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Bandersnatch, Yea or Nay? Reception and User Experience of an Interactive Digital Narrative Video

Published: 04 June 2019 Publication History

Abstract

The Netflix production Bandersnatch represents a potentially crucial step for interactive digital narrative videos, due to the platform's reach, popularity, and ability to finance costly experimental productions. Indeed, Netflix has announced that it will invest more into interactive narratives – moving into romance and other genres – which makes Bandersnatch even more important as first step and harbinger of things yet to come. For us, the question was therefore how audiences react to Bandersnatch. What are the factors driving user's enjoyment and what factors might mitigate the experience. For example, novelty value of an interactive experience on Netflix might be a crucial aspect or the combination with the successful series Black Mirror. We approach these questions from two angels – with a critical analysis of the work itself, including audience reactions and an initial user study using Roth's measurement toolbox (N = 32).

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  • (2024) The Aesthetics of Posthuman Interactivity in Bandersnatch Journal of Posthuman Studies10.5325/jpoststud.8.1.00358:1(35-53)Online publication date: 18-Dec-2024
  • (2024)Curiosity and Digital Stories: Exploring Preschoolers’ BehaviorsEuropean Journal of Educational Research10.12973/eu-jer.13.4.1741volume-13-2024:volume-13-issue-4-october-2024(1741-1760)Online publication date: 15-Oct-2024
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cover image ACM Conferences
TVX '19: Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video
June 2019
299 pages
ISBN:9781450360173
DOI:10.1145/3317697
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 04 June 2019

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Author Tags

  1. interactive TV
  2. interactive narrative design
  3. interactive video
  4. user experience study

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Cited By

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  • (2025)Interactive digital narratives for mental resilience: Understanding the player experience of betwixtEntertainment Computing10.1016/j.entcom.2024.10091652(100916)Online publication date: Jan-2025
  • (2024) The Aesthetics of Posthuman Interactivity in Bandersnatch Journal of Posthuman Studies10.5325/jpoststud.8.1.00358:1(35-53)Online publication date: 18-Dec-2024
  • (2024)Curiosity and Digital Stories: Exploring Preschoolers’ BehaviorsEuropean Journal of Educational Research10.12973/eu-jer.13.4.1741volume-13-2024:volume-13-issue-4-october-2024(1741-1760)Online publication date: 15-Oct-2024
  • (2024)The Generative Fairy Tale of Scary Little Red Riding HoodProceedings of the 2024 ACM International Conference on Interactive Media Experiences10.1145/3639701.3656303(129-144)Online publication date: 7-Jun-2024
  • (2024)Viewer2Explorer: Designing a Map Interface for Spatial Navigation in Linear 360 Museum Exhibition VideoProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642952(1-15)Online publication date: 11-May-2024
  • (2023)Branching Out: An Analysis of Mass-Audience Interactive Videos after Bandersnatch2023 IEEE Gaming, Entertainment, and Media Conference (GEM)10.1109/GEM59776.2023.10390191(1-6)Online publication date: 19-Nov-2023
  • (2023)“The road not taken”: an interactive film between narrative and databaseNew Review of Hypermedia and Multimedia10.1080/13614568.2023.221451629:1(56-71)Online publication date: 24-May-2023
  • (2023)Analyzing Audience Comments: Improving Interactive Narrative with ChatGPTInteractive Storytelling10.1007/978-3-031-47658-7_20(220-228)Online publication date: 31-Oct-2023
  • (2023)Awash: Prospective Story Sifting Intervention for Emergent NarrativeInteractive Storytelling10.1007/978-3-031-47655-6_12(187-207)Online publication date: 31-Oct-2023
  • (2023)Touched by VR Storytelling: A Pilot Study of the Interactive Digital Narrative Evaluation Matrix for Shaping ValuesCross-Cultural Design10.1007/978-3-031-35936-1_19(268-279)Online publication date: 9-Jul-2023
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