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Form Follows Sound: Designing Interactions from Sonic Memories

Published: 18 April 2015 Publication History

Abstract

Sonic interaction is the continuous relationship between user actions and sound, mediated by some technology. Because interaction with sound may be task oriented or experience-based it is important to understand the nature of action-sound relationships in order to design rich sonic interactions. We propose a participatory approach to sonic interaction design that first considers the affordances of sounds in order to imagine embodied interaction, and based on this, generates interaction models for interaction designers wishing to work with sound. We describe a series of workshops, called Form Follows Sound, where participants ideate imagined sonic interactions, and then realize working interactive sound prototypes. We introduce the Sonic Incident technique, as a way to recall memorable sound experiences. We identified three interaction models for sonic interaction design: conducting; manipulating; substituting. These three interaction models offer interaction designers and developers a framework on which they can build richer sonic interactions.

Supplementary Material

MP4 File (p3943-caramiaux.mp4)

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cover image ACM Conferences
CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
April 2015
4290 pages
ISBN:9781450331456
DOI:10.1145/2702123
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 18 April 2015

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Author Tags

  1. gesture
  2. interaction design
  3. methodology
  4. sonic interaction design
  5. sound

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  • Research-article

Funding Sources

  • Provost's Office Parsons School of Design Strategies
  • European Union's Seventh Framework Programme

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CHI '15
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CHI '15: CHI Conference on Human Factors in Computing Systems
April 18 - 23, 2015
Seoul, Republic of Korea

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CHI '15 Paper Acceptance Rate 486 of 2,120 submissions, 23%;
Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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  • (2024)All Is Heard: Reimagining The Sounds of Home With CareProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660686(2708-2718)Online publication date: 1-Jul-2024
  • (2024)Spatial Orchestra: Locomotion Music Instruments through Spatial ExplorationExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3648659(1-5)Online publication date: 11-May-2024
  • (2023)Audible Imagery: Creative Contemplations on the Sounds of HomeProceedings of the 15th Conference on Creativity and Cognition10.1145/3591196.3593366(150-161)Online publication date: 19-Jun-2023
  • (2023)Suspended Circles: Soma Designing a Musical InstrumentProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581488(1-15)Online publication date: 19-Apr-2023
  • (2023)User Clustering Visualization and Its Impact on Motion-Based Interaction DesignHuman-Computer Interaction10.1007/978-3-031-35596-7_4(47-63)Online publication date: 9-Jul-2023
  • (2022)Characterising Soundscape Research in Human-Computer InteractionProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533458(1394-1417)Online publication date: 13-Jun-2022
  • (2022)Motor Variability in Complex Gesture Learning: Effects of Movement Sonification and Musical BackgroundACM Transactions on Applied Perception10.1145/348296719:1(1-21)Online publication date: 6-Jan-2022
  • (2022)Perception! Immersion! Empowerment! Superpowers as Inspiration for VisualizationIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.311484428:1(22-32)Online publication date: Jan-2022
  • (2021)InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive mediaProceedings of the 27th ACM Symposium on Virtual Reality Software and Technology10.1145/3489849.3489879(1-10)Online publication date: 8-Dec-2021
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