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- research-articleJanuary 2025
Empathy enhancement through VR: A practice-led design study
International Journal of Human-Computer Studies (IJHC), Volume 194, Issue Chttps://doi.org/10.1016/j.ijhcs.2024.103397Highlights- This work presents a validated design framework for empathy-enhancing VR.
- The Key design skills for fostering cognitive empathy through VR are first-person incarnation and doomed-to-fail interaction. The former guides the player to ...
Virtual reality (VR) has been widely acknowledged as a highly effective medium for augmenting empathy, enabling individuals to better comprehend and resonate with the emotions and lived experiences of others. Despite its acknowledged potential, ...
- research-articleJanuary 2025
Cultivating Empathic Engineering Design through UX Pedagogy: Challenges and Insights
Communication Design Quarterly (SIGDOC-CDQ), Volume 12, Issue 3Pages 5–19https://doi.org/10.1145/3658422.3658429This article reports on a study about design thinking pedagogy in technical communication courses taken by engineering students. The study suggests that design thinking pedagogy can foster engineering students' empathy for users, particularly their ...
- research-articleJanuary 2025
Building Empathy through Classroom and Community Integration in a Multidisciplinary Engineering Design Program
Communication Design Quarterly (SIGDOC-CDQ), Volume 12, Issue 3Pages 80–87https://doi.org/10.1145/3658422.3658424In this experience report, we share our strategies for scaffolding and supporting instruction in empathy in a first-year Engineering Design studio course. Empathy is a key component of UX and design, but as Tham argued, it is a difficult skill that ...
- posterDecember 2024
'Colorblind Game' Can Enhances Awareness of Color Blindness
SA '24: SIGGRAPH Asia 2024 PostersArticle No.: 115, Pages 1–2https://doi.org/10.1145/3681756.3697945This study investigates whether awareness of color blindness can be enhanced through a virtual colorblind gaming experience. We conducted two user studies—one with undergraduates and one with working adults—using ‘colorblind’ color schemes in a digital ...
- research-articleNovember 2024
Situating Empathy in HCI/CSCW: A Scoping Review
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CSCW2Article No.: 513, Pages 1–37https://doi.org/10.1145/3687052Empathy is considered a crucial construct within HCI and CSCW, yet our understanding of this complex concept remains fragmented and lacks consensus in existing research. In this scoping review of 121 articles from the ACM Digital Library, we synthesize ...
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- research-articleNovember 2024
Behaviors and Perceptions of Human-Chatbot Interactions Based on Top Active Users of a Commercial Social Chatbot
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CSCW2Article No.: 483, Pages 1–28https://doi.org/10.1145/3687022Natural language processing is enabling machines to communicate with humans naturally, yet the dynamics of extended user-chatbot interactions remain much unexplored. This study characterizes the conversational styles, demographics, psychologies, and ...
- research-articleNovember 2024
Policy Sandboxing: Empathy As An Enabler Towards Inclusive Policy-Making
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CSCW2Article No.: 369, Pages 1–42https://doi.org/10.1145/3686908Digitally-supported participatory methods are often used in policy-making to develop inclusive policies by collecting and integrating citizen's opinions. However, these methods fail to capture the complexity and nuances in citizen's needs, i.e., citizens ...
- research-articleOctober 2024
DREEM: Moving from Empathy to Enculturation in Disability Related Human-Centered Design
ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and AccessibilityArticle No.: 50, Pages 1–17https://doi.org/10.1145/3663548.3675642Empathy-building, the first stage in human-centered design, often involves methods that inadvertently reinforce negative stereotypes and biases toward disabled communities. In this work, we introduce a new method: Disability-Related Empathy from Existing ...
- short-paperOctober 2024
Harnessing Empathy and Ethics for Relevance Detection and Information Categorization in Climate and COVID-19 Tweets
CIKM '24: Proceedings of the 33rd ACM International Conference on Information and Knowledge ManagementPages 4091–4095https://doi.org/10.1145/3627673.3679937In this work, we aim to understand the general public perception of societal issues related to the current climate crisis and the COVID-19 pandemic on Twitter (X). Social media discussions on such matters often lead to misleading information, resulting ...
- research-articleOctober 2024
APTNESS: Incorporating Appraisal Theory and Emotion Support Strategies for Empathetic Response Generation
CIKM '24: Proceedings of the 33rd ACM International Conference on Information and Knowledge ManagementPages 900–909https://doi.org/10.1145/3627673.3679687Empathetic response generation is designed to comprehend the emotions of others and select the most appropriate strategies to assist them in resolving emotional challenges. Empathy can be categorized into cognitive empathy and affective empathy. The ...
