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- research-articleOctober 2024
Pseudo-Scientist: Towards Narrative Interventions for Imposter Syndrome
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CHI PLAYArticle No.: 334, Pages 1–29https://doi.org/10.1145/3677099Imposter syndrome (IS) is a mental state that can severely inhibit a person's productivity and well-being. Although IS is extremely common (especially in high achievers, e.g., academics), few studies offer effective modes of support and recovery. In ...
- research-articleOctober 2024
Interactivity and Collaboration in the Context of Heterogeneous Modeling
MODELS Companion '24: Proceedings of the ACM/IEEE 27th International Conference on Model Driven Engineering Languages and SystemsPages 174–179https://doi.org/10.1145/3652620.3688205The present article outlines our ongoing efforts to enhance the interactivity between domain experts and their models, as well as to facilitate collaboration between experts utilizing the models. For that, we propose 1/ a new meta-language named ...
- research-articleAugust 2024
A New Generation of Intelligent Development Environments
IDE '24: Proceedings of the 1st ACM/IEEE Workshop on Integrated Development EnvironmentsPages 43–46https://doi.org/10.1145/3643796.3648452The practice of programming is undergoing a revolution with the introduction of AI assisted development (copilots) and the creation of new programming languages that are designed explicitly for tooling, analysis, and automation. Integrated Development ...
- abstractMarch 2024
Algovision - An Algorithm Visualization Tool
SIGCSE 2024: Proceedings of the 55th ACM Technical Symposium on Computer Science Education V. 2Page 1925https://doi.org/10.1145/3626253.3635424Algorithm visualization is an educational tool that has been used for many years to show the progress of an algorithm by updating a visual representation of a data structure. Visualizations usually cover CS1 and CS2 algorithms. However, algorithm ...
- research-articleMarch 2024
Interactive Human-Robot Teaching Recovers and Builds Trust, Even With Imperfect Learners
HRI '24: Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot InteractionPages 127–136https://doi.org/10.1145/3610977.3634977Building and maintaining trust is critically important for continued human-robot teaching and the prospect of robots learning social skills from natural environments. Whereas previous work often explored strategies to reduce system errors, mitigate trust ...
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- research-articleJuly 2024
Right of attribution in digital children's literature
International Journal of Electronic Security and Digital Forensics (IJESDF), Volume 16, Issue 4Pages 441–450https://doi.org/10.1504/ijesdf.2024.139703This study addresses the right of attribution in digital children's literature, highlighting the intertwining that exists between the rigidity of the right of attribution in the current copyright legislations and laws, and the rapid technological ...
- research-articleApril 2024
The role of smartphone-based social media capabilities in building social capital, trust, and credibility to engage consumers in eWOM: a social presence theory perspective
International Journal of Grid and Utility Computing (IJGUC), Volume 15, Issue 2Pages 105–126https://doi.org/10.1504/ijguc.2024.137883Smartphone-based social media has established itself a key platform for users to cultivate intimate social connections and exchange brand-related information, regardless of time or location, such as eWOM. However, understanding the essential elements of ...
- ArticleNovember 2023
Empirical Studies on the Conditions of Achieving Interactive Mindfulness Through Virtual Reality Single User Experience in Macao
AbstractVirtual reality, a computer-generated 3D environment, allows one to navigate and possibly interact, resulting in real-time simulation of one or more of the user’s five senses (Gutierrez et al., 2008; Vince, 2004). Virtual tours and places have ...
- abstractOctober 2023
Pigments of Imagination: An Interactive Virtual Reality Composition
VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 71, Pages 1–2https://doi.org/10.1145/3611659.3617201Pigments of Imagination is an artistic interactive virtual reality experience based on an original fixed media composition. It is designed to reimagine the popular music video in a virtual space as a dynamic, emotionally engaging experience through ...
- research-articleApril 2023Honorable Mention
On Selective, Mutable and Dialogic XAI: a Review of What Users Say about Different Types of Interactive Explanations
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 411, Pages 1–21https://doi.org/10.1145/3544548.3581314Explainability (XAI) has matured in recent years to provide more human-centered explanations of AI-based decision systems. While static explanations remain predominant, interactive XAI has gathered momentum to support the human cognitive process of ...
