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- research-articleApril 2023
Developing Framing Judgment Ability: Student Perceptions from a Graduate UX Design Program
EduCHI '23: Proceedings of the 5th Annual Symposium on HCI EducationPages 23–32https://doi.org/10.1145/3587399.3587401Making framing judgments is at the heart of design. When faced with complex, open-ended situations, designers need to exercise good judgment to identify the core of the problem at hand and set the boundaries of the conceptual space through which the ...
- research-articleMarch 2023
“It Was Really All About Books:” Speech-like Techno-Masculinity in the Rhetoric of Dot-Com Era Web Design Books
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 30, Issue 2Article No.: 18, Pages 1–27https://doi.org/10.1145/3508067The future of Human-computer interaction (HCI) communication requires researchers to develop a strong understanding of the factors that influence design practitioners. As a step towards building that understanding, based on interviews conducted with ...
- research-articleMay 2016
The Panda Hat of Doom
CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing SystemsPages 647–654https://doi.org/10.1145/2851581.2851582Upon finishing an internship or degree in design, novice designers face a challenging professional world. Design schools often prepare novices for the types of projects they will face, but preparing them for the professional realities they will face is ...
- research-articleApril 2013
Designing with traces
CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsPages 1649–1658https://doi.org/10.1145/2470654.2466218This paper draws on new materialist perspectives to introduce the analytic category of "material traces" to the field of human-computer interaction (HCI). Material traces reveal the dynamic and evocative nature of form by concretizing a unique location ...
- ArticleNovember 2010
Applying Project-Based Learning to Product Design Teaching
ICSEM '10: Proceedings of the 2010 International Conference on System Science, Engineering Design and Manufacturing Informatization - Volume 01Pages 171–173https://doi.org/10.1109/ICSEM.2010.52The demand to industrial designer has change in moden world. Design education should adapt to this change. this paper presents the main components of project-based learning which is a good method to train designer,describes how PBL model be applied to a ...
- research-articleApril 2008
Defending design decisions with usability evidence: a case study
CHI EA '08: CHI '08 Extended Abstracts on Human Factors in Computing SystemsPages 2009–2016https://doi.org/10.1145/1358628.1358631This case study takes a close look at what novice designers discursively use as evidence to support design decisions. User-centered design has suggested that all design decisions should be made with the concern for the user at the forefront, and, ...
- research-articleDecember 2007
Observing the learning curve of videogames in architectural design
IE '07: Proceedings of the 4th Australasian conference on Interactive entertainmentArticle No.: 17, Pages 1–6This paper presents innovative research into the use of videogame environments within architectural design studios. In this context, 3D videogame environments encourage new understandings of design process by virtue of their immediacy and interactivity. ...
- ArticleApril 2007
Decision-making strategies in design meetings
CHI EA '07: CHI '07 Extended Abstracts on Human Factors in Computing SystemsPages 1645–1648https://doi.org/10.1145/1240866.1240873This project aims to further our understanding of the practice of user-centered design (UCD) by observing the argumentation strategies used by designers in face-to-face meetings in the critical periods between usability research and prototype iteration. ...