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Managing Disruptive Behavior through Non-Hierarchical Governance: Crowdsourcing in League of Legends and Weibo

Published: 06 December 2017 Publication History

Abstract

Disruptive behaviors such as flaming and vandalism have been part of the Internet since its beginning. Various models of hierarchical governance have been established and managed in different online venues, with both successes and failures. Recently, a new model of non-hierarchical governance has emerged using crowdsourcing technology to allow an online community to manage itself. How do people view and work with non-hierarchical governance? In this paper, we present an interview study with people from two sites: the video game League of Legends and Weibo, a microblogging site in China. We found that people were passionate about participation in crowdsourcing, but at the same time, struggled with the system, and acted beyond their designated role within the system. We derive implications for designing online non-hierarchical governance from our research.

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    cover image Proceedings of the ACM on Human-Computer Interaction
    Proceedings of the ACM on Human-Computer Interaction  Volume 1, Issue CSCW
    November 2017
    2095 pages
    EISSN:2573-0142
    DOI:10.1145/3171581
    Issue’s Table of Contents
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    Published: 06 December 2017
    Published in PACMHCI Volume 1, Issue CSCW

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    Author Tags

    1. anti-social behavior
    2. big data
    3. crowdsourced governance
    4. deviant behavior
    5. governance
    6. harassment
    7. league of legends
    8. non-hierarchical governance
    9. online community
    10. online game
    11. social media
    12. troll
    13. weibo

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