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Mute, Block, Punish, Reward? A Call to Shift the Research Focus From Concealing Toxicity in Games to Promoting Genuine Positive Behavior

Published: 14 October 2024 Publication History

Abstract

This work presents an argument to shift our research focus away from quick fixes for negative interactions in online communities. Providing functions such as report, block, and mute to players as a primary defense allows us to treat some of the symptoms, but does not address the underlying problem. We need to focus on how we can replace problematic behavior with fair play, collaboration, and mutual respect. Rather than convincing players through reward-based honor systems, we should inspire them to self-reflect, grow, and become the change they want to see.

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      cover image ACM Conferences
      CHI PLAY Companion '24: Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play
      October 2024
      500 pages
      ISBN:9798400706929
      DOI:10.1145/3665463
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Published: 14 October 2024

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      Author Tags

      1. collaboration
      2. coping
      3. empathy
      4. honor
      5. punishment
      6. rewards
      7. toxicity
      8. videogames

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