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- research-articleMay 2024
Social Simon Effect in Virtual Reality: Investigating the Impact of Co-actor Avatar's Visual Representation
AHs '24: Proceedings of the Augmented Humans International Conference 2024Pages 157–167https://doi.org/10.1145/3652920.3652933When engaging in joint actions in the real world, each individual achieves unconscious coordination with the other by automatically activating representations of the other’s behavior in the motor system. It has been investigated by examining the Social ...
- posterNovember 2023
Find Your Match - Collaboratively Carrying A Pair of Horizontal Screens Towards Convivial Interactions
Mindtrek '23: Proceedings of the 26th International Academic Mindtrek ConferencePages 317–320https://doi.org/10.1145/3616961.3617802Moving in synchrony, full-bodied involvement, eye contact, a common goal, and a shared sense of achievement are all widely argued as important qualities for fostering social connection and team building. Yet it is surprising how few interactive products,...
- ArticleJuly 2024
On the Interaction Between Construction Vehicles and Humans in Close Cooperation
AbstractIn the spirit of the Czech translation of the word “robota” as the forced labor or worker, this paper discusses the interaction with increasingly automated robotic workforce working in cooperation with humans for industrial applications, for ...
- extended-abstractOctober 2022
Quadropong - Conditions for Mediating Collaborative Interaction in a Co-located Collaborative Digital Game using Multi-Display Composition
- Eva Eriksson,
- Jonas Oxenbøll Petersen,
- Rolf Bagge,
- Janus Bager Kristensen,
- Morten Lervig,
- Olof Torgersson,
- Gökçe Elif Baykal
NordiCHI '22 Adjunct: Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction ConferenceArticle No.: 25, Pages 1–2https://doi.org/10.1145/3547522.3547721In this demo, we present Quadropong, a co-located collaborative digital game using multi-display composition. It consists of conditions in the form of ten game instances designed to mediate various levels of collaborative interaction in players. The ...
- abstractApril 2020
ALEEDSA: Augmented Reality for Interactive Machine Learning
CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–8https://doi.org/10.1145/3334480.3382937In this work, we present ALEEDSA: the first system for performing interactive machine learning with augmented reality. The system is characterized by the following three distinctive features: First, immersion is used for visualizing machine learning ...
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- research-articleFebruary 2020
A Game-theoretic Approach to Data Interaction
- Ben McCamish,
- Vahid Ghadakchi,
- Arash Termehchy,
- Behrouz Touri,
- Eduardo Cotilla-Sanchez,
- Liang Huang,
- Soravit Changpinyo
ACM Transactions on Database Systems (TODS), Volume 45, Issue 1Article No.: 1, Pages 1–44https://doi.org/10.1145/3351450As most users do not precisely know the structure and/or the content of databases, their queries do not exactly reflect their information needs. The database management system (DBMS) may interact with users and use their feedback on the returned results ...
- posterOctober 2019
Distance-driven User Interface for Collaborative Exhibit Viewing in Augmented Reality Museum
UIST '19 Adjunct: Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and TechnologyPages 42–43https://doi.org/10.1145/3332167.3357109The rapid advancement of augmented reality technology brings museum visitors enhanced interaction and immersion experience. However, most existing augmented reality museums adopt individual-based user interfaces that hinder joint interaction across ...
- research-articleMay 2018
The Data Interaction Game
SIGMOD '18: Proceedings of the 2018 International Conference on Management of DataPages 83–98https://doi.org/10.1145/3183713.3196899As many users do not precisely know the structure and/or the content of databases, their queries do not exactly reflect their information needs. The database management systems (DBMS) may interact with users and leverage their feedback on the returned ...
- abstractMarch 2017
Co-adaptive Relationships with Creative Tasks
HRI '17: Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot InteractionPages 123–124https://doi.org/10.1145/3029798.3038357A successful working relationship between a co-adaptive agent and human collaborator requires both responding to each other dynamically, over time. There are many inputs to take into consideration, many of which are variable such as behavior, state, and ...
- research-articleNovember 2016
MuSeeCol: A See-through Multi-touch Surface for Face-to-face Musical Collaboration
ACE '16: Proceedings of the 13th International Conference on Advances in Computer Entertainment TechnologyArticle No.: 15, Pages 1–6https://doi.org/10.1145/3001773.3001788MuSeeCol is a collaborative music creation system that allows two users to jointly and playfully compose melodic or percussive music. Collaborative music is rendered when two face-to-face users interact with their respective side of a see-through multi-...
