in which we seek to investigate what motivates interaction design students to take a small elective course in Child–Computer Interaction (CCI) and what we can offer as a ‘tasting menu’, a small sample of emerging research ...
- research-articleAugust 2024
Teaching child-computer interaction: Critical reflections on a project-based interaction design course
International Journal of Child-Computer Interaction (IJCCI), Volume 40, Issue Chttps://doi.org/10.1016/j.ijcci.2024.100654AbstractAs a response to a recent call for developing teaching materials and sharing examples of good teaching practice in Child-Computer Interaction (CCI), this paper describes previous experiences from incorporating an existing CCI curriculum into an ...
- research-articleJune 2024
Where Do Students Struggle Most in a First Course on Assembly Language?
WCCCE '24: Proceedings of the 26th Western Canadian Conference on Computing EducationArticle No.: 11, Pages 1–5https://doi.org/10.1145/3660650.3660652It is widely accepted that the instruction of programming in assembly language is often a challenging and frustrating experience both to educators and undergraduate students. It is crucial to make sure that frustration does not compel students to ...
- research-articleMay 2024
Teaching and learning artificial intelligence: Insights from the literature
Education and Information Technologies (KLU-EAIT), Volume 29, Issue 16Pages 21523–21546https://doi.org/10.1007/s10639-024-12679-yAbstractArtificial Intelligence (AI) has been around for nearly a century, yet in recent years the rapid advancement and public access to AI applications and algorithms have led to increased attention to the role of AI in higher education. An equally ...
- research-articleApril 2024
Gamification of business process modeling education: an experimental analysis
Software and Systems Modeling (SoSyM) (SPSSM), Volume 23, Issue 6Pages 1569–1594https://doi.org/10.1007/s10270-024-01171-3AbstractGamification, the practice of using game elements in non-recreational contexts to increase user participation and interest, has been applied more and more throughout the years in software engineering. Business process modeling is a skill ...
- research-articleFebruary 2024
The effect of AI-powered chatbots in social studies education
Education and Information Technologies (KLU-EAIT), Volume 29, Issue 13Pages 17035–17069https://doi.org/10.1007/s10639-024-12485-6AbstractThe aim of this research is to investigate the educational potential of AI-powered chatbots in Social Studies learning-teaching processes. The study was conducted using embedded design, evaluated within the framework of mixed methods research. The ...
- research-articleSeptember 2024
The Use of Augmented Reality as a University Teaching Strategy in Health Sciences Programs: A Scoping Review
Procedia Computer Science (PROCS), Volume 238, Issue CPages 460–467https://doi.org/10.1016/j.procs.2024.06.048AbstractThe purpose of this systematic review of the literature is to identify, analyze and synthesize the findings found in the last 10 years regarding the issue of AR in academic health programs and to know the impact it has on students’ learning. At ...