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- research-articleJune 2024
The Generative Fairy Tale of Scary Little Red Riding Hood
IMX '24: Proceedings of the 2024 ACM International Conference on Interactive Media ExperiencesPages 129–144https://doi.org/10.1145/3639701.3656303Advances in generative text-to-image models are enabling new forms of personalized and adaptive media. We investigate the potential of such techniques through a generative adaptation of the fairy tale of Little Red Riding Hood. Specifically, we test two ...
- ArticleJuly 2023
Interactive Video: Application in Narrative Competence Education of 1st to 3rd Grade Primary School Children
AbstractThis paper discusses the impact of interactive videos on the narrative competence education of primary school children from grades 1st to 3rd. It explores the relationship between interactive videos and interactive movie games, and how they can ...
- research-articleSeptember 2022
Knowledge-based configuration of videos using feature models
SPLC '22: Proceedings of the 26th ACM International Systems and Software Product Line Conference - Volume BPages 188–192https://doi.org/10.1145/3503229.3547052User-centricity and variability play an increasingly important role in various application domains. A trend in the context of creating and sharing videos is to personalize contents and related navigation features. Such a personalization is needed to be ...
- posterMay 2021
Powering TV Experiences with Anytime Environmental Exploration
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 363, Pages 1–6https://doi.org/10.1145/3411763.3451600Our work proposes a novel interactive model for TV such that users can freely decide when and how much to interact with the story. At any time, users can enter the immersive 3D environment of each scene in the story by controlling an avatar. In this ...
- research-articleOctober 2020
Application of Kinect-based Multimedia Interactive Imaging in Small Theater
ACM TURC '20: Proceedings of the ACM Turing Celebration Conference - ChinaPages 243–246https://doi.org/10.1145/3393527.3393569The application of new media interactive art installations in theaters is one of the important directions for the development of new media arts and theaters under the current combination of technology and art. Thanks to the support of science and ...
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- research-articleMay 2020
Design of Augmented Interactive Video Based on Script Engine
WAIE 2019: Proceedings of the International Workshop on Artificial Intelligence and EducationPages 1–5https://doi.org/10.1145/3397453.3397455The Online learning environments such as Massive Open Online Courses (MOOC) can assemble a great amount of teaching resources and tools, such as videos, rich media documents, electronic courseware, learning managements, knowledge managements, virtual ...
- research-articleAugust 2019
Effects of interactive video annotations on students' browsing behavior and perceived workload
ACM SIGAPP Applied Computing Review (SIGAPP), Volume 19, Issue 2Pages 44–57https://doi.org/10.1145/3357385.3357389The use of video as instructional content has become popular in web-based learning environments. Even though video is an established media, the way users access and interact with video vary among systems and may influence how students experience and ...
- demonstrationJune 2019
Viewport-driven DASH media playback for interactive storytelling: a seamless non-linear storyline experience
MMSys '19: Proceedings of the 10th ACM Multimedia Systems ConferencePages 304–307https://doi.org/10.1145/3304109.3323839Over the past few years, the HTTP Adaptive Streaming (HAS) technologies, e.g. the MPEG-DASH standard (DASH), became the predominant form of online video streaming. 360 Virtual Reality (VR) content have recently emerged on video streaming platform as a ...
- Work in ProgressJune 2019
Bandersnatch, Yea or Nay? Reception and User Experience of an Interactive Digital Narrative Video
TVX '19: Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online VideoPages 247–254https://doi.org/10.1145/3317697.3325124The Netflix production Bandersnatch represents a potentially crucial step for interactive digital narrative videos, due to the platform's reach, popularity, and ability to finance costly experimental productions. Indeed, Netflix has announced that it ...
- research-articleApril 2019
Anchoring interactive points of interest on web-based instructional video: effects on students' interaction behavior and perceived experience
SAC '19: Proceedings of the 34th ACM/SIGAPP Symposium on Applied ComputingPages 2445–2452https://doi.org/10.1145/3297280.3297521The use of video as instructional content has become popular in web-based learning environments. Considering that there are fragments of a video lecture that may be of particular interest, in our study we analyzed the effects on interaction behavior and ...
