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- research-articleNovember 2024
See-Through Face Display: Enabling Gaze Communication for Any Face—Human or AI
SA '24: SIGGRAPH Asia 2024 Technical CommunicationsArticle No.: 27, Pages 1–4https://doi.org/10.1145/3681758.3698020We present See-Through Face Display, an eye-contact display system designed to enhance gaze awareness in both human-to-human and human-to-avatar communication. The system addresses the limitations of existing gaze correction methods by combining a ...
- research-articleOctober 2024
Playful Telepresence Robots with School Children
- Jennifer A Rode,
- Yifan Feng,
- Hanlin Zhang,
- Ria Rosman,
- Amanda S. Bastaman,
- John King,
- Madeline H. Samson,
- Xinyue Dong,
- Adam Walker,
- Matthew Horton,
- Janet C. Read,
- Martin Oliver,
- Houda Elmimouni
NordiCHI '24: Proceedings of the 13th Nordic Conference on Human-Computer InteractionArticle No.: 33, Pages 1–16https://doi.org/10.1145/3679318.3685367Telepresence robots offer potential enhancements to real-time classroom participation and social interaction for remotely located children. This mixed-method study, including observation and questionnaires, examines the safety and effectiveness of these ...
- short-paperSeptember 2024
"I Don't Want Parents to Watch My Lessons" – Privacy Trade-offs in the Use of Telepresence Robots in Schools for Children with Long-term Illnesses
MuC '24: Proceedings of Mensch und Computer 2024Pages 448–454https://doi.org/10.1145/3670653.3677509Telepresence robots offer great opportunities for children with long-term illnesses to continue attending school. Consequently, they are already used if children are absent for long periods. When designing such systems, the privacy of various ...
- research-articleSeptember 2024
Co-Here: an expressive videoconferencing module for implicit affective interaction
GI '24: Proceedings of the 50th Graphics Interface ConferenceArticle No.: 36, Pages 1–13https://doi.org/10.1145/3670947.3670975Participants of one-to-many videoconferencing calls often experience a significant loss of affective feedback due to the limitations of the medium. To address this problem, we present Co-Here: a videoconferencing module that renders participant-driven ...
- research-articleJune 2024
How does escapism foster game experience and game use?
AbstractOnline games represent a rapidly growing and competitive global market for technology firms. Games are viewed as places where people can temporarily escape from reality. However, it is unclear how game escapism fosters game experience and game ...
Highlights- We examined how game escapism fosters game experiences and game use.
- Uses and gratification theory was used to build the research model.
- Game escapism enhances enjoyment, control, concentration, and fantasy.
- Enjoyment and ...
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- Work in ProgressMay 2024
“Tele” Me More: Using Telepresence Charades to Connect Strangers and Exhibits in Different Museums
CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing SystemsArticle No.: 389, Pages 1–8https://doi.org/10.1145/3613905.3650834The museum is changing from a place of passive consumption to a place of interactive experiences, opening up new ways of engaging with exhibits and others. As a promising direction, this paper explores the potential of telepresence stations in the ...
- review-articleApril 2024
Human-embodied drone interface for aerial manipulation: advantages and challenges
Intelligent Service Robotics (SPISR), Volume 17, Issue 3Pages 375–388https://doi.org/10.1007/s11370-024-00535-4AbstractDrones have performed various tasks, such as surveillance, photography, agriculture, and package delivery. However, these tasks typically involve drones simply observing or capturing information from their surroundings without physically ...
- research-articleMay 2024
Holographic traffic network characteristics: Prototype implementation
ICFNDS '23: Proceedings of the 7th International Conference on Future Networks and Distributed SystemsPages 657–662https://doi.org/10.1145/3644713.3644811One of the most important tasks of the current decade is the mass introduction of telepresence services, including the use of holographic copies of a person, robotic avatars, manipulator devices, as well as the implementation and deployment of their ...
- research-articleDecember 2023
ART: Avatar Robotics Telepresence—the future of humanoid material handling loco-manipulation
Intelligent Service Robotics (SPISR), Volume 17, Issue 2Pages 237–250https://doi.org/10.1007/s11370-023-00499-xAbstractMaterial handling loco-manipulation is heavily present in humanitarian assistance and disaster relief (HADR) efforts. Consider a scenario requiring human expertise to transcend the physical location of the human body; an approach—harnessing the ...
- research-articleDecember 2023
“Who Said That?” Applying the Situation Awareness Global Assessment Technique to Social Telepresence
ACM Transactions on Human-Robot Interaction (THRI), Volume 12, Issue 4Article No.: 48, Pages 1–23https://doi.org/10.1145/3592801As with all remotely controlled robots, successful teleoperation of social and telepresence robots relies greatly on operator situation awareness; however, existing situation awareness measurements, most being originally created for military purposes, are ...
