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- ArticleDecember 2009
Efficient Handling of Over/Under-exposure in Stereo Vision
SOCPAR '09: Proceedings of the 2009 International Conference of Soft Computing and Pattern RecognitionPages 569–574https://doi.org/10.1109/SoCPaR.2009.113Stereo vision involves deriving scene depth from the differences in two images of a scene. It is classically formulated as a matching problem, with the results of matching easily translated to scene depth. Recent research has shown that the stereo ...
- ArticleNovember 2009
Depth based object prioritisation for 3D video communication over wireless LAN
This paper presents a content prioritization technique for perceptually enhanced communication of 3D video data over wireless Local Area Network. The prioritisation is performed on the basis of a novel segmentation technique, which utilizes the depth ...
- research-articleOctober 2009
Challenges for success in stereo gaming: a Virtual Boy case study
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment TechnologyPages 99–106https://doi.org/10.1145/1690388.1690406Stereo video stands to revolutionize the medium of videogames in the same way that stereo sound revolutionized the audio experience. It is a pending revolution. Despite years of research, development, and hype, 3D stereo video ubiquity in videogames has ...
- ArticleAugust 2009
Economical Dental Stereoradiography in Digital Era
IAS '09: Proceedings of the 2009 Fifth International Conference on Information Assurance and Security - Volume 01Pages 57–60https://doi.org/10.1109/IAS.2009.168Because of the prevalence of digital imaging in radiology and the developments of electronic three-dimensional (3D) viewing devices, digital stereoradiography will become an efficient and economical way for improving the diagnostic efficacy. A viewing ...
- ArticleJuly 2009
Finding Object Depth Using Stereoscopic Photography
ICA3PP '09: Proceedings of the 9th International Conference on Algorithms and Architectures for Parallel ProcessingPages 651–660https://doi.org/10.1007/978-3-642-03095-6_61Stereoscopic scenes of the mankind is naturally caused by synthesizing two images produced by the parallax of the two eyes of human. Such being the case, mankind can distinguish the relative position of the objects. In the study of related stereovision, ...
- ArticleJuly 2009
Motor Activity-Perception Based Approach for Improving Teleoperation Systems
SMC-IT '09: Proceedings of the Third IEEE International Conference on Space Mission Challenges for Information TechnologyPages 143–149https://doi.org/10.1109/SMC-IT.2009.24This paper reports on studies we are conducting to evaluate 3D stereoscopic rendering systems accuracy and efficiency. These studies are part of our project dealing with tele-operation, namely the use of virtual reality technology to increase immersion ...
- ArticleMay 2009
From pixels to objects: enabling a spatial model for humanoid social robots
ICRA'09: Proceedings of the 2009 IEEE international conference on Robotics and AutomationPages 2346–2351This work adds the concept of object to an existent low-level attention system of the humanoid robot iCub. The objects are defined as clusters of SIFT visual features. When the robot first encounters an unknown object, found to be within a certain (...
- research-articleDecember 2008
Evaluating visual search performance with a multi layer display
OZCHI '08: Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and HabitatPages 307–310https://doi.org/10.1145/1517744.1517796A Multi Layer Display (MLD) is a novel device which allows content to be shown on different depth planes. Earlier research indicates that stereoscopic depth information can be beneficial in visual search tasks. This has not yet been explored for this ...
- ArticleNovember 2008
Precise Depth Perception in Projective Stereoscopic Display
ICYCS '08: Proceedings of the 2008 The 9th International Conference for Young Computer ScientistsPages 831–836https://doi.org/10.1109/ICYCS.2008.409There is deviation between perceived depth andtheoretical depth of virtual object in stereoscopicvirtual environment. This paper analyzes its possiblecauses with optical geometry. In addition, a correctingmethod performed by setting synthetic ...
- research-articleAugust 2008
Misperceptions in stereoscopic displays: a vision science perspective
APGV '08: Proceedings of the 5th symposium on Applied perception in graphics and visualizationPages 23–32https://doi.org/10.1145/1394281.13942853d shape and scene layout are often misperceived when viewing stereoscopic displays. For example, viewing from the wrong distance alters an object's perceived size and shape. It is crucial to understand the causes of such misperceptions so one can ...
