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The Superhero Pose: Enhancing Physical Performance in Exergames by Embodying Celebrity Avatars in Virtual Reality
Altered virtual reality self-representations can augment human capabilities by exploiting the Proteus effect. For example, previous work has shown that embodying an avatar that signifies super-intelligence, Einstein, enhanced the users’ performance in ...
The Timeline: A Qualitative Study Exploring Therapeutic Experiences in an Immersive Interactive Virtual Environment (IIVE) for Trauma Mental Healthcare
When facilitating mental health interventions, therapists typically involve clients in discussion within a room containing seating and a table. We argue that digital technologies can be leveraged to encourage physiological, multisensory experiences for ...
Designing for Collaborative Video Editing
This paper explores the design space of collaborative video editing through a series of design workshops with video editors. Collaborative video editing can be supported by adding awareness features or other well-known collaborative features found in ...
Requirements and Concepts for Interactive Media Retrieval User Interfaces
- Victor Adriel de Jesus Oliveira,
- Gernot Rottermanner,
- Stefanie Größbacher,
- Magdalena Boucher,
- Peter Judmaier
Large amounts of multimedia data are constantly digitized and stored in archives. Accurate search and annotation tools are essential for the fast retrieval of archival records by archivists, scientists, and the general public. The complexity of ...
Reversed Multi-Layer Design as an Approach to Designing for Digital Seniors
- Rebecca Finne,
- Lisa Larsson,
- Vasiliki Mylonopoulou,
- Sebastian Andreasson,
- Tove Hjelm,
- Mattias Rost,
- Alexandra Weilenmann,
- Olof Torgersson
The personal computer (PC) has been around for more than 35 years by now. Today, we find early adopters of the PC who have been using computers at home for 25 or 30 years and are now themselves in their eighties or nineties. Despite this there is still ...
Reconfiguring the Smartphone to Support Intentional Use
This paper explores how the smartphone's form could be designed to help users establish more intentional usage patterns. A research through design approach that was based in design fiction principles resulted in three design proposals and scenarios, the ...
Wearable Activity Trackers in Managing Routine Health and Fitness of Indian Older Adults: Exploring Barriers to Usage
Geriatrics research has highlighted the importance of managing routine health and fitness for older adults to improve their quality of life. Correspondingly, public health organizations have given specific guidelines on recommended levels of physical ...
Reconstructing Intimate Contexts through Data Donation: A Case Study in Menstrual Tracking Technologies
Ubiquitous wearable and mobile technologies generate vast amounts of data from sensors and self-logging applications. This data creates opportunities to better understand people’s behavior and inform research on intimate topics such as menstruation. ...
Characterizing Data Scientists’ Mental Models of Local Feature Importance
Feature importance is an approach that helps to explain machine learning model predictions. It works through assigning importance scores to input features of a particular model. Different techniques exist to derive these scores, with widely varying ...
Intentionally Biasing User Representation?: Investigating the Pros and Cons of Removing Toxic Quotes from Social Media Personas
Algorithmically generated personas can help organizations understand their social media audiences. However, when using algorithms to create personas from social media user data, the resulting personas may contain toxic quotes that negatively affect ...
Data Quality, Mismatched Expectations, and Moving Requirements: The Challenges of User-Centred Dashboard Design
Interactive information dashboards can help both specialists and the general public understand complex datasets; but interacting with these dashboards often presents users with challenges such as understanding and verifying the presented information. ...
Creating More Personas Improves Representation of Demographically Diverse Populations: Implications Towards Interactive Persona Systems
Personas represent distinct user types. However, while online user data can be demographically and behaviorally heterogeneous, most studies generate less than ten personas, regardless of how heterogeneous the data is. Because all persona creation ...
Designing Smart Plugs for Interactivity and Energy Sustainability via a Survey and Thematic Analysis
This paper continues a trend that looks at smart plugs as a means to promote more sustainable and pro-environmental behaviors via, e.g., just-in-time feedback information delivered at the source of consumption (i.e., the plug). We provided a video of ...
Design for Social Control of Shared Media: A Comparative Study of Five Concepts
Interactive systems can support and mediate collaborative content selection by providing various modes of control to multiple users at once. However, less is known on how exactly the distribution of control among multiple users influences social ...
Power to the Electric Car People: The Infrastructuring of Charging
Driving an electric car relies on physical, digital, and human infrastructure. However, the charging infrastructure along with breakdowns and the work that people do to recover, that is, infrastructuring, remain understudied in HCI. In this paper, we ...