- research-articleJune 2018
Facts, Interactivity and Videotape: Exploring the Design Space of Data in Interactive Video Storytelling
TVX '18: Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online VideoPages 43–55https://doi.org/10.1145/3210825.3210826We live in a society that is increasingly data rich, with an unprecedented amount of information being captured, stored and analysed about our lives and the people we share them with. We explore the relationship between this new data and emergent forms ...
- research-articleNovember 2017
Authoring Tool for Interactive Video Content for Learning Programming
Procedia Computer Science (PROCS), Volume 116, Issue CPages 37–44https://doi.org/10.1016/j.procs.2017.10.006One challenge in learning programming either by self-learning or in the classroom is the lack of interactive learning content. For teachers, authoring tool is a solution that can help them in designing materials with interactive video. For students, ...
- research-articleJuly 2016
Guiding Users through Asynchronous Meeting Content with Hypervideo Playback Plans
HT '16: Proceedings of the 27th ACM Conference on Hypertext and Social MediaPages 49–59https://doi.org/10.1145/2914586.2914597We previously created the HyperMeeting system to support a chain of geographically and temporally distributed meetings in the form of a hypervideo. This paper focuses on playback plans that guide users through the recorded meeting content by ...
- research-articleJuly 2016
Video assessment patterns: designing video player for integrated assessment
EuroPlop '16: Proceedings of the 21st European Conference on Pattern Languages of ProgramsArticle No.: 32, Pages 1–20https://doi.org/10.1145/3011784.3011820Video-based learning plays an important role in many blended and distance learning courses. The same is true for assessment as a key element in individual and collaborative learning scenarios. In this paper we discuss nine patterns on how to integrate ...
- research-articleJanuary 2016
Interaction-Enhancing Strategies for Educational Video
These days, learning by video is active in learning environment. However, despite its high applicability, relevant research has rarely implemented. Educational video without interactivity would not result in effective learning because the interactivity ...
- research-articleJuly 2015
Making web video accessible: interaction design patterns for assistive video learning environments
EuroPLoP '15: Proceedings of the 20th European Conference on Pattern Languages of ProgramsArticle No.: 17, Pages 1–16https://doi.org/10.1145/2855321.2855339This paper discusses four interaction design patterns that constitute assistive solutions to enhance the accessibility of audible and visual information inside learning environments. These patterns result from a content analysis of 118 video ...
- research-articleJuly 2015
Interaction design patterns for spatio-temporal annotations in video learning environments
EuroPLoP '15: Proceedings of the 20th European Conference on Pattern Languages of ProgramsArticle No.: 16, Pages 1–21https://doi.org/10.1145/2855321.2855338This paper highlights interaction design patterns that are related to different types of video annotations within video learning environments. The implicit solutions outline different ways to augment videos in terms of rich and interactive multimedia. ...
- demonstrationMarch 2015
Towards effective interaction with omnidirectional videos using immersive virtual reality headsets
AH '15: Proceedings of the 6th Augmented Human International ConferencePages 217–218https://doi.org/10.1145/2735711.2735785Omnidirectional videos (ODV), also known as panoramic videos, are an emerging, new kind of media. ODVs are typically recorded with cameras that cover up to 360° of the recorded scene. Due to the limitation of the human vision, ODVs cannot be viewed as-...
- research-articleJanuary 2015
ALP: Adaptive Loss Protection Scheme with Constant Overhead for Interactive Video Applications
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM), Volume 11, Issue 2Article No.: 25, Pages 1–23https://doi.org/10.1145/2656203There has been an increasing demand for interactive video transmission over the Internet for applications such as video conferencing, video calls, and telepresence applications. These applications are increasingly moving towards providing High ...
- research-articleSeptember 2014
Measuring success of enterprise social software: the case of hypervideos
i-KNOW '14: Proceedings of the 14th International Conference on Knowledge Technologies and Data-driven BusinessArticle No.: 3, Pages 1–9https://doi.org/10.1145/2637748.2638411With platforms like YouTube at hand, people from all over the world consume (unprofessionally produced) video tutorials to fix their individual problems. There can also be witnessed a certain willfulness to not only consume but contribute by creating ...