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- research-articleJanuary 2025
Lower limb rehabilitation exoskeleton using brain–computer interface based on multiband filtering with classifier fusion
AbstractIn this study, we propose two adaptive frameworks based on evolutionary algorithms for improving the accuracy of motor imagery (MI) task classification. In an MI task, each participant has a different reaction time delay. In this study, the ...
- research-articleOctober 2024
Enhancing End-to-End Autonomous Driving Systems Through Synchronized Human Behavior Data
BCIMM '24: Proceedings of the 1st International Workshop on Brain-Computer Interfaces (BCI) for Multimedia UnderstandingPages 1–8https://doi.org/10.1145/3688862.3689108This paper presents a pioneering exploration into the integration of fine-grained human supervision within the autonomous driving domain to enhance system performance. The current advances in End-to-End autonomous driving normally are data-driven and ...
- abstractJuly 2023
Super-Human and Super-AI Cognitive Augmentation of Human and Human-AI Teams Assisted by Brain Computer Interfaces
GECCO '23: Proceedings of the Genetic and Evolutionary Computation ConferencePage 3https://doi.org/10.1145/3583131.3603554In the last 10 years a major strand of my research within the Essex Brain-Computer Interfaces and Neural Engineering (BCI-NE) laboratory has focused on the idea of combining brain signals (and other physiological and behavioral information) across ...
- research-articleJune 2023
SCALO: An Accelerator-Rich Distributed System for Scalable Brain-Computer Interfacing
- Karthik Sriram,
- Raghavendra Pradyumna Pothukuchi,
- Michał Gerasimiuk,
- Muhammed Ugur,
- Oliver Ye,
- Rajit Manohar,
- Anurag Khandelwal,
- Abhishek Bhattacharjee
ISCA '23: Proceedings of the 50th Annual International Symposium on Computer ArchitectureArticle No.: 72, Pages 1–20https://doi.org/10.1145/3579371.3589107SCALO is the first distributed brain-computer interface (BCI) consisting of multiple wireless-networked implants placed on different brain regions. SCALO unlocks new treatment options for debilitating neurological disorders and new research into brain-...
- short-paperMarch 2023
"Feeling Unseen": Exploring the Impact of Adaptive Social Robots on User's Social Agency During Learning
HRI '23: Companion of the 2023 ACM/IEEE International Conference on Human-Robot InteractionPages 378–383https://doi.org/10.1145/3568294.3580110Adaptive robots have the potential to support the overloaded healthcare system by helping new stroke survivors learn about their conditions. However, current adaptive robots often fail to maintain users' engagement during interactions. This study ...
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- research-articleMarch 2021
Phantom motion intent decoding for transhumeral prosthesis control with fused neuromuscular and brain wave signals
IET Cyber-Systems and Robotics (CSY2), Volume 3, Issue 1Pages 77–88https://doi.org/10.1049/csy2.12009AbstractIn recent years, the electroencephalography (EEG) brain–computer interface (BCI) has been researched in the area of upper‐limb prosthesis control due to the promise of being able to record neurological signals which follow activation patterns in ...
- research-articleOctober 2020
Brain Relevance Feedback for Interactive Image Generation
UIST '20: Proceedings of the 33rd Annual ACM Symposium on User Interface Software and TechnologyPages 1060–1070https://doi.org/10.1145/3379337.3415821Brain-computer interfaces (BCIs) are increasingly used to perform simple operations such as a moving a cursor, but have remained of limited use for more complex tasks. In our new approach to BCI, we use brain relevance feedback to control a generative ...
- short-paperSeptember 2020
An auditory interface for realtime brainwave similarity in dyads
AM '20: Proceedings of the 15th International Audio Mostly ConferencePages 261–264https://doi.org/10.1145/3411109.3411147We present a case-study in the development of a"hyperscanning" auditory interface that transforms realtime brainwave-similarity between interacting dyads into music. Our instrument extends reality in face-to-face communication with a musical stream ...
- research-articleJune 2020
"The thinking cap 2.0": preliminary study on fostering growth mindset of children by means of electroencephalography and perceived magic using artifacts from fictional sci-fi universes
IDC '20: Proceedings of the Interaction Design and Children ConferencePages 458–469https://doi.org/10.1145/3392063.3394424Interventions aimed at promoting a growth mindset in children range from teaching about the brain's ability to change to playing computer games. In this work, we explore a novel approach to foster a growth mindset by means of interaction with a "magic ...
