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- ArticleAugust 1996Seminal Paper
Progressive meshes
SIGGRAPH '96: Proceedings of the 23rd annual conference on Computer graphics and interactive techniquesPages 99–108https://doi.org/10.1145/237170.237216Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance, transmission bandwidth, and storage capacities. This paper introduces ...
Also Published in:
Seminal Graphics Papers: Pushing the Boundaries, Volume 2: ISBN 9798400708978, August 2023 - research-articleNovember 2022
3QNet: 3D Point Cloud Geometry Quantization Compression Network
ACM Transactions on Graphics (TOG), Volume 41, Issue 6Article No.: 187, Pages 1–13https://doi.org/10.1145/3550454.3555481Since the development of 3D applications, the point cloud, as a spatial description easily acquired by sensors, has been widely used in multiple areas such as SLAM and 3D reconstruction. Point Cloud Compression (PCC) has also attracted more attention as ...
- short-paperOctober 2022
OpenPointCloud: An Open-Source Algorithm Library of Deep Learning Based Point Cloud Compression
MM '22: Proceedings of the 30th ACM International Conference on MultimediaPages 7347–7350https://doi.org/10.1145/3503161.3548545This paper gives an overview of OpenPointCloud, the first open-source algorithm library containing outstanding deep learning methods on point cloud compression (PCC). We provide an introduction of our implementations, including 8 methods on lossless ...
- research-articleJune 2020
PCC arena: a benchmark platform for point cloud compression algorithms
- Cheng-Hao Wu,
- Chih-Fan Hsu,
- Ting-Chun Kuo,
- Carsten Griwodz,
- Michael Riegler,
- Géraldine Morin,
- Cheng-Hsin Hsu
MMVE '20: Proceedings of the 12th ACM International Workshop on Immersive Mixed and Virtual Environment SystemsPages 1–6https://doi.org/10.1145/3386293.3397112Point Cloud Compression (PCC) algorithms can be roughly categorized into: (i) traditional Signal-Processing (SP) based and, more recently, (ii) Machine-Learning (ML) based. PCC algorithms are often evaluated with very different datasets, metrics, and ...
- research-articleOctober 2019
3D Point Cloud Geometry Compression on Deep Learning
MM '19: Proceedings of the 27th ACM International Conference on MultimediaPages 890–898https://doi.org/10.1145/3343031.33510613D point cloud presentation has been widely used in computer vision, automatic driving, augmented reality, smart cities and virtual reality. 3D point cloud compression method with higher compression ratio and tiny loss is the key to improve data ...
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- research-articleJune 2019Best Paper
Cost-driven framework for progressive compression of textured meshes
MMSys '19: Proceedings of the 10th ACM Multimedia Systems ConferencePages 175–188https://doi.org/10.1145/3304109.3306225Recent advances in digitization of geometry and radiometry generate in routine massive amounts of surface meshes with texture or color attributes. This large amount of data can be compressed using a progressive approach which provides at decoding low ...
- articleMay 2016
An efficient GPU out-of-core framework for interactive rendering of large-scale CAD models
Computer Animation and Virtual Worlds (CAVW), Volume 27, Issue 3-4Pages 231–240https://doi.org/10.1002/cav.1704Real-time rendering of large-scale engineering computer-aided design CAD models has been recognized as a challenging task. Because of the constraints of limited graphics processing unit GPU memory size and computation capacity, a massive model with ...
- research-articleJuly 2015
High-quality streamable free-viewpoint video
- Alvaro Collet,
- Ming Chuang,
- Pat Sweeney,
- Don Gillett,
- Dennis Evseev,
- David Calabrese,
- Hugues Hoppe,
- Adam Kirk,
- Steve Sullivan
ACM Transactions on Graphics (TOG), Volume 34, Issue 4Article No.: 69, Pages 1–13https://doi.org/10.1145/2766945We present the first end-to-end solution to create high-quality free-viewpoint video encoded as a compact data stream. Our system records performances using a dense set of RGB and IR video cameras, generates dynamic textured surfaces, and compresses ...
- ArticleDecember 2013
Sparse Approximations of 3D Mesh Geometry Using Frames as Overcomplete Dictionaries
ICCVW '13: Proceedings of the 2013 IEEE International Conference on Computer Vision WorkshopsPages 660–667https://doi.org/10.1109/ICCVW.2013.91This paper presents a novel method for creating a frame, to be used as an over complete dictionary for the progressive compression of 3D mesh geometry. The frame is computed from redundant linear combinations of the eigenvectors of a mesh Laplacian ...
