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- research-articleFebruary 2025JUST ACCEPTED
What Did My Users Experience? Discovering Visual Stimuli on Graphical User Interfaces of the Web
Main tasks of usability experts for Web sites comprise the analysis of user interaction behavior on graphical user interfaces, the discovery of issues, and the derivation of improvements to the interface. The analysis of user interaction behavior and ...
- research-articleJanuary 2025
EyeDraw: Investigating the Perceived Effects of Shared Gaze on Remote Collaborative Drawing
- Eryn Ma,
- Priya Dixit,
- Andy Han,
- Nicholas Marsano,
- Brooke Sparks,
- Ashley Sun,
- Lucas Tiangco,
- Tongyu Zhou,
- Jeff Huang,
- Alexandra Papoutsaki
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 9, Issue 1Article No.: GROUP17, Pages 1–24https://doi.org/10.1145/3701196Shared gaze, where collaborators can see each other's point of gaze visualized on their screen in real time, is a novel non-verbal mechanism that augments remote collaborations and increases shared awareness and common grounding. While past studies have ...
- short-paperDecember 2024
Capacitive Sensing-based Eye Tracking for XR Glasses
ACM MobiCom '24: Proceedings of the 30th Annual International Conference on Mobile Computing and NetworkingPages 1665–1667https://doi.org/10.1145/3636534.3697453Eye tracking technology has become increasingly vital as human-computer interaction utilizing extended reality (XR) technologies becomes more mainstream. Traditional eye tracking systems predominantly rely on cameras. While effective, these systems often ...
- ArticleDecember 2024
A Method for Eliminating False Positives of Acceleration-Based Gesture Recognition Using Eye Tracking
Advances in Mobile Computing and Multimedia IntelligencePages 192–207https://doi.org/10.1007/978-3-031-78049-3_17AbstractThis paper sets up a scenario where a monitor is operated through gestures and proposes a method that excludes false positives in gesture recognition using eye tracking data. A preliminary experiment confirmed that existing gesture recognition ...
- research-articleDecember 2024
Prior Information and Consumer Search: Evidence from Eye Tracking
Management Science (MANS), Volume 70, Issue 12Pages 8685–8708https://doi.org/10.1287/mnsc.2021.00611Do consumers search the brands they know more or less frequently than the brands with which they are unfamiliar? In this paper, we attempt to answer this question using data from an experiment with two novel features: (i) survey information on consumers’ ...
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- ArticleNovember 2024
Visual Search in People with Macular Degeneration: A Virtual Reality Eye-Tracking Study
- Theofilos Kempapidis,
- Ifigeneia Mavridou,
- Ellen Seiss,
- Claire L. Castle,
- Daisy Bradwell,
- Filip Panchevski,
- Sophia Cox,
- Renata S. M. Gomes
AbstractThis study is the first to explore the usability of a commercial off the shelf (COTS) VR headset for people with macular degeneration (MD) in the context of visual search. Fourteen participants were recruited; 9 fully sighted and 5 with sight loss ...
- ArticleNovember 2024
ETDD70: Eye-Tracking Dataset for Classification of Dyslexia Using AI-Based Methods
AbstractDyslexia, a specific learning disorder, poses challenges in reading and language processing. Traditional diagnostic methods often rely on subjective assessments, leading to inaccuracies and delays in intervention. This work proposes classifying ...
- research-articleNovember 2024
Detecting when Users Disagree with Generated Captions
- Omair Shahzad Bhatti,
- Harshinee Sriram,
- Abdulrahman Mohamed Selim,
- Cristina Conati,
- Michael Barz,
- Daniel Sonntag
ICMI Companion '24: Companion Proceedings of the 26th International Conference on Multimodal InteractionPages 195–203https://doi.org/10.1145/3686215.3688382The pervasive integration of artificial intelligence (AI) into daily life has led to a growing interest in AI agents that can learn continuously. Interactive Machine Learning (IML) has emerged as a promising approach to meet this need, essentially ...
- research-articleOctober 2024
An Investigation of How Software Developers Read Machine Learning Code
ESEM '24: Proceedings of the 18th ACM/IEEE International Symposium on Empirical Software Engineering and MeasurementPages 165–176https://doi.org/10.1145/3674805.3686678Background Machine Learning plays an ever-growing role in everyday software. This means a paradigmatic shift in how software operators from algorithm-centered software where the developers defines the functionality to data-driven development where ...
- research-articleOctober 2024Honorable Mention
Using Psychophysiological Data to Facilitate Reflective Conversations with Children about their Player Experiences
- Janelle E. MacKenzie,
- Madison Klarkowski,
- Ella M. Horton,
- Maryanne Theobald,
- Susan Danby,
- Lisa Kervin,
- Lance Barrie,
- Philippa K. Amery,
- Manesha Andradi,
- Simon S. Smith,
- Regan L. Mandryk,
- Daniel Johnson
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CHI PLAYArticle No.: 347, Pages 1–33https://doi.org/10.1145/3677112Given the ubiquity of videogame play by children, concerns about the impacts of videogames, and increasing evidence of the benefits associated with digital play, it is important to evaluate the player experience (pX) of children. Moreover, it is ...