- research-articleAugust 2008
The effects of virtual reality, augmented reality, and motion parallax on egocentric depth perception
APGV '08: Proceedings of the 5th symposium on Applied perception in graphics and visualizationPages 9–14https://doi.org/10.1145/1394281.1394283As the use of virtual and augmented reality applications becomes more common, the need to fully understand how observers perceive spatial relationships grows more critical. One of the key requirements in engineering a practical virtual or augmented ...
- research-articleAugust 2007
Perceptual depth to detect changes that we don't see
ECCE '07: Proceedings of the 14th European conference on Cognitive ergonomics: invent! explore!Pages 281–284https://doi.org/10.1145/1362550.1362609Motivation: The purpose of this research is to understand how perceptual depth and information layering techniques can be used to improve the design of computer interfaces for safety critical environments in which failure or delays in observing changes ...
- ArticleJuly 2007
Psychophysical approach to the measurement of depth perception in stereo vision
In stereo vision, the measurement of depth perception remains an enigmatic question. On the basis of geometric optics, numerous hypothesis and mathematical formulations have been proposed for explaining the mechanism of depth perception responsible of ...
- research-articleMarch 2007
The Role of 3-D Sound in Human Reaction and Performance in Augmented Reality Environments
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans (TSMCPA), Volume 37, Issue 2Pages 262–272https://doi.org/10.1109/TSMCA.2006.886376Three-dimensional sound's effectiveness in virtual reality (VR) environments has been widely studied. However, due to the big differences between VR and augmented reality (AR) systems in registration, calibration, perceptual difference of immersiveness, ...
- ArticleMay 2006
An evaluation of depth perception on volumetric displays
AVI '06: Proceedings of the working conference on Advanced visual interfacesPages 193–200https://doi.org/10.1145/1133265.1133305We present an experiment that compares volumetric displays to existing 3D display techniques in three tasks that require users to perceive depth in 3D scenes. Because they generate imagery in true 3D space, volumetric displays allow viewers to use their ...
- articleMarch 2006
Depth Perception from a 2D Natural Scene Using Scale Variation of Texture Patterns
IEICE - Transactions on Information and Systems (TROIS), Volume E89-D, Issue 3Pages 1294–1298https://doi.org/10.1093/ietisy/e89-d.3.1294In this paper, we introduce a new method for depth perception from a 2D natural scene using scale variation of patterns. As the surface from a 2D scene gets farther away from us, the texture appears finer and smoother. Texture gradient is one of the ...
- ArticleDecember 2005
Tuning viewing parameters for efficient and accurate 3D interaction
ICAT '05: Proceedings of the 2005 international conference on Augmented tele-existencePage 287https://doi.org/10.1145/1152399.1152477We hypothesize that one of the reasons for the depth perception problem is the difference between the result for the viewing frustum of virtual world and the scene of the real world. To verify our hypothesis, we experiment simple locating tasks whose ...
- research-articleMay 2005
Forget the Funny Glasses
IEEE Computer Graphics and Applications (ICGA), Volume 25, Issue 3Pages 14–19https://doi.org/10.1109/MCG.2005.56There's a big difference between how we look at television, books, and most movies and how we see the rest of the world. Because most of the imagery we look at for work or entertainment is monoscopic, we only see half of what our brains are wired and ...
- articleJuly 2004
Interaction between peripheral optical flow and foveal depth perception
Using an immersive VR system (the “CAVE”), we investigated the sensitivity and threshold of depth order judgment in the central visual field by subjects placed in a visual environment that simulated optical flow, producing vection in a wide-area visual ...
- ArticleMarch 2000
Enhancing Fish Tank VR
Fish tank VR systems provide head coupled perspective projected stereo images on a display device of limited dimensions that resides at a fixed location. Therefore, fish tank VR systems provide only a limited virtual workspace. As a result, such systems ...