- research-articleDecember 2011
Geometry compression method for terrain rendering with GPU-based error metric
VRCAI '11: Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in IndustryPages 387–390https://doi.org/10.1145/2087756.2087823We present a geometry compression method for large-scale terrain rendering, which is based on restricted quadtree meshes. Terrain data of our method are organized by special structure, and then dynamically transmitted to graphic hardware and compute ...
- articleApril 2011
Efficient wavelet-based geometry compression
Computer Animation and Virtual Worlds (CAVW), Volume 22, Issue 2-3Pages 307–315https://doi.org/10.1002/cav.410In recent years, some wavelets constructed via local lifting have been proposed to accelerate the compression of geometric models. Unlike the traditional wavelet-based compression with global optimisation, their compression ratios are still not ...
- ArticleJuly 2009
Progressive Geometry-Driven Compression for Triangle Mesh Based on Binary Tree
VIZ '09: Proceedings of the 2009 Second International Conference in VisualisationPages 229–234https://doi.org/10.1109/VIZ.2009.17Efficient algorithms for compressing three-dimensional (3D) triangle meshes have been widely developed in recent years, but most of them are designed to deal with manifold meshes. A progressive geometry-driven 3D triangle meshes algorithm is proposed in ...
- ArticleApril 2007
3D data codec and transmission over the internet
Web3D '07: Proceedings of the twelfth international conference on 3D web technologyPages 53–56https://doi.org/10.1145/1229390.1229398In this paper, a compression method of encoding/decoding 3D mesh based on octree is proposed. Vertices of the 3D mesh are reclassified according to the octree rule. We analyse all the nodes of the octree statistically to identify the type of nodes which ...
- ArticleNovember 2006
Geometry compression using spherical wavelet
ICAT'06: Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-ExistencePages 742–752https://doi.org/10.1007/11941354_77This paper proposed a novel geometry compression method using spherical wavelet. Given a manifold triangle mesh with zero genus and arbitrary topology, it is globally parameterized over the unit sphere S2 in E3 firstly. At the same time, by subdividing ...
- ArticleAugust 2006
Adaptive geometry compression based on 4-point interpolatory subdivision schemes
IWICPAS'06: Proceedings of the 2006 Advances in Machine Vision, Image Processing, and Pattern Analysis international conference on Intelligent Computing in Pattern Analysis/SynthesisPages 425–434https://doi.org/10.1007/11821045_45We propose an adaptive geometry compression method based on 4-point interpolatory subdivision schemes. It can work on digital curves of arbitrary dimensions. With the geometry compression method, a digital curve is adaptively compressed into several ...
- articleMarch 2006
An Efficient Method for Converting Polygonal Models into Displaced Subdivision Representation
IEICE Transactions on Fundamentals of Electronics, Communications and Computer Sciences (FECCS), Volume E89-A, Issue 3Pages 807–816https://doi.org/10.1093/ietfec/e89-a.3.807Displaced subdivision surface representation [13] is a new form of representing a polygonal surface model, where a detailed surface model is defined as a scaler-valued displacement map over a smooth domain surface; it puts forth a number of attractive ...
- ArticleMarch 2005
Web-based progressive geometry transmission using subdivision-surface wavelets
Web3D '05: Proceedings of the tenth international conference on 3D Web technologyPages 29–35https://doi.org/10.1145/1050491.1050495Web-based geometry transmission profits from a transmission system, which is both progressive and compressive. For this application, the wavelet transform has emerged as a suitable tool. We present a new zerotree coding scheme for compressing ...
- research-articleSeptember 2004
Geometric signal compression
Journal of Computer Science and Technology (JCST), Volume 19, Issue 5Pages 596–606https://doi.org/10.1007/BF02945585AbstractCompression of mesh attributes becomes a challenging problem due to the great need for efficient storage and fast transmission. This paper presents a novel geometric signal compression framework for all mesh attributes, including position ...
- research-articleMay 2004
Generalized B-Spline Subdivision-Surface Wavelets for Geometry Compression
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 10, Issue 3Pages 326–338https://doi.org/10.1109/TVCG.2004.1272731Abstract--We present a new construction of lifted biorthogonal wavelets on surfaces of arbitrary two-manifold topology for compression and multiresolution representation. Our method combines three approaches: subdivision surfaces of arbitrary topology, ...
- articleApril 2004
Biorthogonal loop-subdivision wavelets
We present a biorthogonal wavelet construction for Loop subdivision, based on the lifting scheme. Our wavelet transform uses scaling functions that are recursively defined by Loop subdivision for arbitrary manifold triangle meshes. We orthogonalize our ...