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- research-articleDecember 2024
Motives and Risks of Self-Disclosure to Robots versus Humans
ACM Transactions on Human-Robot Interaction (THRI), Volume 14, Issue 1Article No.: 16, Pages 1–44https://doi.org/10.1145/3700887The extent to which people self-disclose depends on the valence and intimacy of that information. We developed a 16-item measure that features both dimensions to assess participants’ inclination to self-disclose to humans and robots across three studies, ...
- research-articleDecember 2023
The Robot-Gender Divide: How and Why Men and Women Differ in Their Attitudes Toward Social Robots
Social Science Computer Review (SSCR), Volume 41, Issue 6Pages 2230–2248https://doi.org/10.1177/08944393231155674Recent developments foretell that social robots will soon become an integral part of everyday life, offering companionship and intimate closeness of different kinds. While research thus far is limited in scope and data, the current research offers two ...
- research-articleApril 2023
What makes virtual intimacy...intimate? Understanding the Phenomenon and Practice of Computer-Mediated Paid Companionship
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 7, Issue CSCW1Article No.: 112, Pages 1–23https://doi.org/10.1145/3579546Virtual romance service (VRS), as a notable commodification of intimacy, is currently emerging in China. Such service is not similar to the kind of intimacy that fans and idols generate through parasocial relationships, but behaves as the direct dyadic ...
- Work in ProgressFebruary 2023
Multi-sensory Wearable Bio-feedback Pillow to Enhance Genuine Feeling of Intimate Connection
TEI '23: Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied InteractionArticle No.: 44, Pages 1–6https://doi.org/10.1145/3569009.3573114As human beings, we are designed to be empathic, to connect emotionally with each other and to share affection. This is part of our nature and makes us feel like part of a group. New forms of technology enable us to share, in real time, a variety of ...
- research-articleApril 2022
Strategies for Fostering a Genuine Feeling of Connection in Technologically Mediated Systems
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 139, Pages 1–26https://doi.org/10.1145/3491102.3517580Human connection is essential for our personal well-being and a building block for a well-functioning society. There is a prominent interest in the potential of technology for mediating social connection, with a wealth of systems designed to foster the ...
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- research-articleMarch 2022
An Exploration of Eye Gaze in Women During Reciprocal Self-Disclosure: Implications for Digital Human Design
HRI '22: Proceedings of the 2022 ACM/IEEE International Conference on Human-Robot InteractionPages 1085–1089Digital humans are a highly realistic form of conversational computer agent. Eye gaze is a salient social cue that digital humans could use to facilitate rapport-building during conversations. However, eye gaze tendencies vary by gender and incorrect ...
- Work in ProgressFebruary 2022
Qude: Exploring Tactile Code in Long-Distance Relationships
TEI '22: Proceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied InteractionArticle No.: 79, Pages 1–7https://doi.org/10.1145/3490149.3505583Long-distance relationships (LDRs) have long been of interest in HCI research, and several strategies and designs for mediating intimacy have been proposed. This work-in-progress aims to explore and identify existing practices in experiencing intimacy in ...
- research-articleJanuary 2022
The more I open up, the more you 'like' me: self-disclosure and intimacy predict engagement in women's Facebook groups
International Journal of Web Based Communities (IJWBC), Volume 18, Issue 2Pages 173–185https://doi.org/10.1504/ijwbc.2022.124776The current research focuses on two closed Facebook groups founded and operated by women, and targets an exclusively female audience with over 100,000 members in each. By analysing 433 posts from one group (study 1), and 1,070 from another (study 2), this ...
- research-articleSeptember 2022
Shaping Romance: Mediating Intimacy for Co-located Couples
OzCHI '21: Proceedings of the 33rd Australian Conference on Human-Computer InteractionPages 86–98https://doi.org/10.1145/3520495.3520502During recent years multiple studies focused on how to mediate the intimacy of couples over distance by researching various intimacy aspects, such as physical contact and disclosure. At the same time, mediating intimacy for co-located couples remains ...
- ArticleJuly 2023
The Semantics and Pragmatics of the Japanese Honorific Titles San, Kun, and Chan
AbstractThis work discusses the semantics, pragmatic effects, and usage of the three “honorific titles” (honorific expressions typically attached to a name) in Japanese: san, kun, and chan. It will be argued that kun and chan convey a lower degree of ...
