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- research-articleJuly 2024
TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction
ACM Transactions on Graphics (TOG), Volume 43, Issue 4Article No.: 150, Pages 1–13https://doi.org/10.1145/3658211Reconstructing objects with realistic materials from multi-view images is problematic, since it is highly ill-posed. Although the neural reconstruction approaches have exhibited impressive reconstruction ability, they are designed for objects with ...
- research-articleJuly 2023
NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images
ACM Transactions on Graphics (TOG), Volume 42, Issue 4Article No.: 114, Pages 1–22https://doi.org/10.1145/3592134We present a neural rendering-based method called NeRO for reconstructing the geometry and the BRDF of reflective objects from multiview images captured in an unknown environment. Multiview reconstruction of reflective objects is extremely challenging ...
- research-articleNovember 2022
NeuralRoom: Geometry-Constrained Neural Implicit Surfaces for Indoor Scene Reconstruction
ACM Transactions on Graphics (TOG), Volume 41, Issue 6Article No.: 226, Pages 1–15https://doi.org/10.1145/3550454.3555514We present a novel neural surface reconstruction method called NeuralRoom for reconstructing room-sized indoor scenes directly from a set of 2D images. Recently, implicit neural representations have become a promising way to reconstruct surfaces from ...
- articleMay 2013
Interactive Animation of 4D Performance Capture
IEEE Transactions on Visualization and Computer Graphics (ITVC), Volume 19, Issue 5Pages 762–773https://doi.org/10.1109/TVCG.2012.314A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D model database of temporally aligned mesh sequence reconstructions for ...
- ArticleMay 2006
Oriented visibility for multiview reconstruction
ECCV'06: Proceedings of the 9th European conference on Computer Vision - Volume Part IIIPages 226–238https://doi.org/10.1007/11744078_18Visibility estimation is arguably the most difficult problem in dense 3D reconstruction from multiple arbitrary views. In this paper, we propose a simple new approach to estimating visibility based on position and orientation of local surface patches. ...