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- research-articleJune 2024
CoAR-TV: Design and Evaluation of Asynchronous Collaboration in AR-Supported TV Experiences
IMX '24: Proceedings of the 2024 ACM International Conference on Interactive Media ExperiencesJune 2024, Pages 231–245https://doi.org/10.1145/3639701.3656320Television has long since been a uni-directional medium. However, when TV is used for educational purposes, like in edutainment shows, interactivity could enhance the learning benefit for the viewer. In recent years, AR has been increasingly explored in ...
- research-articleJune 2022
The User Experience of Journeys in the Realm of Augmented Reality Television
IMX '22: Proceedings of the 2022 ACM International Conference on Interactive Media ExperiencesJune 2022, Pages 161–174https://doi.org/10.1145/3505284.3529969Augmented Reality Television (ARTV) can take many forms, from AR content displayed outside the TV frame to video-projected TV screens to social TV watching in VR to immersive holograms in the living room. While the user experience (UX) of individual ...
- research-articleJanuary 2022
Audiovisual translation models for visually impaired users of Interactive Television (iTV)
Procedia Computer Science (PROCS), Volume 196, Issue C2022, Pages 647–654https://doi.org/10.1016/j.procs.2021.12.060AbstractAudiovisual translation techniques, such as audio description (AD), subtitling and dubbing, have a significant role in the overall television experience of people with visual or hearing impairments, illiterate or persons unfamiliar with foreign ...
- research-articleJune 2019
An experimental comparison of touch and pen gestures on a vertical display
PerDis '19: Proceedings of the 8th ACM International Symposium on Pervasive DisplaysJune 2019, Article No.: 18, Pages 1–6https://doi.org/10.1145/3321335.3324936We present results of a user study that compared touch and pen gestures on a vertical large display in terms of precision, duration, and difficulty. Results of the study revealed that touch gestures were significantly faster, while pen gestures were ...
- research-articleJune 2019
Viewers’ Visions of the Future
TVX '19: Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online VideoJune 2019, Pages 59–69https://doi.org/10.1145/3317697.3323356The past decade has shown that new technologies can have a profound impact on how we consume television and online video content. As technologies such as VR/AR, sensors, and smart voice assistants are maturing, it is becoming pertinent to study how they ...
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- dissertationJanuary 2018
- research-articleAugust 2017
Viewing distance requires large characters to ensure legibility on TV-set
IHM '17: Proceedings of the 29th Conference on l'Interaction Homme-MachineAugust 2017, Pages 147–155https://doi.org/10.1145/3132129.3132133The use of interactive services on the television set (TV-set) remains low. This may come from user interfaces (UIs) that are poorly suited to the context of use, in particular the distance of use of the TV-set. To verify this, 1,054 users ...
- demonstrationJune 2017
Object-Based Production: A Personalised Interactive Cooking Application
TVX '17 Adjunct: Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online VideoJune 2017, Pages 79–80https://doi.org/10.1145/3084289.3089912We present the Cook-Along Kitchen Experience (CAKE), a prototype that illustrates an interactive, personalised and responsive audio-visual experience created using Object-Based Media concepts and techniques. CAKE combines existing technologies in novel ...
- demonstrationJune 2017
Multi-User Motion Matching Interaction for Interactive Television using Smartwatches
TVX '17 Adjunct: Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online VideoJune 2017, Pages 67–68https://doi.org/10.1145/3084289.3089906Motion matching input, following continuously moving targets by performing bodily movements, offers new interaction possibilities in multiple domains. Unlike optical motion matching input systems, our technique utilizes a smartwatch to record motion ...
- invited-talkJune 2017
'Here's Looking At You, Kid': Interactive Entertainment In The Age Of Machine-Readable Humans
TVX '17: Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online VideoJune 2017, Page 1https://doi.org/10.1145/3077548.3077562Today, while you're watching television, your television is watching you too. With the introduction of cameras, microphones, and other sensors integrated with our networked, smart TV sets and mobile devices, opportunities arise that go well beyond ...
- abstractJune 2017
Designing Reconfigurable Televisual Experiences
- Davy Smith,
- Jonathan Hook,
- Guy Schofield,
- Marian F. Ursu,
- Tom Bartindale,
- Gerard Wilkinson,
- Phil Stenton,
- Matthew Brooks
DIS '17 Companion: Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive SystemsJune 2017, Pages 368–371https://doi.org/10.1145/3064857.3064867Modern TV viewing has moved away from the traditional shared living room and sofa experience towards consumption on an ever-evolving set of devices, in a variety of locations, as individuals, or as physically co-located and geographically dispersed ...