- research-articleApril 2020
Brainsourcing: Crowdsourcing Recognition Tasks via Collaborative Brain-Computer Interfacing
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–14https://doi.org/10.1145/3313831.3376288This paper introduces brainsourcing: utilizing brain responses of a group of human contributors each performing a recognition task to determine classes of stimuli. We investigate to what extent it is possible to infer reliable class labels using data ...
- research-articleJanuary 2020
Orthogonal matching pursuit-based feature selection for motor-imagery EEG signal classification
International Journal of Computer Applications in Technology (IJCAT), Volume 64, Issue 4Pages 403–414https://doi.org/10.1504/ijcat.2020.112686This paper focuses on a framework that uses a small number of features to obtain high-quality classification accuracy of left/right-hand movement motor-imagery EEG signal. Motor-imagery EEG signal has been filtered, and suitable features are extracted ...
- abstractOctober 2019
A Social Interaction Interface Supporting Affective Augmentation Based on Neuronal Data
- Daniel Roth,
- Larrissa Brübach,
- Franziska Westermeier,
- Christian Schell,
- Tobias Feigl,
- Marc Erich Latoschik
SUI '19: Symposium on Spatial User InteractionArticle No.: 35, Pages 1–2https://doi.org/10.1145/3357251.3360018In this demonstration we present a prototype for an avatar-mediated social interaction interface that supports the replication of head- and eye movement in distributed virtual environments. In addition to the retargeting of these natural behaviors, the ...
- research-articleSeptember 2019
EEGlass: an EEG-eyeware prototype for ubiquitous brain-computer interaction
UbiComp/ISWC '19 Adjunct: Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable ComputersPages 647–652https://doi.org/10.1145/3341162.3348383Contemporary Head-Mounted Displays (HMDs) are progressively becoming socially acceptable by approaching the size and design of normal eyewear. Apart from the exciting interaction design prospects, HMDs bear significant potential in hosting an array of ...
- Work in ProgressJune 2019
Designing calmworklight: Signaling Focus with a Desk Light
DIS '19 Companion: Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 CompanionPages 301–305https://doi.org/10.1145/3301019.3323907While working, we are not always in line with our ability to focus. Being more mindful of own cognitive abilities, including the ability to focus, may contribute to a more pleasant work experience. This paper presents calmworklight, an initial design ...
- research-articleMarch 2019
Design for Mental Health: How Socio-Technological Processes Mediate Outcome Measures in a Field Study of a Wearable Anxiety App
TEI '19: Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied InteractionPages 87–96https://doi.org/10.1145/3294109.3295650Millions of children have challenges with anxiety that negatively impact their development, education and well-being. To address this challenge, we developed version 2.0 of Mind-Full, a wearable, mobile neurofeedback system, designed to teach young ...
- research-articleJanuary 2019
Method for Clustering of Brain Activity Data Derived from EEG Signals
Fundamenta Informaticae (FUNI), Volume 168, Issue 2-4Pages 249–268https://doi.org/10.3233/FI-2019-1831A method for assessing separability of EEG signals associated with three classes of brain activity is proposed. The EEG signals are acquired from 23 subjects, gathered from a headset consisting of 14 electrodes. Data are processed by applying Discrete ...
- research-articleOctober 2018
Real‐time P300‐based BCI in mechatronic control by using a multi‐dimensional approach
This study presents a P300‐based brain‐computer interface (BCI) for mechatronic device driving, i.e. without the need for any physical control. The technique is based on a machine learning (ML) algorithm, which exploits a spatio‐temporal characterization ...
- research-articleMay 2018
A Step towards Identifying the Sound Preferences of Children with Autism
PervasiveHealth '18: Proceedings of the 12th EAI International Conference on Pervasive Computing Technologies for HealthcarePages 158–167https://doi.org/10.1145/3240925.3240958Music-based therapies are increasingly being used to support children with autism with promising clinical results. However, we have a little understanding of which are the most appropriate sounds to be used in music-based interventions for children with ...
- abstractApril 2018
Towards Robust Neuroadaptive HCI: Exploring Modern Machine Learning Methods to Estimate Mental Workload From EEG Signals
CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: LBW615, Pages 1–6https://doi.org/10.1145/3170427.3188617Estimating mental workload from brain signals such as Electroencephalography (EEG) has proven very promising in multiple Human-Computer Interaction (HCI) applications, e.g., to design games or educational applications with adaptive difficulty, or to ...
- abstractApril 2018
Brain-Computer Interfaces for Artistic Expression
CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: W22, Pages 1–7https://doi.org/10.1145/3170427.3170618Artists have been using BCIs for artistic expression since the 1960s. Their interest and creativity is now increasing because of the availability of affordable BCI devices and software that does not require them to invest extensive time in getting the ...