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Toxicity in Online Games: The Prevalence and Efficacy of Coping Strategies

Published: 11 May 2024 Publication History

Abstract

Toxicity is pervasive in online multiplayer games, exposing players to disruptive and harmful behaviours. Players employ various approaches to cope with exposure to toxicity; however, game designers and researchers lack guidance on how to implement coping support within games. In this paper, we first conduct a formative study to collect a comprehensive list of coping approaches from toxicity literature and use affinity mapping to identify overarching game-based coping strategies. Then, we report findings from a survey (n = 85) on players’ experiences with toxicity, how they employ the identified coping strategies, how games support coping, and their general coping styles. Our paper contributes a framework for coping strategies to deal with game-based toxicity and provides insights into the prevalence of these strategies among players and factors that affect their usage and effectiveness. These findings can be used to guide better in-game tools that help players mitigate the harm caused by toxicity.

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MP4 File - Video Presentation
Video Presentation
CSV File - Coping Approaches
List of coping approaches

References

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cover image ACM Conferences
CHI '24: Proceedings of the CHI Conference on Human Factors in Computing Systems
May 2024
18961 pages
ISBN:9798400703300
DOI:10.1145/3613904
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Published: 11 May 2024

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  1. coping
  2. esports
  3. online games
  4. toxicity

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