- articleJuly 2016
From S-band mobile interactive multimedia to fixed satellite interactive multimedia: making satellite interactivity affordable at Ku-band and Ka-band
- A. Arcidiacono,
- D. Finocchiaro,
- F. Collard,
- S. Scalise,
- F. Lazaro Blasco,
- R. De Gaudenzi,
- S. Cioni,
- N. Alagha,
- M. Andrenacci
International Journal of Satellite Communications and Networking (WSAT), Volume 34, Issue 4July 2016, Pages 575–601https://doi.org/10.1002/sat.1158This paper describes the evolution of the ETSI S-band mobile interactive multimedia protocol to support fixed satellite interactive multimedia F-SIM services exploiting existing Ku-band and Ka-band satellites. The key F-SIM protocol differences for both ...
- abstractJune 2016
Interactive Television Experience in Convergent Environment: Models, Reception and Business
TVX '16: Proceedings of the ACM International Conference on Interactive Experiences for TV and Online VideoJune 2016, Pages 119–122https://doi.org/10.1145/2932206.2932419This course will discuss the interactivity on television, which has evolved considerably in recent years. After the walled garden model, widely discussed in this congress some year ago, models based on applications and connected TVs are emerging, with ...
- Work in ProgressJune 2015
United Universe: A Second Screen Transmedia Experience
TVX '15: Proceedings of the ACM International Conference on Interactive Experiences for TV and Online VideoJune 2015, Pages 173–178https://doi.org/10.1145/2745197.2755520United Universe is a second screen transmedia experience aimed at supporting understanding of a complex storyworld presented across media artifacts. Using the highly interconnected and allusive Marvel Cinematic Universe as a primary example, United ...
- research-articleJanuary 2015
Universal Threshold Object: Designing Haptic Interaction for Televised Interactive Narratives
- Jean Ho Chu,
- Paul Clifton,
- Hank Blumenthal,
- Abhishek Nandakumar,
- Balasubramanium Ganapathi,
- Janet Murray,
- Ali Mazalek
TEI '15: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied InteractionJanuary 2015, Pages 285–292https://doi.org/10.1145/2677199.2680563The "Universal Threshold Object" is a tangible device for television-like interactive narratives based on the TV show American Horror Story. The project uses gestural interactions with a tangible controller that provides haptic feedback as an ...
- keynoteJune 2014
Off-screen media: spatial display and interaction in augmented television
TVX '14: Proceedings of the ACM International Conference on Interactive Experiences for TV and Online VideoJune 2014, Pages 155–156https://doi.org/10.1145/2602299.2603001A study in the evolution of spatial considerations in media, looking at how we navigate and design for more complex media consumption. A new model will be presented for pairing information in the TV viewing space.
- research-articleJune 2014
Companion apps for long arc TV series: supporting new viewers in complex storyworlds with tightly synchronized context-sensitive annotations
TVX '14: Proceedings of the ACM International Conference on Interactive Experiences for TV and Online VideoJune 2014, Pages 3–10https://doi.org/10.1145/2602299.2602317As television merges with digital technology, storytelling is becoming increasingly complex. Use of a second screen has become common, but academic research has focused on social applications and commercial applications have stressed community-building ...
- research-articleJune 2014
TV discovery & enjoy: a new approach to help users finding the right TV program to watch
TVX '14: Proceedings of the ACM International Conference on Interactive Experiences for TV and Online VideoJune 2014, Pages 63–70https://doi.org/10.1145/2602299.2602313This paper presents the development and evaluation cycle of an interactive television (iTV) prototype that aims to improve the way users discover and select their TV content, bearing in mind the cognitive model that the viewer typically uses in mindless ...
- research-articleJune 2014
Storied numbers: supporting media-rich data storytelling for television
- Susan J. Robinson,
- Graceline Williams,
- Aman Parnami,
- Jinhyun Kim,
- Emmett McGregor,
- Dana Chandler,
- Ali Mazalek
TVX '14: Proceedings of the ACM International Conference on Interactive Experiences for TV and Online VideoJune 2014, Pages 123–130https://doi.org/10.1145/2602299.2602308The digital convergence of broadcast television, usergenerated content from online and mobile sources, and interactive surfaces brings an opportunity for the development of platforms to support media-rich data storytelling for television audiences. In ...