- research-articleDecember 2023
Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Input
SA '23: SIGGRAPH Asia 2023 Conference PapersArticle No.: 24, Pages 1–11https://doi.org/10.1145/3610548.3618136Clothing is an important part of human appearance but challenging to model in photorealistic avatars. In this work we present avatars with dynamically moving loose clothing that can be faithfully driven by sparse RGB-D inputs as well as body and face ...
- research-articleDecember 2023
Design and Field Study of Syn-Leap: A Symmetric Telepresence System for Immersion Switching and Walking Across Multiple Locations
MUM '23: Proceedings of the 22nd International Conference on Mobile and Ubiquitous MultimediaPages 353–365https://doi.org/10.1145/3626705.3627772Outdoor activities, such as traveling and sightseeing, become challenging to realize when individuals are geographically distant. This paper introduces Syn-Leap, a symmetrical wearable telepresence system designed to allow multiple users to explore ...
- research-articleOctober 2023
Demonstrating Periscope: A Robotic Camera System to Support Remote Physical Collaboration
CSCW '23 Companion: Companion Publication of the 2023 Conference on Computer Supported Cooperative Work and Social ComputingPages 365–368https://doi.org/10.1145/3584931.3607493This paper proposes a demonstration of Periscope, a robotic camera system that allows two people to collaborate remotely on physical tasks. With Periscope, a worker co-located with a robotic arm can receive guidance from a remote helper who observes the ...
- abstractOctober 2023
Gaze Cue Switcher for Joint Attention in VR Remote Tourism
SUI '23: Proceedings of the 2023 ACM Symposium on Spatial User InteractionArticle No.: 40, Pages 1–2https://doi.org/10.1145/3607822.3618012In video remote communication, the Gaze Cue, which visualizes the direction of a partner’s gaze, effectively enhances topic sharing by facilitating mutual gaze between users. However, since this Gaze Cue appears within the user’s field of view, viewers ...
- research-articleOctober 2023
Vicarious: Context-aware Viewpoints Selection for Mixed Reality Collaboration
VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 23, Pages 1–11https://doi.org/10.1145/3611659.3615709Mixed-perspective, combining egocentric (first-person) and exocentric (third-person) viewpoints, have been shown to improve the collaborative experience in remote settings. Such experiences allow remote users to switch between different viewpoints to ...
- short-paperOctober 2023
WeightMorphy: A Dynamic Weight-Shifting Method to Enhance the Virtual Experience with Body Deformation
ISWC '23: Proceedings of the 2023 ACM International Symposium on Wearable ComputersPages 71–75https://doi.org/10.1145/3594738.3611367We propose WeightMorphy, a hand-mounted system designed to improve teleoperation manipulation’s operability and immersive experience by changing the moment of inertia. This system reduces the discrepancy between the shape of the virtual hand and its ...
- research-articleNovember 2023
Towards Gaze-contingent Visualization of Real-time 3D Reconstructed Remote Scenes in Mixed Reality
AIR '23: Proceedings of the 2023 6th International Conference on Advances in RoboticsArticle No.: 21, Pages 1–6https://doi.org/10.1145/3610419.3610440Real-time 3D perception through RGB-D cameras and its rendering inside modern mixed reality (MR) devices have been shown to enhance a user’s sense of presence and immersion in a remote scene. In telepresence applications, it allows the operator to ...
- research-articleJuly 2023
A moderating – mediating model of the urge to buy impulsively in social commerce live-streaming
Electronic Commerce Research and Applications (ECRA), Volume 60, Issue Chttps://doi.org/10.1016/j.elerap.2023.101286Highlights- Based on the stimulus-organism-response, this study aims at explaining impulsive buying behavior in the live-streaming context.
Responding to the call for more studies that dig deeper into the mechanism linking live-streaming’s (SC live-streaming) distinctive characteristics with impulsive buying behaviour, this study adopts the widely-accepted stimulus–...
- research-articleApril 2023
ChameleonControl: Teleoperating Real Human Surrogates through Mixed Reality Gestural Guidance for Remote Hands-on Classrooms
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 203, Pages 1–13https://doi.org/10.1145/3544548.3581381We present ChameleonControl, a real-human teleoperation system for scalable remote instruction in hands-on classrooms. In contrast to existing video or AR/VR-based remote hands-on education, ChameleonControl uses a real human as a surrogate of a remote ...
- research-articleApril 2023
Robo-vision! 3D mesh generation of a scene for a robot for planar and non-planar complex objects
Multimedia Tools and Applications (MTAA), Volume 82, Issue 27Pages 42641–42659https://doi.org/10.1007/s11042-023-15111-8AbstractThis paper presents a novel architecture to generate a world model in terms of mesh from a continuous image stream with depth information extracted from a robot’s ego-vision camera. We propose two algorithms for planar and non-planar mesh ...