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- research-articleJuly 2024
A Realistic Multi-scale Surface-based Cloth Appearance Model
SIGGRAPH '24: ACM SIGGRAPH 2024 Conference PapersArticle No.: 89, Pages 1–10https://doi.org/10.1145/3641519.3657426Surface-based cloth appearance models have been rapidly advancing, shifting from detail-less BRDFs to modern per-point shading models with accurate spatially-varying reflection, transmission, and so on. However, the increased complexity has brought ...
- research-articleAugust 2023
Adaptive Rigidification of Discrete Shells
Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT), Volume 6, Issue 3Article No.: 39, Pages 1–17https://doi.org/10.1145/3606932We present a method to improve the computation time of thin shell simulations by using adaptive rigidification to reduce the number of degrees of freedom. Our method uses a discretization independent metric for bending rates, and we derive a membrane ...
- ArticleJuly 1998Seminal Paper
Large steps in cloth simulation
SIGGRAPH '98: Proceedings of the 25th annual conference on Computer graphics and interactive techniquesPages 43–54https://doi.org/10.1145/280814.280821Also Published in:
Seminal Graphics Papers: Pushing the Boundaries, Volume 2: ISBN 9798400708978, August 2023 - research-articleNovember 2022
Neural Cloth Simulation
ACM Transactions on Graphics (TOG), Volume 41, Issue 6Article No.: 220, Pages 1–14https://doi.org/10.1145/3550454.3555491We present a general framework for the garment animation problem through unsupervised deep learning inspired in physically based simulation. Existing trends in the literature already explore this possibility. Nonetheless, these approaches do not handle ...
- invited-talkJuly 2022
The Art of Cloth simulation on The Boss Baby : Family Business
SIGGRAPH '22: ACM SIGGRAPH 2022 TalksArticle No.: 50, Pages 1–2https://doi.org/10.1145/3532836.3536251DreamWorks Animation’s The Boss Baby : Family Business has a strong design language. Clothing is an essential part of characterization we needed to maintain strong graphic silhouettes on garments. The characters love changing clothes pretty frequently. ...
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- research-articleJuly 2022
True seams: modeling seams in digital garments
ACM Transactions on Graphics (TOG), Volume 41, Issue 4Article No.: 62, Pages 1–16https://doi.org/10.1145/3528223.3530128Seams play a fundamental role in the way a garment looks, fits, feels and behaves. Seams can have very different shapes and mechanical properties depending on how fabric is overlapped, folded and stitched together, with garment designers often choosing ...
- research-articleSeptember 2021
Recovering Geometric Information with Learned Texture Perturbations
Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT), Volume 4, Issue 3Article No.: 38, Pages 1–18https://doi.org/10.1145/3480137Regularization is used to avoid overfitting when training a neural network; unfortunately, this reduces the attainable level of detail hindering the ability to capture high-frequency information present in the training data. Even though various ...
- invited-talkAugust 2021
Adding Style, Folds, and Energy to the Costumes of Soul
SIGGRAPH '21: ACM SIGGRAPH 2021 TalksArticle No.: 29, Pages 1–2https://doi.org/10.1145/3450623.3464673The Human World of Soul takes place in a vibrant New York City, full of life, energy, and everyday people. Our character designers captured this in their expressive drawings, depicting clothing in a complex and artfully messy way. When creating ...
- ArticleAugust 2021
Creating Diversity and Variety in the People of Kumandra for Disney’s Raya And The Last Dragon
SIGGRAPH '21: ACM SIGGRAPH 2021 TalksArticle No.: 58, Pages 1–2https://doi.org/10.1145/3450623.3464660In Walt Disney Animation Studios’ “Raya and the Last Dragon”, the fantasy world of Kumandra is composed of five lands, representing five parts of a dragon. All aspects of the character designs were inspired by the many cultures of Southeast Asia. Each ...
- research-articleJuly 2021
Revisiting integration in the material point method: a scheme for easier separation and less dissipation
ACM Transactions on Graphics (TOG), Volume 40, Issue 4Article No.: 109, Pages 1–16https://doi.org/10.1145/3450626.3459678The material point method (MPM) recently demonstrated its efficacy at simulating many materials and the coupling between them on a massive scale. However, in scenarios containing debris, MPM manifests more dissipation and numerical viscosity than ...