- research-articleOctober 2024
Playing for a Better Future: How Animal Avatars Influence the Attitude of Players
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CHI PLAYArticle No.: 331, Pages 1–25https://doi.org/10.1145/3677096Digital games allow us to adopt the avatar's perspective and experience the (virtual) world from another point of view. The positive effects of such role swaps are well-documented in contexts such as combating racial or ethnic biases. Our work expands ...
- research-articleOctober 2024
"I Found it Cathartic": Exploring Empathy and Mental Health Awareness in Psychological Horror Video Games
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CHI PLAYArticle No.: 318, Pages 1–21https://doi.org/10.1145/3677083Horror video games have often been criticized for their negative and unrealistic depiction of mental health, primarily through their portrayal of characters with mental illnesses. Such representations can perpetuate stigma and misconceptions about mental ...
- research-articleOctober 2024
Centering Care and Kindness: Mentoring Ph.D. Students in Tumultuous Times
Proceedings of the Association for Information Science and Technology (PRA2), Volume 61, Issue 1Pages 840–842https://doi.org/10.1002/pra2.1114ABSTRACTFeaturing presenters from the U.S. and Canada, participants of this alternative event will engage in discussion about mentoring principles of and approaches to working Ph.D. students that help them balance their busy lives with the stress of ...
- research-articleOctober 2024
Mute, Block, Punish, Reward? A Call to Shift the Research Focus From Concealing Toxicity in Games to Promoting Genuine Positive Behavior
CHI PLAY Companion '24: Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in PlayPages 282–284https://doi.org/10.1145/3665463.3678863This work presents an argument to shift our research focus away from quick fixes for negative interactions in online communities. Providing functions such as report, block, and mute to players as a primary defense allows us to treat some of the symptoms,...
- ArticleSeptember 2024
VR-Based Empathy Experience for Nonprofessional Caregiver Training
AbstractThis paper presents the development of a virtual reality (VR) system designed to simulate various caregiver training scenarios, with the aim of fostering empathy by providing visual and emotional representations of the caregiver’s experience. The ...
- ArticleDecember 2024
Serious Games Beyond Entertainment and Learning: An Evaluation Methodology for Assessing Awareness Raising, Empathy, and Social Change
- Stavroula Ntoa,
- Anastasia Ntagianta,
- Fernanda Flores,
- Lukáš Kolek,
- Alexandra Petrova,
- Konstantinos C. Apostolakis,
- Stefania Stamou,
- George Margetis,
- Constantine Stephanidis
HCI International 2024 – Late Breaking PapersPages 141–164https://doi.org/10.1007/978-3-031-76821-7_11AbstractSerious games have emerged as a powerful tool for achieving targeted outcomes beyond entertainment, such as learning or raising awareness about a topic. Considering their pervasiveness and wide adoption in the educational domain, traditional ...
- extended-abstractJune 2024
Exploring the Role of Empathy in Designing Social Robots for Elderly People
UMAP Adjunct '24: Adjunct Proceedings of the 32nd ACM Conference on User Modeling, Adaptation and PersonalizationPages 120–125https://doi.org/10.1145/3631700.3664887Social robots are emerging as a valuable tool in promoting holistic person-centered care and well-being among seniors. One aspect that often affects seniors’ lives is the feeling of loneliness and social isolation. In the context of the SISTER project, ...
- research-articleJune 2024
Empathy in Service Design: Prompting Employees' Empathy with Users through Love and Breakup Declarations
CHIWORK '24: Proceedings of the 3rd Annual Meeting of the Symposium on Human-Computer Interaction for WorkArticle No.: 19, Pages 1–14https://doi.org/10.1145/3663384.3663388Effectively prompting empathy from service employees towards users is a challenging yet essential endeavor to support user-centric approaches plebiscited by service companies. In this study, we investigate to which extent emotional and engaging users’ ...
- extended-abstractJune 2024
Exploring Empathic Design for Children Based on Role-Play Activities: Opportunities and Challenges within the Indian Context
IDC '24: Proceedings of the 23rd Annual ACM Interaction Design and Children ConferencePages 715–719https://doi.org/10.1145/3628516.3659382Research in co-design methods and children’s participation in design has addressed aspects such as adapting design activities to children’s interests and abilities as well as overcoming power imbalance while co-designing with adults. Less attention has ...
- research-articleJune 2024
Empathy through Aesthetics: Using AI Stylization for Visual Anonymization of Interview Videos
EmpathiCH '24: Proceedings of the 3rd Empathy-Centric Design Workshop: Scrutinizing Empathy Beyond the IndividualPages 63–68https://doi.org/10.1145/3661790.3661803Faces are the primary source for identifying individuals, which need to be obstructed to achieve anonymization in images and videos. However, human faces are also one of the most important sources of emotional information, which can be lost during the ...