Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3277644.3277767acmconferencesArticle/Chapter ViewAbstractPublication Pagessiggraph-asiaConference Proceedingsconference-collections
course

Art-directed costumes at pixar: design, tailoring, and simulation in production

Published: 04 December 2018 Publication History

Abstract

Costumes are an important part of character design, acting, storytelling, and visual appeal in animation. However, it is challenging to achieve art-directed natural-looking motion and detail in CG animated clothing, due to technology, workflow, and budget constraints. This course will cover Pixar's latest approach to CG costumes, from design to tailoring to simulation, and how we try to address these challenges. Our goal is to continue working towards a balance between the detail and physicality of real costumes, and the stylized artistry and movement of 2D animated clothing.
Using examples from "Incredibles 2", "Coco", and other Pixar films, we will show how our artists approach the initial costume design direction, strategically plan designs to fit within time and technology constraints, and translate drawings into 3D clothing on stylized characters. Next, we will show how we create garment models using 3D and flat-panel tailoring methods, applications for common simulation parameters and settings, and robust out-of-box simulation techniques using cloth rigging and dynamic alterations. Finally, we will cover the tools used to simulate garments in shots, create appealing shapes and movement, and help Animation let the characters act with their clothing. Although Pixar uses proprietary tools, the principles can be applied to other pipelines. Along the way, we will talk about how the tailoring and simulation teams collaborate and fit in with other departments, such as Rigging, Shading, Animation, Art, and Crowds, as well as the current state of our technology and tool set. We will cover material for all levels of experience, with backgrounds ranging from artistic to technical.

References

[1]
David Baraff and Andrew Witkin. 1998. Large Steps in Cloth Simulation. In Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH '98). ACM, New York, NY, USA, 43--54.
[2]
David Baraff, Andrew Witkin, and Michael Kass. 2003. Untangling Cloth. ACM Trans. Graph. 22, 3 (July 2003), 862--870.
[3]
Jacob Brooks, Emron Grover, Kristopher Campbell, and Bret Parker. 2018. Coco Animsim: Increasing Quality and Efficiency. In ACM SIGGRAPH 2018 Talks (SIGGRAPH '18). ACM, New York, NY, USA, Article 7, 2 pages.
[4]
Fernando de Goes, William Sheffler, Michael Comet, Alonso Martinez, and Aimei Kutt. 2018. Patch-based Surface Relaxation. In ACM SIGGRAPH 2018 Talks (SIGGRAPH '18). ACM, New York, NY, USA, Article 43, 2 pages.
[5]
David Eberle. 2018. Better Collisions and Faster Cloth for Pixar's Coco. In ACM SIGGRAPH 2018 Talks (SIGGRAPH '18). ACM, New York, NY, USA, Article 8, 2 pages.
[6]
Aimei Kutt, Fran Kalal, Beth Albright, and Trent Crow. 2018. Collaborative Costume Design and Construction on Incredibles 2. In ACM SIGGRAPH 2018 Talks (SIGGRAPH '18). ACM, New York, NY, USA, Article 5, 2 pages.
[7]
Kevin Singleton, Trent Crow, and Edgar Rodriguez. 2018. Making Mrs. Incredible More Flexible. In ACM SIGGRAPH 2018 Talks (SIGGRAPH '18). ACM, New York, NY, USA, Article 49, 2 pages.
[8]
Audrey Wong, David Eberle, and Theodore Kim. 2018. Clean Cloth Inputs: Removing Character Self-intersections with Volume Simulation. In ACM SIGGRAPH 2018 Talks (SIGGRAPH '18). ACM, New York, NY, USA, Article 42, 2 pages.

Cited By

View all
  • (2022) ‘Who wants the pressure of being super all the time?’: Mid-century modern fashions and their influence on costume development in The Incredibles and Incredibles 2 Film, Fashion & Consumption10.1386/ffc_00041_111:1(91-108)Online publication date: 1-Apr-2022
  • (2020)P-clothACM Transactions on Graphics10.1145/3414685.341776339:6(1-15)Online publication date: 27-Nov-2020

Index Terms

  1. Art-directed costumes at pixar: design, tailoring, and simulation in production

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    SA '18: SIGGRAPH Asia 2018 Courses
    December 2018
    2747 pages
    ISBN:9781450360265
    DOI:10.1145/3277644
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 04 December 2018

    Check for updates

    Author Tags

    1. cloth
    2. cloth simulation
    3. costume design
    4. costumes
    5. tailoring

    Qualifiers

    • Course

    Conference

    SA '18
    Sponsor:
    SA '18: SIGGRAPH Asia 2018
    December 4 - 7, 2018
    Tokyo, Japan

    Acceptance Rates

    Overall Acceptance Rate 178 of 869 submissions, 20%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)35
    • Downloads (Last 6 weeks)8
    Reflects downloads up to 08 Mar 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2022) ‘Who wants the pressure of being super all the time?’: Mid-century modern fashions and their influence on costume development in The Incredibles and Incredibles 2 Film, Fashion & Consumption10.1386/ffc_00041_111:1(91-108)Online publication date: 1-Apr-2022
    • (2020)P-clothACM Transactions on Graphics10.1145/3414685.341776339:6(1-15)Online publication date: 27-Nov-2020

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media