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extended-abstract

Movement interaction design for immersive media using interactive machine learning

Published: 15 July 2020 Publication History

Abstract

Interactive Machine Learning is a promising approach for designing movement interaction because it allows developers to capture complex movements by simply performing them. We introduce a new tool being developed to make embodied interaction design faster, adaptable and accessible to developers of varying experience and background. Using the tool, we conduct workshops with creative practitioners and developers to explore techniques that equip users with embodied ideation design strategies encouraging full body interaction for immersive media.

References

[1]
Carlos Gonzalez Diaz, Phoenix Perry, and Rebecca Fiebrink. 2019. Interactive Machine Learning for More Expressive Game Interactions. In 2019 IEEE Conference on Games (CoG). IEEE, London, United Kingdom, 1--2.
[2]
Marco Gillies. 2019. Understanding the Role of Interactive Machine Learning in Movement Interaction Design. ACM Transactions on Computer-Human Interaction 26, 1 (Feb. 2019), 1--34.
[3]
Kristina Höök. 2018. Designing with the Body - Somaesthetic Interaction Design. In Anais Estendidos do XVII Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais (IHC). Sociedade Brasileira de Computação (SBC).
[4]
Elena Márquez Segura, Laia Turmo Vidal, Asreen Rostami, and Annika Waern. 2016. Embodied Sketching. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. ACM, San Jose California USA, 6014--6027.

Cited By

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  • (2023)User Clustering Visualization and Its Impact on Motion-Based Interaction DesignHuman-Computer Interaction10.1007/978-3-031-35596-7_4(47-63)Online publication date: 9-Jul-2023
  • (2022)Designing Interactive Visuals for Dance from Body Maps: Machine Learning and Composite Animation ApproachesProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533467(204-216)Online publication date: 13-Jun-2022
  • (2021)InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive mediaProceedings of the 27th ACM Symposium on Virtual Reality Software and Technology10.1145/3489849.3489879(1-10)Online publication date: 8-Dec-2021

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Published In

cover image ACM Other conferences
MOCO '20: Proceedings of the 7th International Conference on Movement and Computing
July 2020
205 pages
ISBN:9781450375054
DOI:10.1145/3401956
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

In-Cooperation

  • Rutgers University: Rutgers University

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 July 2020

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Author Tags

  1. immersive media
  2. interaction design
  3. machine learning
  4. movement interaction
  5. virtual reality

Qualifiers

  • Extended-abstract
  • Research
  • Refereed limited

Funding Sources

  • Engineering and Physical Sciences Research Council

Conference

MOCO '20
MOCO '20: 7th International Conference on Movement and Computing
July 15 - 17, 2020
NJ, Jersey City/Virtual, USA

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Overall Acceptance Rate 85 of 185 submissions, 46%

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Cited By

View all
  • (2023)User Clustering Visualization and Its Impact on Motion-Based Interaction DesignHuman-Computer Interaction10.1007/978-3-031-35596-7_4(47-63)Online publication date: 9-Jul-2023
  • (2022)Designing Interactive Visuals for Dance from Body Maps: Machine Learning and Composite Animation ApproachesProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533467(204-216)Online publication date: 13-Jun-2022
  • (2021)InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive mediaProceedings of the 27th ACM Symposium on Virtual Reality Software and Technology10.1145/3489849.3489879(1-10)Online publication date: 8-Dec-2021

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