- research-articleOctober 2021
Seek What You Need: Affiliation and Power Motives Drive Need Satisfaction, Intrinsic Motivation, and Flow in League of Legends
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 5, Issue CHI PLAYArticle No.: 288, Pages 1–23https://doi.org/10.1145/3474715In Motive Disposition Theory, the affiliation motive describes our need to form mutually satisfying bonds, whereas the power motive is the wish to influence others. To understand how these social motives shape play experience, we explore their ...
- research-articleMay 2021
Gathering Self-Report Data in Games Through NPC Dialogues: Effects on Data Quality, Data Quantity, Player Experience, and Information Intimacy
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 118, Pages 1–12https://doi.org/10.1145/3411764.3445411Self-report assessment is important for research and game development, e.g., to gather data during play. Games can use dialogues with non-player characters (NPCs) to gather self-report data; however, players might respond differently to dialogues than ...
- Work in ProgressFebruary 2021
Asynchronous Co-Dining: Enhancing the Intimacy in Remote Co-Dining Experience Through Audio Recordings
TEI '21: Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied InteractionArticle No.: 60, Pages 1–6https://doi.org/10.1145/3430524.3442468Co-dining benefits in closeness and connectedness between all family members. However, it is hard for those in different locations to enjoy a meal together due to the geographical barriers and inconsistent life schedule. The widely applied video ...
- research-articleFebruary 2021
The Role of Online Infidelity Behaviors in the Link between Mental Illness and Social Media Intrusion
Social Science Computer Review (SSCR), Volume 39, Issue 1Pages 70–83https://doi.org/10.1177/0894439319857079Online social interactions can potentially benefit users. Excessive use and certain behaviors, however, may cause interpersonal problems and promote toxic behaviors such as stalking. The present study explored the link between mental health status and ...
- research-articleJanuary 2021
Not Another Medication Adherence App: Critical Reflections on Addressing Public HIV-related Stigma Through Design
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 4, Issue CSCW3Article No.: 262, Pages 1–28https://doi.org/10.1145/3434171People living with HIV experience a high level of stigma in our society. Public HIV-related stigma often leads to anxiety and depression and hinders access to social support and proper medical care. Technologies for HIV, however, have been mainly ...
- short-paperOctober 2020
Emotional Communication between Remote Couples: Exploring the Design of Wearable Ambient Displays
NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping SocietyArticle No.: 34, Pages 1–5https://doi.org/10.1145/3419249.3420139We explore the potential of limited vocabulary wearable ambient displays and their preferred characteristics in communicating intimacy between couples at a distance. The research comprises two studies: a co-design workshop and a field study of the ...
- abstractJuly 2020
Don't Blush: Sexuality, Aging & Design
DIS' 20 Companion: Companion Publication of the 2020 ACM Designing Interactive Systems ConferencePages 405–408https://doi.org/10.1145/3393914.3395915HCI research is increasingly addressing how technology and design can support the ageing process; from everyday activities, to social life and civic participation, to experiences with ill health - particularly as age-related illness leads to problems ...
- abstractJuly 2020
Full Frontal Intimacy - on HCI, Design & Intimacy
DIS' 20 Companion: Companion Publication of the 2020 ACM Designing Interactive Systems ConferencePages 123–129https://doi.org/10.1145/3393914.3395889The HCI community increasingly expands the borders of what topics are acceptable to explore, discuss and research. Recent workshops and papers on sexuality, intimate facets of the body and other sensitive topics show that intimacy in its widest sense ...
- research-articleJuly 2020
Play Design as a Relational Strategy to Intensify Affective Encounters in the Art Museum
DIS '20: Proceedings of the 2020 ACM Designing Interactive Systems ConferencePages 681–693https://doi.org/10.1145/3357236.3395431This paper presents an exploration of play design as a relational strategy to intensify affective encounters during an art museum visit. Theoretically, the paper presents a foundation emphasising the relational aspects of designing playful museum ...
- research-articleMay 2019
Of Dolls and Men: Anticipating Sexual Intimacy with Robots
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 26, Issue 3Article No.: 13, Pages 1–35https://doi.org/10.1145/3301422Sex and intimate technologies are important in people’s everyday lives. A class of technologies that is becoming increasingly more prominent in discussions of the future are sex robots. In this article, we present a qualitative analysis of posts from a ...