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- panelNovember 2024
Navigating Tensions, Managing Conflict, and Reaching Academic Harmony in HCI
- Tamara Clegg,
- Tawanna R Dillahunt,
- Sheena Erete,
- Oliver L. Haimson,
- Neha Kumar,
- Amanda Lazar,
- Yolanda A. Rankin,
- Katta Spiel
CSCW Companion '24: Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social ComputingPages 106–109https://doi.org/10.1145/3678884.3689130With the growth of the fields of HCI and CSCW, researchers are increasingly applying new and existing methodologies, epistemologies, and theories. These varying approaches have led to diverse perspectives that sometimes lead to tensions between ...
- research-articleNovember 2024
Power and Play: Investigating "License to Critique" in Teams' AI Ethics Discussions
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CSCW2Article No.: 399, Pages 1–23https://doi.org/10.1145/3686938Past work has sought to design AI ethics interventions--such as checklists or toolkits--to help practitioners design more ethical AI systems. However, other work demonstrates how these interventions may instead serve to limit critique to that addressed ...
- research-articleNovember 2024JUST ACCEPTED
Public Computing Intellectuals in the Age of AI Crisis
The belief that AI technology is on the cusp of causing a generalized social crisis became a popular one in 2023. While there was no doubt an element of hype and exaggeration to some of these accounts, they do reflect the fact that there are troubling ...
- extended-abstractMay 2024
Toward Humanity-Centered Design without Hubris
CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing SystemsArticle No.: 567, Pages 1–7https://doi.org/10.1145/3613905.3644060Humanity-centered design is a concept of emerging interest in HCI, one motivated by the limitations of human-centered design. As discussed to date, humanity-centered design is compatible with but goes beyond human-centered design in that it considers ...
- research-articleSeptember 2023
That’s Incorrect and Let Me Tell You Why: A Scalable Assessment to Evaluate Higher Order Thinking Skills
INFORMS Transactions on Education (ITED), Volume 25, Issue 1Pages 23–34https://doi.org/10.1287/ited.2023.0020We introduce a novel type of assessment that allows for efficient grading of higher order thinking skills. In this assessment, a student reviews and corrects a technical memo that has errors in its formulation or process. To overcome the grading ...
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- research-articleOctober 2022
Tales from Corrodia
NordiCHI '22: Nordic Human-Computer Interaction ConferenceArticle No.: 91, Pages 1–2https://doi.org/10.1145/3546155.3547297In our continuous strive to expand, improve and ever develop this world, it is important to take a step back and consider: what might come of this? Is this truly a sustainable solution? Could it be misused or even abused? What will the future be like, ...
- research-articleJune 2021Honorable Mention
Troubling Care: Four Orientations for Wickedness in Design
DIS '21: Proceedings of the 2021 ACM Designing Interactive Systems ConferencePages 789–801https://doi.org/10.1145/3461778.3462025Tensions in designing for care are often positioned as conflicts to be resolved. We draw upon queer theories to investigate caring for loved ones as not ”in-line” with normative expectations of care as positive and fulfilling. Through the critique of ...
- research-articleApril 2021
Critical Affects: Tech Work Emotions Amidst the Techlash
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 5, Issue CSCW1Article No.: 179, Pages 1–27https://doi.org/10.1145/3449253Techlash encapsulates a breaking point reached with the critique of technology companies. To investigate how this whirlwind of rage, inquiry, and accountability affects the lives of tech workers, we conducted interviews with 19 tech workers. Our ...
- research-articleOctober 2020
Critique Me: Exploring How Creators Publicly Request Feedback in an Online Critique Community
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 4, Issue CSCW2Article No.: 161, Pages 1–24https://doi.org/10.1145/3415232Creative workers frequently turn to online critique communities for feedback on their work. While past research has focused primarily on how to yield better feedback from providers, less is known about the strategies feedback seekers use to engage ...
- abstractJuly 2020
Communicate, Critique and Co-create (CCC) Future Technologies through Design Fictions in VR Environment
- Ajit G. Pillai,
- Naseem Ahmadpour,
- Soojeong Yoo,
- A. Baki Kocaballi,
- Sonja Pedell,
- Vinoth Pandian Sermuga Pandian,
- Sarah Suleri
DIS' 20 Companion: Companion Publication of the 2020 ACM Designing Interactive Systems ConferencePages 413–416https://doi.org/10.1145/3393914.3395917Design fiction enables HCI and design researchers to co-create, explore and speculate the future. It is growing in popularity given the growing complexities of emerging HCI systems and innovations. Diegetic props (like sound, videos, images) are ...