Implementation and Evaluation of a Point-Of-Sale Payment System Using Bitcoin Lightning
Cryptocurrencies have the potential to improve financial inclusion. However, the technology is complex to understand and difficult to use. Human-Computer-Interaction (HCI) can play a vital role in improving accessibility by identifying and overcoming ...
Sustainable Foodtures: Exploring Roles of Future Technology in Sustainable Food Shopping
Several efforts have been made to use technology to encourage people to buy more environmentally sustainable food. However, only a small amount of research has attempted to understand the roles of technology in food shopping by incorporating ...
Exploring the Use of a Carbon Footprint Calculator Challenging Everyday Habits
Carbon calculators have been put forth as a tool to motivate sustainable behaviour change in people. However, the approach of “just” presenting numbers to communicate climate footprints has not been found to be an effective strategy. In this paper, we ...
Interactive Mycelium Composites: Material Exploration on Combining Mushroom with Off-the-shelf Electronic Components
Using organic materials for interactive products has gained attention during the past few years. Among them, mycelium, the vegetative part of the mushroom, is a promising material and explored by only distinct examples in HCI. This paper adopts a ...
Design Visions for Future Energy Systems: Towards Aligning Developers’ Assumptions and Householders’ Expectations
We increasingly see smart energy technology moving into peoples’ homes, designed to support householders in strategically managing different forms of energy conservation. Often, design visions for such technologies assume householders will accept smart ...
How Shortening or Lengthening Design Processes Configure Decision Making
There have been repeated calls for developing time-sensitive discourses in HCI and design research, and for re-examining engagement with power. In response, we explore the relationship between time and decision making in design processes in order to ...
Designing for Design-after-Design in a Museum Installation
Design-after-design focuses on facilitating the re-purposing and re-design of an artefact by its users. In this article, we explore the challenges of designing for design-after-design through a research-through-design experiment set up in an ...
Using Metaphorical Design to Reveal New Perspectives in Systems Design – Insights From a Participatory Design Workshop for Research Data Platforms
Metaphorical design is a Participatory Design technique suitable for problem setting and concept development. The technique can be particularly constructive when designing (computer) systems in an already digitalized environment. In such contexts, ...
Four Challenges of Designing Digital Services to Support Participatory Design
A crucial issue in Participatory Design is to bring together and ensure knowledge dissemination among large groups of diverse stakeholders. This can be especially hard to accomplish if co-located activities are not feasible. Digital services could ...
All the World is our Stage: Empowering Children to Tackle Bullying through Theatre of the Oppressed in Critical Design and Making
- Leena Ventä-Olkkonen,
- Netta Iivari,
- Sumita Sharma,
- Nina Juustila-Cevirel,
- Tonja Molin-Juustila,
- Essi Kinnunen,
- Jenni Holappa,
- Heidi Hartikainen
Bullying is a serious problem concerning us all. The problem has already been tackled within HCI research, including different design and technology-based interventions, some of which strongly advocate human agency, social responsibility, action taking, ...
Because Fathers Matter: How Tools and Materials Mediate the Collaboration between Father and Child in Maker Activities
The Maker Movement is a social and material movement aspiring to lower the barriers to participation in technology construction. Material engagement, learning, and collaboration are important values in the maker movement. Aspiring to further the ...
Living with Drones, Robots, and Young Children: Informing Research through Design with Autoethnography
Supporting the study of child-drone interaction in domestic spaces is a difficult endeavour, but of value to the development of this robotic platform. This paper presents an autoethnographic study, serving as an exploratory first-person method to ...
”This book is magical!”: exploring emergent readers’ preferences and wishes for storytelling tools
Emergent readers are young children who are beginning their journey towards literacy; they enjoy shared reading both at school and at home, and maybe they are already able to read and write their own names. We involved emergent readers aged 4 to 6 ...
Shoulder-Surfing Resistant Authentication for Augmented Reality
Augmented Reality (AR) Head-Mounted Displays (HMD) are increasingly used in industry to digitize processes and enhance user experience by enabling real-time interaction with both physical and virtual objects. In this context, HMD provide access to ...
Implications of XR on Privacy, Security and Behaviour: Insights from Experts
Extended-Reality (XR) devices are packed with sensors that allow tracking of users (e.g., behaviour, actions, eye-gaze) and their surroundings (e.g., people, places, objects). As a consequence, XR devices pose significant risks to privacy, security, ...
Index Terms
- Nordic Human-Computer Interaction Conference
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
NordiCHI '20 | 399 | 89 | 22% |
NordiCHI '18 | 240 | 59 | 25% |
NordiCHI '16 | 231 | 58 | 25% |
NordiCHI '14 | 361 | 89 | 25% |
NordiCHI '12 | 341 | 84 | 25% |
Overall | 1,572 | 379 | 24% |