- demonstrationOctober 2016
Demonstration of MyAppCorner: creating personal interaction areas on a public screen
AcademicMindtrek '16: Proceedings of the 20th International Academic Mindtrek ConferencePages 445–448https://doi.org/10.1145/2994310.2994343We introduce MyAppCorner, a novel interface for interacting with public multi-touch displays. The system aims to provide a personal space for the users and give them a sense of ownership. It allows users to create their own private window and drag and ...
- abstractOctober 2016
Coexistent Space: Collaborative Interaction in Shared 3D Space
SUI '16: Proceedings of the 2016 Symposium on Spatial User InteractionPage 175https://doi.org/10.1145/2983310.2989181It has long been a desire of human beings to coexist in the same space together with people in remote locations, and interact with them in a natural way. There have been proposed various concepts to connect the real world with the remote world in 3D ...
- posterOctober 2016
Effects of Deformed Embodied Agent during Collaborative Interaction Tasks: Investigation on Subjective Feelings and Emotion
HAI '16: Proceedings of the Fourth International Conference on Human Agent InteractionPages 235–237https://doi.org/10.1145/2974804.2980478Designing embodied agents that are empathic and positive towards humans is important in Human Agent Interaction (HAI) and design factors need to be instigated based on experimental investigation. Agent design specificity, in which less specific animated ...
- research-articleMay 2016
Intelligent Agents and Networked Buttons Improve Free-Improvised Ensemble Music-Making on Touch-Screens
CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing SystemsPages 2295–2306https://doi.org/10.1145/2858036.2858269We present the results of two controlled studies of free-improvised ensemble music-making on touch-screens. In our system, updates to an interface of harmonically-selected pitches are broadcast to every touch-screen in response to either a performer ...
- research-articleFebruary 2016
3D spirals, bubbles and sliders: setting range values in multi-user 3D environments
ACSW '16: Proceedings of the Australasian Computer Science Week MulticonferenceArticle No.: 49, Pages 1–8https://doi.org/10.1145/2843043.2843364This paper describes a series of interactive 3D range setting components, each designed for application in shared multi-user 3D environments. The nature of multi-user environments creates the necessity for interactive 3D interface components to be able ...
- research-articleNovember 2013
Touch screen ensemble music: collaborative interaction for older people with dementia
OzCHI '13: Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, CollaborationPages 481–484https://doi.org/10.1145/2541016.2541088This paper presents new touch-screen collaborative interaction models for people with dementia. The authors argue that dementia technology has yet to focus on group musical interactions. The project aims to contribute to dementia care while addressing a ...
- ArticleJuly 2013
Investigation of interaction modalities designed for immersive visualizations using commodity devices in the classroom
DUXU'13: Proceedings of the Second international conference on Design, User Experience, and Usability: health, learning, playing, cultural, and cross-cultural user experience - Volume Part IIPages 209–218https://doi.org/10.1007/978-3-642-39241-2_24In this paper we present initial research of the investigation in the design collaborative interaction modalities for classroom-based immersive visualizations of 3D spatial data, with an initial implementation for geo-spatial applications. Additionally ...
- ArticleJuly 2013
Collaborative Creativity: A Computational Approach: Raw Shaping Form Finding in Higher Education Domain
ICALT '13: Proceedings of the 2013 IEEE 13th International Conference on Advanced Learning TechnologiesPages 166–167https://doi.org/10.1109/ICALT.2013.51This paper examines the conceptual synthesis processes in conjunction with assistive computational support for individual and collaborative interaction. We present findings from two educational design interaction experiments in product creation ...
- ArticleMarch 2012
Multimodal Analysis of Spatial Characteristics of a Real-world Learning Field
WMUTE '12: Proceedings of the 2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in EducationPages 25–32https://doi.org/10.1109/WMUTE.2012.12Real-world learning is important because it encourages learners to obtain knowledge through various experiences. To increase the learning effects, it is necessary to analyze the diverse learning activities that occur in real-world learning and to ...
- ArticleJanuary 2012
Using the Phantogram Technique for a Collaborative Stereoscopic Multitouch Tabletop Game
C5 '12: Proceedings of the 2012 10th International Conference on Creating, Connecting and Collaborating through ComputingPages 23–28https://doi.org/10.1109/C5.2012.18This paper outlines the development of a stereoscopic game included in the design of a pilot transmedia storytelling campaign for health promotion and communication of basic concepts about vision and perception for a target audience of children under ...