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- abstractSeptember 2019
Beyond individuals: exploring social experiences around wearables
- Pradthana Jarusriboonchai,
- Felix A. Epp,
- Thomas Olsson,
- Andrés Lucero,
- Oscar Tomico,
- Eric Paulos,
- Jonna Häkkilä
UbiComp/ISWC '19 Adjunct: Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable ComputersPages 454–456https://doi.org/10.1145/3341162.3347754Much of the research in wearable technology focuses on the primary user's experiences and interactions. However, many wearables are inherently social - even public - by nature as they are visible to nearby others. Wearables carry meanings about the ...
- research-articleSeptember 2012
Rapid assessment of game experiences in public settings
FnG '12: Proceedings of the 4th International Conference on Fun and GamesPages 73–82https://doi.org/10.1145/2367616.2367625Enjoyment and curiosity are an essential motivation for children to play games in order to engage them in the game play. When two users play against each other they also share experiences, i.e. co-experience. The evaluation of these experiences exceeds ...
- ArticleMarch 2011
Service Value Created by Customers' Information Exchange About Provider: Agent Based Simulation Approach
SRII '11: Proceedings of the 2011 Annual SRII Global ConferencePages 252–260https://doi.org/10.1109/SRII.2011.37Service system science emerges as the study of value co-creation phenomenon [8]. At the heart, service is interaction between customer and provider. Both of them are sources of value co-creation according to the Service-dominant logic [10]. Value co-...
- research-articleJanuary 2010
Interactions around a contextually embedded system
TEI '10: Proceedings of the fourth international conference on Tangible, embedded, and embodied interactionPages 169–176https://doi.org/10.1145/1709886.1709916This paper discusses observations of visitor interactions around a museum installation, focusing on how physical setup and shape of two variants of the installation, a telescope-like viewer and a barrier-free screen, shaped visitor experiences and ...
- ArticleJuly 2009
Culture and Co-experience: Cultural Variation of User Experience in Social Interaction and Its Implications for Interaction Design
IDGD '09: Proceedings of the 3rd International Conference on Internationalization, Design and Global Development: Held as Part of HCI International 2009Pages 39–48https://doi.org/10.1007/978-3-642-02767-3_5The notion of how multi-users experience technology as a group has opened important vistas in interaction design. Even though literature in cultural anthropology and cognitive psychology implies cultural influence on user experience in social ...
- ArticleApril 2006
Cherish: smart digital photo frames for sharing social narratives at home
CHI EA '06: CHI '06 Extended Abstracts on Human Factors in Computing SystemsPages 953–958https://doi.org/10.1145/1125451.1125635The introduction and rapid acceptance of digital cameras has fundamentally changed the way people take and share images. When displaying and interacting with images in the home, people still print out the photos as if they had been taken on a film ...
- ArticleJune 2003
Defining co-experience
DPPI '03: Proceedings of the 2003 international conference on Designing pleasurable products and interfacesPages 109–113https://doi.org/10.1145/782896.782923In the context of design for experience this paper presents a review of existing models of user experience. In response to a prevalent view of experience as something individual, this paper suggests how these models should grow to include social use as ...