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InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive media

Published: 08 December 2021 Publication History

Abstract

Interactive Machine Learning offers a method for designing movement interaction that supports creators in implementing even complex movement designs in their immersive applications by simply performing them with their bodies. We introduce a new tool, InteractML, and an accompanying ideation method, which makes movement interaction design faster, adaptable and accessible to creators of varying experience and backgrounds, such as artists, dancers and independent game developers. The tool is specifically tailored to non-experts as creators configure and train machine learning models via a node-based graph and VR interface, requiring minimal programming. We aim to democratise machine learning for movement interaction to be used in the development of a range of creative and immersive applications.

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Cited By

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  • (2023)An Extended AI-Experience: Industry 5.0 in Creative Product InnovationSensors10.3390/s2306300923:6(3009)Online publication date: 10-Mar-2023
  • (2023)Understanding Design Collaboration Between Designers and Artificial Intelligence: A Systematic Literature ReviewProceedings of the ACM on Human-Computer Interaction10.1145/36102177:CSCW2(1-35)Online publication date: 4-Oct-2023
  • (2023)Simulating Location-Based Experiences in VR2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW58643.2023.00030(119-122)Online publication date: Mar-2023
  • Show More Cited By

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Published In

cover image ACM Conferences
VRST '21: Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology
December 2021
563 pages
ISBN:9781450390927
DOI:10.1145/3489849
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 08 December 2021

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Author Tags

  1. artists
  2. creative virtual reality
  3. dancers
  4. machine learning
  5. movement interaction

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  • Research-article
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  • Refereed limited

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  • Engineering and Physical Sciences Research Council, UK Research and Innovation

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VRST '21

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

View all
  • (2023)An Extended AI-Experience: Industry 5.0 in Creative Product InnovationSensors10.3390/s2306300923:6(3009)Online publication date: 10-Mar-2023
  • (2023)Understanding Design Collaboration Between Designers and Artificial Intelligence: A Systematic Literature ReviewProceedings of the ACM on Human-Computer Interaction10.1145/36102177:CSCW2(1-35)Online publication date: 4-Oct-2023
  • (2023)Simulating Location-Based Experiences in VR2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW58643.2023.00030(119-122)Online publication date: Mar-2023
  • (2023)User Clustering Visualization and Its Impact on Motion-Based Interaction DesignHuman-Computer Interaction10.1007/978-3-031-35596-7_4(47-63)Online publication date: 23-Jul-2023

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