- research-articleMarch 2020
Scones: towards conversational authoring of sketches
IUI '20: Proceedings of the 25th International Conference on Intelligent User InterfacesPages 313–323https://doi.org/10.1145/3377325.3377485Iteratively refining and critiquing sketches are crucial steps to developing effective designs. We introduce Scones, a mixed-initiative, machine-learning-driven system that enables users to iteratively author sketches from text instructions. Scones is a ...
- research-articleDecember 2019
Jam Today, Jam Tomorrow: Learning in Online Game Jams
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 3, Issue GROUPArticle No.: 240, Pages 1–27https://doi.org/10.1145/3361121Game jams, which are game creation events in which developers design and build a game over a short period of time, have been shown to support participatory, active STEM learning. Game jams have expanded from their origins as physically co-located ...
- extended-abstractMay 2019
Mini Living Lab: Improving Retention and Success for Women in Tech and Diverse Teams Through Redesigning the Critique Process
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: SIG13, Pages 1–4https://doi.org/10.1145/3290607.3311752Gender disparity in high tech is a long-standing challenge. The number of women in tech is lower than 30 years ago; women leave the field 50% more often than men; attrition costs companies money and talent. This SIG addresses the issue of gender and ...
- research-articleApril 2018
Paragon: An Online Gallery for Enhancing Design Feedback with Visual Examples
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: 606, Pages 1–13https://doi.org/10.1145/3173574.3174180Examples provide a source of inspiration for creating designs, but can they help improve the feedback process? Supplementing design feedback with examples could help recipients see issues clearly, identify concrete steps for improvement, and integrate ...
- research-articleApril 2018
Charrette: Supporting In-Person Discussions around Iterations in User Interface Design
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: 535, Pages 1–11https://doi.org/10.1145/3173574.3174109As a rule, user interface designers work iteratively. Over the course of a project, they repeatedly gather feedback, typically through in-person meetings, and update their designs accordingly. Through formative work, we find that design software tools ...
- research-articleApril 2018Honorable Mention
Interactive Guidance Techniques for Improving Creative Feedback
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: 55, Pages 1–11https://doi.org/10.1145/3173574.3173629Good feedback is critical to creativity and learning, yet rare. Many people do not know how to actually provide effective feedback. There is increasing demand for quality feedback -- and thus feedback givers -- in learning and professional settings. This ...
- demonstrationOctober 2017
CritiqueKit: A Mixed-Initiative, Real-Time Interface For Improving Feedback
UIST '17 Adjunct: Adjunct Proceedings of the 30th Annual ACM Symposium on User Interface Software and TechnologyPages 7–9https://doi.org/10.1145/3131785.3131791We present CritiqueKit, a mixed-initiative machine-learning system that helps students give better feedback to peers by reusing prior feedback, reducing it to be useful in a general context, and retraining the system about what is useful in real time. ...
- research-articleJune 2017
Share Once or Share Often?: Exploring How Designers Approach Iteration in a Large Online Community
C&C '17: Proceedings of the 2017 ACM SIGCHI Conference on Creativity and CognitionPages 80–92https://doi.org/10.1145/3059454.3059476Iteration prompted by feedback is fundamental to creative design. Designers often use online communities to gather feedback, but there is little knowledge of how designers use these communities to iterate on their work. We studied iterative design ...
- abstractMay 2017
Problems in Practice: Understanding Design Research by Critiquing Cases
CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing SystemsPages 636–643https://doi.org/10.1145/3027063.3027090Responding to challenges to better understand design research practice, its contributions to knowledge production and its value to HCI, our one-day workshop critically reflects on case examples of design research practice in interdisciplinary HCI ...
- research-articleFebruary 2017
Fruitful Feedback: Positive Affective Language and Source Anonymity Improve Critique Reception and Work Outcomes
CSCW '17: Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social ComputingPages 1024–1034https://doi.org/10.1145/2998181.2998319Feedback is information that can improve task performance. Online communities, educational forums, and crowd-based feedback platforms all support feedback exchange among a more diverse set of sources than ever before, with greater control over how to ...