- research-articleAugust 2020
Robust eulerian-on-lagrangian rods
ACM Transactions on Graphics (TOG), Volume 39, Issue 4Article No.: 59, Pages 59:1–59:10https://doi.org/10.1145/3386569.3392489This paper introduces a method to simulate complex rod assemblies and stacked layers with implicit contact handling, through Eulerian-on-Lagrangian (EoL) discretizations. Previous EoL methods fail to handle such complex situations, due to ubiquitous and ...
- courseNovember 2019
BxDF material acquisition, representation, and rendering for VR and design
SA '19: SIGGRAPH Asia 2019 CoursesArticle No.: 121, Pages 1–21https://doi.org/10.1145/3355047.3362092Photorealistic and physically-based rendering of real-world environments with high fidelity materials is important to a range of applications, including special effects, architectural modelling, cultural heritage, computer games, automotive design, and ...
- courseDecember 2018
Art-directed costumes at pixar: design, tailoring, and simulation in production
SA '18: SIGGRAPH Asia 2018 CoursesArticle No.: 2, Pages 1–102https://doi.org/10.1145/3277644.3277767Costumes are an important part of character design, acting, storytelling, and visual appeal in animation. However, it is challenging to achieve art-directed natural-looking motion and detail in CG animated clothing, due to technology, workflow, and ...
- research-articleJuly 2018
A material point method for thin shells with frictional contact
ACM Transactions on Graphics (TOG), Volume 37, Issue 4Article No.: 147, Pages 1–15https://doi.org/10.1145/3197517.3201346We present a novel method for simulation of thin shells with frictional contact using a combination of the Material Point Method (MPM) and subdivision finite elements. The shell kinematics are assumed to follow a continuum shell model which is ...
- research-articleJuly 2018
Eulerian-on-lagrangian cloth simulation
ACM Transactions on Graphics (TOG), Volume 37, Issue 4Article No.: 50, Pages 1–11https://doi.org/10.1145/3197517.3201281We resolve the longstanding problem of simulating the contact-mediated interaction of cloth and sharp geometric features by introducing an Eulerian-on-Lagrangian (EOL) approach to cloth simulation. Unlike traditional Lagrangian approaches to cloth ...
- research-articleNovember 2017
Fast rendering of fabric micro-appearance models under directional and spherical gaussian lights
ACM Transactions on Graphics (TOG), Volume 36, Issue 6Article No.: 232, Pages 1–15https://doi.org/10.1145/3130800.3130829Rendering fabrics using micro-appearance models---fiber-level microgeometry coupled with a fiber scattering model---can take hours per frame. We present a fast, precomputation-based algorithm for rendering both single and multiple scattering in fabrics ...
- courseJuly 2017
Material capture and representation with applications in virtual reality
SIGGRAPH '17: ACM SIGGRAPH 2017 CoursesArticle No.: 6, Pages 1–72https://doi.org/10.1145/3084873.3084918Currently, rendering systems are able to produce photorealistic simulations of the appearance of many real-world materials. In the real world, viewer perception of objects depends on the lighting and object/material/surface characteristics, the way a ...
- abstractJuly 2017
Textile++: low cost textile interface using the principle of resistive touch sensing
SIGGRAPH '17: ACM SIGGRAPH 2017 StudioArticle No.: 8, Pages 1–2https://doi.org/10.1145/3084863.3084868Here we introduce our system Textile++, a touch-sensitive cloth consisting of fiber materials. With this system, it is possible to detect the XY coordinate position of the substance touching the cloth. In addition, pressure can be detected. Textile++ is ...
- research-articleJuly 2017
Modeling and data-driven parameter estimation for woven fabrics
SCA '17: Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer AnimationArticle No.: 17, Pages 1–11https://doi.org/10.1145/3099564.3099577Accurate estimation of mechanical parameters for simulation of woven fabrics is essential in many fields. To facilitate this we first present a new orthotropic hyperelastic constitutive model for woven fabrics. Next, we design an experimental protocol ...
- research-articleJuly 2017
Inequality cloth
SCA '17: Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer AnimationArticle No.: 16, Pages 1–10https://doi.org/10.1145/3099564.3099568As has been noted and discussed by various authors, numerical simulations of deformable bodies often adversely suffer from so-called "locking" artifacts. We illustrate that the "locking" of out-of-plane bending motion that results from even an edge-...