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- research-articleJanuary 2022
'Are you having a laugh?': detecting humorous expressions on social media: an exploration of theory, current approaches and future work
International Journal of Information Technology and Management (IJITM), Volume 21, Issue 12022, Pages 115–137https://doi.org/10.1504/ijitm.2022.121332The role of humorous content on social media has rarely been taken into account in prior work. Understanding its dynamics on social media provides insight that could benefit a range of applications in sentiment analysis. This paper introduces literature ...
- research-articleOctober 2021
The Quality of Cohesiveness in Collaboration Between Two YouTube Channels in Delivering Humour (Case Study: The Collaboration Between Two Particular YouTube Channels in Indonesia)
BDET '21: Proceedings of the 2021 3rd International Conference on Big Data Engineering and TechnologyJanuary 2021, Pages 67–73https://doi.org/10.1145/3474944.3474956This research's objective is to judge the extent of cohesiveness between two comedians using their respective YouTube channels by collaborating in delivering humour. The research used a qualitative method by observation in three periods for three ...
- research-articleNovember 2019
'I'm going to hell for laughing at this': Norms, Humour, and the Neutralisation of Aggression in Online Communities
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 3, Issue CSCWArticle No.: 152, Pages 1–25https://doi.org/10.1145/3359254The subreddit r/RoastMe presents an intriguing case of how alternative norms can emerge in subversive online communities, allowing behaviours conventionally condemned as inappropriate to be reframed as acceptable. In this community, users post photos of ...
- Work in ProgressOctober 2019
What Could Go Wrong?: Raising Mobile Privacy and Security Awareness Through a Decision-Making Game
CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended AbstractsOctober 2019, Pages 805–812https://doi.org/10.1145/3341215.3356273Uninformed actions in privacy and security settings of mobile devices might cause data leaks. In many occasions, users may not be aware of such issues due to lack of knowledge on the topic. To raise interest and awareness towards this issue, extra effort ...
- surveyMarch 2019
Computational Understanding of Visual Interestingness Beyond Semantics: Literature Survey and Analysis of Covariates
ACM Computing Surveys (CSUR), Volume 52, Issue 2Article No.: 25, Pages 1–37https://doi.org/10.1145/3301299Understanding visual interestingness is a challenging task addressed by researchers in various disciplines ranging from humanities and psychology to, more recently, computer vision and multimedia. The rise of infographics and the visual information ...
- demonstrationMay 2016
Interactivity: Looking at the Vagina through Labella
CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing SystemsMay 2016, Pages 3635–3638https://doi.org/10.1145/2851581.2890261Labella is an augmented system designed to support pelvic fitness in women. It combines a pair of underwear for embodied intimate interaction and a mobile phone as a tool for embodied discovery. In this abstract we outline the motivation behind Labella, ...
- research-articleNovember 2015
Annotation and anonymity: playful photo-sharing by visiting groups of teenagers
ACE '15: Proceedings of the 12th International Conference on Advances in Computer Entertainment TechnologyNovember 2015, Article No.: 2, Pages 1–10https://doi.org/10.1145/2832932.2832955This paper investigates the playful photo taking behaviour of teenagers during group visits to two touristic public events (an airshow and a guided tour of a museum). These studies provide the feedback for the iterative development of a smartphone based ...
- Work in ProgressApril 2015
From the Deposit to the Exhibit Floor: An Exploration on Giving Museum Objects Personality and Social Life
CHI EA '15: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing SystemsApril 2015, Pages 1917–1922https://doi.org/10.1145/2702613.2732872Museum objects have fascinating stories but are often presented in a detached, objective way that tends to keep visitors at a distance. In a collaborative research we have explored a different way to present museum objects: fifteen exhibits from the ...
- ArticleNovember 2012
Laugh to me! implementing emotional escalation on autonomous agents for creating a comic sketch
ICIDS'12: Proceedings of the 5th international conference on Interactive StorytellingNovember 2012, Pages 162–173https://doi.org/10.1007/978-3-642-34851-8_16The growing interest for Interactive Storytelling has lead the research into the exploration of this new media in classical story genres. In our research, we develop autonomous agents that act in a storytelling context with a comic purpose. We present a ...
- ArticleNovember 2012
Brain computer interfacing using humour and memory recall
ICONIP'12: Proceedings of the 19th international conference on Neural Information Processing - Volume Part INovember 2012, Pages 681–688https://doi.org/10.1007/978-3-642-34475-6_82Many Brain computer interfaces use active mental tasks such as a user's imagined hand movement to generate a signature EEG signal calibrated to a specific command. This is often specific to the individual who has trained the BCI (Brain Computer ...
- review-articleNovember 2008
Teaching tales: some student perceptions of computing education
ACM SIGCSE Bulletin (SIGCSE), Volume 40, Issue 4December 2008, Pages 103–106https://doi.org/10.1145/1473195.1473232Student perceptions of the educational experiences that are provided to them at tertiary institutions do not necessarily match the perceptions of the academics who provide these educational experiences. Mismatches between student perceptions and ...
- review-articleJune 2008
Real women don't write programs
ACM SIGCSE Bulletin (SIGCSE), Volume 40, Issue 2June 2008, Pages 112–114https://doi.org/10.1145/1383602.1383647Some universities are concerned about low levels of female enrolment in their computer science courses. This paper takes a humorous approach to this serious problem. The paper examines some of the barriers to female participation in computer science ...
- posterNovember 2007
Making players laugh: the value of humour in computer games
Future Play '07: Proceedings of the 2007 conference on Future PlayNovember 2007, Pages 249–250https://doi.org/10.1145/1328202.1328254Humour is an important aspect of human communication and interaction, and it has cognitive, social, and affective functions. Yet there seems little humour in videogames, even while Machinima draws strongly on comical principles. Humour seems to be an ...
- articleJune 2007
How to fail a programming assignment
ACM SIGCSE Bulletin (SIGCSE), Volume 39, Issue 2June 2007, Pages 54–56https://doi.org/10.1145/1272848.1272884Computer programming courses at university usually require students to undertake assignments which involve the submission of a working program by a particular date. Each semester, for a variety of reasons, some students fail these programming ...
- ArticleJuly 2006
Humour theory and videogames: laughter in the slaughter
Sandbox '06: Proceedings of the 2006 ACM SIGGRAPH symposium on VideogamesJuly 2006, Pages 95–98https://doi.org/10.1145/1183316.1183329In this paper we address the value and importance of using humour in videogames. We show how humour can facilitate character interaction, support gameplay, and augment players' intrinsic involvement. We outline humour theories: superiority, incongruity ...
- articleOctober 2001
Current Directions in Computational Humour
Artificial Intelligence Review (ARTR), Volume 16, Issue 2October 2001, Pages 119–135https://doi.org/10.1023/A:1011610210506Humour is a valid subject for research in artificial intelligence, as it is one of the more complex of human behaviours. Although philosophers and others have discussed humour for centuries, it is only very recently that computational work has begun in ...
- articleOctober 2001
Efficient Case-Based Structure Generation for Design Support
Artificial Intelligence Review (ARTR), Volume 16, Issue 2October 2001, Pages 87–118https://doi.org/10.1023/A:1011610128253This paper describes a general approach to support case-based structure generation named Conceptual Analogy (Börner 1997). The approach can be used to support design tasks in domains that do not allow the acquisition of a complete and consistent set of ...