- research-articleApril 2023
Replication and Extension of Video Game Demand Scale with a Turkish-Speaking Gamer Population
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 291, Pages 1–11https://doi.org/10.1145/3544548.3580960The current study is designed to replicate and validate the video game demand scale (VGDS) as a metric for understanding player experiences in video games, while also expanding the application space of that scale to an underrepresented population. Using ...
- panelMarch 2023
Interactive Technologies for AI in Healthcare: Diagnosis, Management, and Assistance (ITAH)
IUI '23 Companion: Companion Proceedings of the 28th International Conference on Intelligent User InterfacesPages 193–195https://doi.org/10.1145/3581754.3584167Recent advances in AI for healthcare result in processing big data sets and consolidating patient insights, which in turn leads to predictive benefits through helping the healthcare ecosystem discover key areas of patient care. Although AI systems have ...
- research-articleFebruary 2024
Research on the application of data mining technology in software engineering
Procedia Computer Science (PROCS), Volume 228, Issue CPages 1152–1159https://doi.org/10.1016/j.procs.2023.11.150AbstractThe role of data mining in software engineering is obvious, but there is a lack of mining depth. In the past, engineering layout and function distribution problems in software development, and the framework construction was unreasonable. Therefore,...
- research-articleNovember 2022
Intrance: Designing an Interactive Enhancement System for the Development of QA Chatbots
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 6, Issue CSCW2Article No.: 308, Pages 1–24https://doi.org/10.1145/3555199User input is essential for the successful development of question-and-answer (QA) chatbots. Therefore, interactive development systems are emerging that allow developers to involve test-users in the QA chatbot development process. Although the ...
- research-articleAugust 2022
Improving Groom Interactivity in Houdini
DigiPro '22: Proceedings of the 2022 Digital Production SymposiumArticle No.: 5, Pages 1–3https://doi.org/10.1145/3543664.3543678To improve performance and interactivity working with our Houdini-based Grooming Tools, Animal Logic developed a set of custom nodes to control and optimize the process of evaluating our groom generation networks.
- extended-abstractJune 2022
Sonic Coexistence
C&C '22: Proceedings of the 14th Conference on Creativity and CognitionPages 660–662https://doi.org/10.1145/3527927.3531198By allowing participants to co-construct geolocated Venetian soundscapes through interactive, sonified objects, this artwork re-imagines how humans can coexist in post-pandemic public spaces.
- research-articleJanuary 2022
How elementary students experience the use of immersive technology
International Journal of Learning Technology (IJLT), Volume 17, Issue 2Pages 115–132https://doi.org/10.1504/ijlt.2022.125076The integration of immersive technology is one of the main trends in education. The purpose of this study is to understand how elementary school students experience the use of immersive technology, considering three properties: interactivity, presence, ...
- research-articleAugust 2021
MidifilePerformer: a case study for chronologies
FARM 2021: Proceedings of the 9th ACM SIGPLAN International Workshop on Functional Art, Music, Modelling, and DesignPages 13–22https://doi.org/10.1145/3471872.3472968This article discusses the internal architecture of the MidifilePerformer application. This software allows a user to follow a score described in the MIDI format at its own pace and with its own accentuation. MidifilePerformer allows for a wide variety ...
- research-articleAugust 2021
Research on the Narrative Design of Human-Computer Interaction in Network Virtual Museum
ICCIR '21: Proceedings of the 2021 1st International Conference on Control and Intelligent RoboticsPages 182–187https://doi.org/10.1145/3473714.3473744The content of this article is the design of the narrative content of the network virtual museum based on digital media technology. The research method of this article is based on the theory of narratology. It introduces the interactive relationship ...
- research-articleMay 2021
A Chinese-Language Validation of the Video Game Demand Scale (VGDS-C): Measuring the Cognitive, Emotional, Physical, and Social Demands of Video Games
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 117, Pages 1–10https://doi.org/10.1145/3411764.3445348Video games are engaging multimedia experiences that require players’ cognitive, emotional, physical (in terms of controllers and exertion), and social faculties. Recent theorizing has suggested that these dimensions of demand can explain processes by ...