- research-articleOctober 2024
Evaluating Gaze Interactions within AR for Nonspeaking Autistic Users
VRST '24: Proceedings of the 30th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 36, Pages 1–11https://doi.org/10.1145/3641825.3687743Nonspeaking autistic individuals often face significant inclusion barriers in various aspects of life, mainly due to a lack of effective communication means. Specialized computer software, particularly delivered via Augmented Reality (AR), offers a ...
- research-articleOctober 2024
Choosing to Discover the Unknown: The Effects of Choice on User Attention to Online Video Advertising
Management Science (MANS), Volume 70, Issue 10Pages 6983–7003https://doi.org/10.1287/mnsc.2019.03291Online video platforms face the challenge of balancing the needs of their users with those of their advertisers. Although users typically prefer to have less intrusive ads, advertisers aim to effectively catch user attention. This paper investigates how ...
- research-articleSeptember 2024
Your Eyes on Speed: Using Pupil Dilation to Adaptively Select Speed-Reading Parameters in Virtual Reality
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue MHCIArticle No.: 284, Pages 1–17https://doi.org/10.1145/3676531Rapid Serial Visual Presentation (RSVP) improves the reading speed for optimizing the user's information processing capabilities on Virtual Reality (VR) devices. Yet, the user's RSVP reading performance changes over time while the reading speed remains ...
- research-articleSeptember 2024
Understanding the Impact of the Reality-Virtuality Continuum on Visual Search Using Fixation-Related Potentials and Eye Tracking Features
- Francesco Chiossi,
- Uwe Gruenefeld,
- Baosheng James Hou,
- Joshua Newn,
- Changkun Ou,
- Rulu Liao,
- Robin Welsch,
- Sven Mayer
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue MHCIArticle No.: 281, Pages 1–33https://doi.org/10.1145/3676528While Mixed Reality allows the seamless blending of digital content in users' surroundings, it is unclear if its fusion with physical information impacts users' perceptual and cognitive resources differently. While the fusion of digital and physical ...
- research-articleSeptember 2024
Statistical Analysis of Eye Movement Data for Beginners
Data processing and (statistical) data analysis are important tasks in empirical research. However, they present a particular hurdle for beginners. For one, they require knowledge of statistical methods, their prerequisites, or use cases; For another, ...
Hands-free Selection in Scroll Lists for AR Devices
MuC '24: Proceedings of Mensch und Computer 2024Pages 323–330https://doi.org/10.1145/3670653.3670671While desktops and smartphones have established user interface standards, they are still lacking for virtual and augmented reality devices. Hands-free interaction for these devices is desirable. This paper explores utilizing eye and head tracking for ...
- research-articleSeptember 2024
UnitEye: Introducing a User-Friendly Plugin to Democratize Eye Tracking Technology in Unity Environments
Eye tracking is a powerful tool for analyzing visual attention, as an input technique, or for diagnosing disorders. However, eye tracking hardware is expensive and not accessible to everyone, thus, considerably limiting real-world usage or at-home ...
- ArticleDecember 2024
A Pilot Approach and Landing Workload Assessment Method for Flight Crew Workload Airworthiness Certification
HCI International 2024 – Late Breaking PapersPages 225–240https://doi.org/10.1007/978-3-031-76824-8_16AbstractThe verification of crew workload airworthiness compliance is one of the core contents of civil aircraft airworthiness certification. This paper takes the workload assessment of pilot approach and landing as the research object, and attempts to ...
- research-articleJune 2024
Utilizing Gaze Self Similarity Plots to Recognize Dyslexia when Reading
ETRA '24: Proceedings of the 2024 Symposium on Eye Tracking Research and ApplicationsArticle No.: 85, Pages 1–5https://doi.org/10.1145/3649902.3656494Dyslexia is a serious problem for society. Not-diagnosed dyslexia may lead to problems with comprehension and result in low self-esteem. Diagnosing dyslexia is difficult for adults as they develop different ways to mask their impairment. One of the ...
- research-articleJune 2024
A novel diagnostic tool utilizing eye tracking technology to allow objective assessment of patients' cognitive functions
ETRA '24: Proceedings of the 2024 Symposium on Eye Tracking Research and ApplicationsArticle No.: 55, Pages 1–3https://doi.org/10.1145/3649902.3656370The paper briefly describes the main assumptions and preliminary results of an ongoing project that aims to propose objective methods for assessing the mental state of the patient with locked-in syndrome. The primary assumption of the project is to ...