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Managing Disruptive Behavior through Non-Hierarchical Governance: Crowdsourcing in League of Legends and Weibo

Published: 06 December 2017 Publication History
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  • Abstract

    Disruptive behaviors such as flaming and vandalism have been part of the Internet since its beginning. Various models of hierarchical governance have been established and managed in different online venues, with both successes and failures. Recently, a new model of non-hierarchical governance has emerged using crowdsourcing technology to allow an online community to manage itself. How do people view and work with non-hierarchical governance? In this paper, we present an interview study with people from two sites: the video game League of Legends and Weibo, a microblogging site in China. We found that people were passionate about participation in crowdsourcing, but at the same time, struggled with the system, and acted beyond their designated role within the system. We derive implications for designing online non-hierarchical governance from our research.

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      cover image Proceedings of the ACM on Human-Computer Interaction
      Proceedings of the ACM on Human-Computer Interaction  Volume 1, Issue CSCW
      November 2017
      2095 pages
      EISSN:2573-0142
      DOI:10.1145/3171581
      Issue’s Table of Contents
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Publication History

      Published: 06 December 2017
      Published in PACMHCI Volume 1, Issue CSCW

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      Author Tags

      1. anti-social behavior
      2. big data
      3. crowdsourced governance
      4. deviant behavior
      5. governance
      6. harassment
      7. league of legends
      8. non-hierarchical governance
      9. online community
      10. online game
      11. social media
      12. troll
      13. weibo

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