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EMiRAs-Empathic Mixed Reality Agents
In recent years, there has been a growing body of research at the intersection of Mixed Reality (MR), Empathic Computing (EC), and agent technologies. Despite this trend, a unified theoretical framework to guide such research remains elusive. This paper ...
Empathic Directions for The Sounds of Parenting Technology: The Case of Baby Monitors
Recent advancements in technology have introduced new interactions into the inherently empathic connection between parents and infants, as exemplified by the baby monitor. While promising to sense and track infants’ well-being, interaction with these ...
"My Lockdown Escape": A Data Collection Approach based on Gamification and Crowdsourcing for Subjective Perspectives, Self-Empathy, and Memories about Past Experiences
In this article, we propose a hybrid, gamified, story-driven data collection approach to spark self-empathy, resurfacing people’s perceptions and feelings about past experiences. The game is designed around the well-known paradigm of an escape room and ...
Empathy-Building Through Personalized Pixel Crafting: A Co-Creation Platform for Researchers and Individuals with Intellectual Disabilities
Researchers often encounter challenges in co-designing with individuals with intellectual disabilities, and can be uncertain about how to manage collaboration effectively and fairly. This paper introduces a co-creation personalized pixel crafting ...
mENTER: Co-Designing an mHealth Peer Navigator Intervention for People with Disabilities
- Rachel F. Adler,
- Kevin Baez,
- Melissa Delgado,
- Daniela Irazu Raudales Reyes,
- Jocelyn Sotelo,
- Jingwen Shan,
- Kyrie Zhixuan Zhou,
- Susan Magasi
Adjusting to a newly acquired disability and transitioning from in-patient rehabilitation to community living poses numerous challenges for many individuals. Peer navigators are people from the local community with specialized training to help people ...
On the Design Risks of Empathy Fatigue
This paper explores the nuanced dynamics of empathy in HCI, focusing on its application in designing technologies for individuals facing chronic or stigmatized illnesses. We explore three case studies from our past and current work involving: (1) ...
Weight Bias in Design: Unpacking Implicit Researcher Beliefs for Building Empathy
Weight bias, or associating negative stereotypes and assumptions about individuals because of their weight, is prevalent at every level of society. Building an empathetic relationship with the groups of interest is an integral part of human-centered ...
Beyond empathy: Role-Taking as a structural approach to participatory design
Empathy is a driving force in human computer interaction (HCI), underpinning a vast corpus of HCI co-design methods. Yet, empathy is limited, and limiting, due to its individualizing focus. Expanding empathy beyond the individual entails more than a ...
Differences in Physiological Responses to Emotional Stimuli and Physiological Responses to Walking Movements While Playing a Walking-Type VR Game
In this paper, we conducted an experiment to measure blood volume pulses, skin conductance, and respiratory movement during acoustic and/or visual emotional stimuli during a walking-type VR game, in order to prove our hypothesis that changes in ...
Empathy-Centric Design in Assistive Technologies for Cerebral Palsy and Disabilities: Balancing Aesthetics and Functionality
Design greatly simplifies tasks, enhances daily life, and improves products and services. However, in the rehabilitation of disabled children, design often falls short. This paper seeks to highlight the intricate interplay between design and assistive ...
Empathy through Aesthetics: Using AI Stylization for Visual Anonymization of Interview Videos
Faces are the primary source for identifying individuals, which need to be obstructed to achieve anonymization in images and videos. However, human faces are also one of the most important sources of emotional information, which can be lost during the ...