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Design for Social Control of Shared Media: A Comparative Study of Five Concepts

Published: 08 October 2022 Publication History

Abstract

Interactive systems can support and mediate collaborative content selection by providing various modes of control to multiple users at once. However, less is known on how exactly the distribution of control among multiple users influences social interaction and collaboration in physically, shared environments. In this paper, we investigate five concepts of social control and their implementations in an exemplary use case of creating a shared music playlist using in-car infotainment systems. Testing the social control concepts in a mixed-subject experiment (N = 27), we assessed their effects on social connectedness, as an indication of social interaction and collaboration. The results show that both Consensual and Autocratic control improve social connectedness and the collaborative experience. In contrast, Anarchic and Token-Ring control obstructed the perceived connectedness mainly due to overruling other users’ decisions. Discussing the results, the paper draws further implications on how the concepts may improve social connectedness in co-located collaborative settings.

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  • (2024)Technology for Social Connectedness: A Case Study in Academic Communal SpacesDisruptive Innovation in a Digitally Connected Healthy World10.1007/978-3-031-72234-9_28(331-343)Online publication date: 10-Sep-2024
  • (2023)Empowering Driver-Passenger Collaboration: Designing In-Car Systems with a Focus on Social Connectedness, Fairness, and Team PerformanceInternational Journal of Human–Computer Interaction10.1080/10447318.2023.220576939:16(3180-3202)Online publication date: 19-May-2023

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cover image ACM Other conferences
NordiCHI '22: Nordic Human-Computer Interaction Conference
October 2022
1091 pages
ISBN:9781450396998
DOI:10.1145/3546155
This work is licensed under a Creative Commons Attribution International 4.0 License.

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Association for Computing Machinery

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Published: 08 October 2022

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Author Tags

  1. IVIS.
  2. Social control
  3. interactive system
  4. music playlist
  5. passenger
  6. shared media
  7. social connectedness

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View all
  • (2024)Technology for Social Connectedness: A Case Study in Academic Communal SpacesDisruptive Innovation in a Digitally Connected Healthy World10.1007/978-3-031-72234-9_28(331-343)Online publication date: 10-Sep-2024
  • (2023)Empowering Driver-Passenger Collaboration: Designing In-Car Systems with a Focus on Social Connectedness, Fairness, and Team PerformanceInternational Journal of Human–Computer Interaction10.1080/10447318.2023.220576939:16(3180-3202)Online publication date: 19-May-2023

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