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Universal Threshold Object: Designing Haptic Interaction for Televised Interactive Narratives

Published: 15 January 2015 Publication History

Abstract

The "Universal Threshold Object" is a tangible device for television-like interactive narratives based on the TV show American Horror Story. The project uses gestural interactions with a tangible controller that provides haptic feedback as an interaction strategy to augment the narrative pleasures of immersion and dramatic agency. We leverage a branching scenario and story-driven gestural interaction with haptic feedback to provide limited sets of interactivity suitable for a television platform. From our research, design goals, and design process, we provide design implications for interactive narratives that employ gestural and haptic interactions.

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References

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Cited By

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  • (2024)Rekindle: Enhancing Interactive Narrative in Virtual Reality with Coherent, Agency-driven InteractionsExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3648673(1-5)Online publication date: 11-May-2024
  • (2022)TeleStick: Video Recording and Playing System Optimized for Tactile Interaction using a StickProceedings of the 28th ACM Symposium on Virtual Reality Software and Technology10.1145/3562939.3565653(1-2)Online publication date: 29-Nov-2022
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  1. Universal Threshold Object: Designing Haptic Interaction for Televised Interactive Narratives

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      cover image ACM Conferences
      TEI '15: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction
      January 2015
      766 pages
      ISBN:9781450333054
      DOI:10.1145/2677199
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Publication History

      Published: 15 January 2015

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      Author Tags

      1. expressive interaction
      2. gestural interaction
      3. haptic feedback
      4. interactive television
      5. tangible interface
      6. threshold object

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      • Intel Interaction and Experience Research Group

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      TEI '15 Paper Acceptance Rate 63 of 222 submissions, 28%;
      Overall Acceptance Rate 393 of 1,367 submissions, 29%

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      Cited By

      View all
      • (2024)Rekindle: Enhancing Interactive Narrative in Virtual Reality with Coherent, Agency-driven InteractionsExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3648673(1-5)Online publication date: 11-May-2024
      • (2022)TeleStick: Video Recording and Playing System Optimized for Tactile Interaction using a StickProceedings of the 28th ACM Symposium on Virtual Reality Software and Technology10.1145/3562939.3565653(1-2)Online publication date: 29-Nov-2022
      • (2022)Towards Tangible Algorithms: Exploring the Experiences of Tangible Interactions with Movie Recommender AlgorithmsProceedings of the ACM on Human-Computer Interaction10.1145/35557576:CSCW2(1-30)Online publication date: 11-Nov-2022
      • (2022)Button Portraits: Embodying Queer History with Interactive Wearable ArtifactsInteractive Storytelling10.1007/978-3-031-22298-6_2(28-47)Online publication date: 4-Dec-2022
      • (2021)Exploring Food based Interactive, Multi-Sensory, and Tangible Storytelling ExperiencesProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462006(651-665)Online publication date: 28-Jun-2021
      • (2021)Exploring Tangible Algorithmic Imaginaries in Movie RecommendationsProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3440631(1-12)Online publication date: 14-Feb-2021
      • (2019)The Influence of Teacup Shape on the Cognitive Perception of Tea, and the Sustainability Value of the Aesthetic and Practical Design of a TeacupSustainability10.3390/su1124689511:24(6895)Online publication date: 4-Dec-2019
      • (2019)Embodied Engagement with Narrative: A Design Framework for Presenting Cultural Heritage ArtifactsMultimodal Technologies and Interaction10.3390/mti30100013:1(1)Online publication date: 2-Jan-2019
      • (2017)Tangible VRProceedings of the 2017 Conference on Designing Interactive Systems10.1145/3064663.3064680(1253-1263)Online publication date: 10-Jun-2017
      • (2016)Interactive Television Experience in Convergent EnvironmentProceedings of the ACM International Conference on Interactive Experiences for TV and Online Video10.1145/2932206.2932419(119-122)Online publication date: 17-Jun-2016
      • Show More Cited By

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