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- research-articleNovember 2024
Hybridge: Bridging Spatiality for Inclusive and Equitable Hybrid Meetings
- Payod Panda,
- Lev Tankelevitch,
- Becky Spittle,
- Kori Inkpen,
- John Tang,
- Sasa Junuzovic,
- Qianqian Qi,
- Pat Sweeney,
- Andrew D. Wilson,
- William A.S. Buxton,
- Abigail Sellen,
- Sean Rintel
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CSCW2Article No.: 501, Pages 1–39https://doi.org/10.1145/3687040Hybrid meetings limit inclusion for remote participants. The Hybridge experimental system provides different interfaces for remote and room endpoints, focusing on improving inclusion via shared spatiality and remote agency. In-room participants see ...
- research-articleNovember 2024
Dittos: Personalized, Embodied Agents That Participate in Meetings When You Are Unavailable
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CSCW2Article No.: 494, Pages 1–28https://doi.org/10.1145/3687033Imagine being able to send a personalized embodied agent to meetings you are unable to attend. This paper explores the idea of a Dittoan agent that visually resembles a person, sounds like them, possesses knowledge about them, and can represent them in ...
- research-articleNovember 2024
Analyzing Collaborative Challenges and Needs of UX Practitioners when Designing with AI/ML
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CSCW2Article No.: 447, Pages 1–25https://doi.org/10.1145/3686986UX designers and researchers who work with AI/ML face different kinds of challenges throughout the design process. Though close collaborations with AI/ML developers and data scientists could address some of these challenges, such interdisciplinary ...
- research-articleNovember 2024
Challenges and Opportunities for Tool Adoption in Industrial UX Research Collaborations
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CSCW2Article No.: 443, Pages 1–27https://doi.org/10.1145/3686982UX research practitioners analyze qualitative data to comprehend users' needs and synthesize design implications for software systems. Collaborating with multiple stakeholders is inevitable for these professionals and adds additional pressure to their ...
- research-articleNovember 2024
Kinetic Connections: Exploring the Impact of Realistic Body Movements on Social Presence in Collaborative Virtual Reality
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CSCW2Article No.: 371, Pages 1–30https://doi.org/10.1145/3686910Professional and personal lives are undergoing a shift from physical to virtual meetings. While this offers numerous advantages, such as increased spatial autonomy, it also poses risks to the social bonds among employees, families, and friends. Even ...
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- surveyNovember 2024
Alert Prioritisation in Security Operations Centres: A Systematic Survey on Criteria and Methods
ACM Computing Surveys (CSUR), Volume 57, Issue 2Article No.: 42, Pages 1–36https://doi.org/10.1145/3695462Security Operations Centres (SOCs) are specialised facilities where security analysts leverage advanced technologies to monitor, detect and respond to cyber incidents. However, the increasing volume of security incidents has overwhelmed security analysts, ...
- extended-abstractNovember 2024
Enhancing Collaboration and Performance among EMS Students through Multimodal Learning Analytics
ICMI '24: Proceedings of the 26th International Conference on Multimodal InteractionPages 607–611https://doi.org/10.1145/3678957.3688613Physiological synchrony plays an important role in measuring collaboration and performance within teams. However, there has been little investigation into awareness of physiological synchrony and its impact on the collaboration and performance. In my ...
- posterOctober 2024
Record, Transcribe, Share: An Accessible Open-Source Video Platform for Deaf and Hard of Hearing Viewers
ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and AccessibilityArticle No.: 120, Pages 1–6https://doi.org/10.1145/3663548.3688495Providing accessible videos is crucial for enabling access to a diverse audience. However, creating and distributing such videos demands significant effort and technical expertise. While several commercial platforms offer all-in-one solutions with a ...
- research-articleOctober 2024
"It's an independent living skill, but covered with fun!": Prompting At-Home Skill Development for Children with Vision Impairment
ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and AccessibilityArticle No.: 27, Pages 1–14https://doi.org/10.1145/3663548.3675626This study examined how to design tools that build independence with Blind or Visually Impaired (BVI) children and their families. Beyond core academics, BVI children require instruction on independent living skills, with their curriculum necessitating ...
- posterOctober 2024
Using Collaborative Coding to Study How Research Teams Coordinate Work
SIGDOC '24: Proceedings of the 42nd ACM International Conference on Design of CommunicationPages 294–296https://doi.org/10.1145/3641237.3691695This project shares research into collaborative distributed work by undergraduate researchers, as part of a larger investigative team, conducted with the Corpus & Repository of Writing (Crow). This study tests the “Constructive Distributed Work (CDW)” ...
