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- short-paperMay 2021Best Short Paper
OpenNEEDS: A Dataset of Gaze, Head, Hand, and Scene Signals During Exploration in Open-Ended VR Environments
ETRA '21 Short Papers: ACM Symposium on Eye Tracking Research and ApplicationsArticle No.: 11, Pages 1–7https://doi.org/10.1145/3448018.3457996We present OpenNEEDS, the first large-scale, high frame rate, comprehensive, and open-source dataset of Non-Eye (head, hand, and scene) and Eye (3D gaze vectors) data captured for 44 participants as they freely explored two virtual environments with ...
- short-paperJune 2020
A Psychophysics-inspired Model of Gaze Selection Performance
ETRA '20 Short Papers: ACM Symposium on Eye Tracking Research and ApplicationsArticle No.: 25, Pages 1–5https://doi.org/10.1145/3379156.3391336Eye gaze promises to be a fast and intuitive way of interacting with technology. Importantly, the performance of a gaze selection paradigm depends on the eye tracker used: Higher tracking accuracy allows for selection of smaller targets, and higher ...