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- research-articleDecember 2021
InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive media
- Clarice Hilton,
- Nicola Plant,
- Carlos González Díaz,
- Phoenix Perry,
- Ruth Gibson,
- Bruno Martelli,
- Michael Zbyszynski,
- Rebecca Fiebrink,
- Marco Gillies
VRST '21: Proceedings of the 27th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 23, Pages 1–10https://doi.org/10.1145/3489849.3489879Interactive Machine Learning offers a method for designing movement interaction that supports creators in implementing even complex movement designs in their immersive applications by simply performing them with their bodies. We introduce a new tool, ...
- short-paperMarch 2021
Break the Loop: Gender Imbalance in Music Recommenders
CHIIR '21: Proceedings of the 2021 Conference on Human Information Interaction and RetrievalPages 249–254https://doi.org/10.1145/3406522.3446033As recommender systems play an important role in everyday life, there is an increasing pressure that such systems are fair. Besides serving diverse groups of users, recommenders need to represent and serve item providers fairly as well. In interviews ...
- posterJune 2019
Dara: A Chatbot to Help Indian Artists and Designers Discover International Opportunities
C&C '19: Proceedings of the 2019 Conference on Creativity and CognitionPages 626–632https://doi.org/10.1145/3325480.3326577Many designers and artists in India, because of limited domestic patronage, are interested in international opportunities. However, they experience difficulties in discovering such opportunities. Finding relevant grants, funds, residencies, jobs, and ...
- research-articleJune 2019
Tensions Within the Ministry of Provenance: Reflections on Co-Creating a Research Game Together With Artists
- Richard Wetzel,
- Khaled Bachour,
- Martin Flintham,
- Karin Slegers,
- Lizzy Bleumers,
- Bernhard Maurer,
- Alina Krischkowsky,
- Mark Blythe
Simulation and Gaming (SIMG), Volume 50, Issue 3Pages 329–358https://doi.org/10.1177/1046878118818867Background. Research games are challenging to design as they seek to fulfil a research agenda as well as work as a game. We have successfully collaborated with a group of artists in a research game about people’s perception of provenance called The ...
- research-articleSeptember 2018
A liquid tangible display for mobile colour mixing
MobileHCI '18: Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and ServicesArticle No.: 8, Pages 1–7https://doi.org/10.1145/3229434.3229461Digital painting is an increasingly popular medium of expression for many artists, yet when compared to its traditional equivalents of physical brushes and viscous paint it lacks a dimension of tangibility. We conducted observations and interviews with ...
- research-articleJuly 2017
Digital futures: lumen big reveal
EVA '17: Proceedings of the conference on Electronic Visualisation and the ArtsPages 438–440https://doi.org/10.14236/ewic/EVA2017.86As part of EVA London 2017, Lumen Prize for Digital Art and V&A Digital Futures are coming together with a special event presenting a series of installations, networking and the announcement of the 2017 Lumen Prize Longlist.
- ArticleJune 2011
Reconstruction of relief objects from line drawings
CVPR '11: Proceedings of the 2011 IEEE Conference on Computer Vision and Pattern RecognitionPages 993–1000https://doi.org/10.1109/CVPR.2011.5995643This paper addresses the problem of automatic reconstruction of a 3D relief from a line drawing on top of a given base object. Reconstruction is challenging due to four reasons-the sparsity of the strokes, their ambiguity, their large number, and their ...
- ArticleApril 2005
Work in process: artists' collaborations in fashion and textiles
C&C '05: Proceedings of the 5th conference on Creativity & cognitionPages 286–288https://doi.org/10.1145/1056224.1056276This paper accompanies the showing of a pilot digital film, Work in Process, analysing the creative process and working methods of four significant artists: Lucy Orta, Maria Blaisse, Helen Storey and Caroline Broadhead, who have been selected for their ...
- articleJune 1995
Chiron-1: a software architecture for user interface development, maintenance, and run-time support
- Richard N. Taylor,
- Kari A. Nies,
- Gregory Alan Bolcer,
- Craig A. MacFarlane,
- Kenneth M. Anderson,
- Gregory F. Johnson
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 2, Issue 2Pages 105–144https://doi.org/10.1145/210181.210182The Chiron-1 user interface system demonstrates key techniques that enable a strict separation of an application from its user interface. These techniques include separating the control-flow aspects of the application and user interface: they are ...
- ArticleMay 1993
Separations of concerns in the Chiron-1 user interface development and management system
CHI '93: Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing SystemsPages 367–374https://doi.org/10.1145/169059.169294The development of user interfaces for large applications is subject to a series of well-known problems including cost, maintainability, and sensitivity to changes in the operating environment. The Chiron user interface development system has been built ...