- posterOctober 2024
Tell Me If You Like It: Dissecting design collaboration between students and clients for technical projects
SIGDOC '24: Proceedings of the 42nd ACM International Conference on Design of CommunicationPages 292–293https://doi.org/10.1145/3641237.3691694This research focuses on understanding the design collaboration process through students’ reflections on working with professional clients to design interfaces. This utilizes a qualitative approach to analyze collaboration between students and clients ...
- research-articleOctober 2024
Sketchar: Supporting Character Design and Illustration Prototyping Using Generative AI
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CHI PLAYArticle No.: 337, Pages 1–28https://doi.org/10.1145/3677102Character design in games involves interdisciplinary collaborations, typically between designers who create the narrative content, and illustrators who realize the design vision. However, traditional workflows face challenges in communication due to the ...
- research-articleOctober 2024
Participatory Design of an Embodied Mixed Reality Experience Aimed to Assessing Individual and Collaborative Behaviors of Children
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CHI PLAYArticle No.: 328, Pages 1–27https://doi.org/10.1145/3677093This study is part of a broader project exploring the integration of Mixed Reality (MR) in fostering prosocial behaviors among children, particularly focusing on interpersonal synchrony (IPS) and its impact on collaboration. IPS, the coordination of ...
- research-articleOctober 2024
Mute, Block, Punish, Reward? A Call to Shift the Research Focus From Concealing Toxicity in Games to Promoting Genuine Positive Behavior
CHI PLAY Companion '24: Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in PlayPages 282–284https://doi.org/10.1145/3665463.3678863This work presents an argument to shift our research focus away from quick fixes for negative interactions in online communities. Providing functions such as report, block, and mute to players as a primary defense allows us to treat some of the symptoms,...
- extended-abstractOctober 2024
'Collective Collaboration Mapping' towards Knowledge Commons
NordiCHI '24 Adjunct: Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer InteractionArticle No.: 39, Pages 1–4https://doi.org/10.1145/3677045.3685454The success of any design or research project that deals with complex issues depends on the development of a shared understanding of the domain(s) in question, between all stakeholders. Recognizing the value of knowledge from various sources such as ...
- research-articleOctober 2024
Touchscreen-based Hand Tracking for Remote Whiteboard Interaction
UIST '24: Proceedings of the 37th Annual ACM Symposium on User Interface Software and TechnologyArticle No.: 71, Pages 1–14https://doi.org/10.1145/3654777.3676412In whiteboard-based remote communication, the seamless integration of drawn content and hand-screen interactions is essential for an immersive user experience. Previous methods either require bulky device setups for capturing hand gestures or fail to ...
- research-articleOctober 2024
TeenWorlds: Supporting Emotional Expression for Teenagers with their Parents and Peers through a Collaborative VR Experience
- Evropi Stefanidi,
- Nadine Wagener,
- Dustin Augsten,
- Andy Augsten,
- Leon Reicherts,
- Paweł W. Woźniak,
- Johannes Schöning,
- Yvonne Rogers,
- Jasmin Niess
VRST '24: Proceedings of the 30th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 28, Pages 1–14https://doi.org/10.1145/3641825.3687754Adolescence is a period of growth and exploration, marked by influential relationships with peers and parents. These relationships are essential for teenagers’ well-being, highlighting the need to support their interpersonal interactions. Emotional ...
- research-articleOctober 2024
Hands or Controllers? How Input Devices and Audio Impact Collaborative Virtual Reality
VRST '24: Proceedings of the 30th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 31, Pages 1–12https://doi.org/10.1145/3641825.3687718Advancing virtual reality technologies are enabling real-time virtual-face to virtual-face communication. Hand tracking systems that are integrated into Head-Mounted Displays (HMD) enable users to directly interact with their environments and with each ...
- research-articleOctober 2024
Driving Requirements Evolution by Engineers' Opinions
MODELS Companion '24: Proceedings of the ACM/IEEE 27th International Conference on Model Driven Engineering Languages and SystemsPages 920–929https://doi.org/10.1145/3652620.3688566Requirements are often incomplete or imprecise. Especially when innovation is a pronounced aspect of product development, sufficiently refined requirements can only be obtained by leveraging engineering knowledge gained through the exploration of ...
- research-articleOctober 2024
Participatory and Collaborative Modeling of Sustainable Systems: A Systematic Review
MODELS Companion '24: Proceedings of the ACM/IEEE 27th International Conference on Model Driven Engineering Languages and SystemsPages 645–654https://doi.org/10.1145/3652620.3688557Sustainability has become a key characteristic of modern systems. Unfortunately, the convoluted nature of sustainability limits its understanding and hinders the design of sustainable systems. Thus, cooperation among a diverse set of stakeholders is ...