Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
research-article

NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images

Published: 26 July 2023 Publication History

Abstract

We present a neural rendering-based method called NeRO for reconstructing the geometry and the BRDF of reflective objects from multiview images captured in an unknown environment. Multiview reconstruction of reflective objects is extremely challenging because specular reflections are view-dependent and thus violate the multiview consistency, which is the cornerstone for most multiview reconstruction methods. Recent neural rendering techniques can model the interaction between environment lights and the object surfaces to fit the view-dependent reflections, thus making it possible to reconstruct reflective objects from multiview images. However, accurately modeling environment lights in the neural rendering is intractable, especially when the geometry is unknown. Most existing neural rendering methods, which can model environment lights, only consider direct lights and rely on object masks to reconstruct objects with weak specular reflections. Therefore, these methods fail to reconstruct reflective objects, especially when the object mask is not available and the object is illuminated by indirect lights. We propose a two-step approach to tackle this problem. First, by applying the split-sum approximation and the integrated directional encoding to approximate the shading effects of both direct and indirect lights, we are able to accurately reconstruct the geometry of reflective objects without any object masks. Then, with the object geometry fixed, we use more accurate sampling to recover the environment lights and the BRDF of the object. Extensive experiments demonstrate that our method is capable of accurately reconstructing the geometry and the BRDF of reflective objects from only posed RGB images without knowing the environment lights and the object masks. Codes and datasets are available at https://github.com/liuyuan-pal/NeRO.

Supplementary Material

ZIP File (papers_348-supplemental.zip)
supplemental material.
MP4 File (papers_348_VOD.mp4)
presentation

References

[1]
Matan Atzmon and Yaron Lipman. 2020. SAL: Sign agnostic learning of shapes from raw data. In CVPR.
[2]
Jonathan T Barron and Jitendra Malik. 2014. Shape, illumination, and reflectance from shading. TPAMI 37, 8 (2014), 1670--1687.
[3]
Jonathan T Barron, Ben Mildenhall, Dor Verbin, Pratul P Srinivasan, and Peter Hedman. 2022. Mip-NeRF 360: Unbounded anti-aliased neural radiance fields. In CVPR.
[4]
Jonathan T Barron and Ben Poole. 2016. The fast bilateral solver. In ECCV.
[5]
Sai Bi, Zexiang Xu, Pratul Srinivasan, Ben Mildenhall, Kalyan Sunkavalli, Miloš Hašan, Yannick Hold-Geoffroy, David Kriegman, and Ravi Ramamoorthi. 2020. Neural reflectance fields for appearance acquisition. arXiv preprint arXiv:2008.03824 (2020).
[6]
Sai Bi, Zexiang Xu, Kalyan Sunkavalli, Miloš Hašan, Yannick Hold-Geoffroy, David Kriegman, and Ravi Ramamoorthi. [n. d.]. Deep reflectance volumes: Relightable reconstructions from multi-view photometric images. In ECCV. Springer.
[7]
Michael Bleyer, Christoph Rhemann, and Carsten Rother. 2011. Patchmatch stereo-stereo matching with slanted support windows. In BMVC.
[8]
Mark Boss, Raphael Braun, Varun Jampani, Jonathan T Barron, Ce Liu, and Hendrik Lensch. 2021a. NerD: Neural reflectance decomposition from image collections. In CVPR.
[9]
Mark Boss, Andreas Engelhardt, Abhishek Kar, Yuanzhen Li, Deqing Sun, Jonathan T Barron, Hendrik Lensch, and Varun Jampani. 2022. SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collections. In NeurIPS.
[10]
Mark Boss, Varun Jampani, Raphael Braun, Ce Liu, Jonathan Barron, and Hendrik Lensch. 2021b. Neural-PIL: Neural pre-integrated lighting for reflectance decomposition. In NeurIPS.
[11]
Neill DF Campbell, George Vogiatzis, Carlos Hernández, and Roberto Cipolla. 2008. Using multiple hypotheses to improve depth-maps for multi-view stereo. In ECCV.
[12]
Pierre Charbonnier, Laure Blanc-Feraud, Gilles Aubert, and Michel Barlaud. 1994. Two deterministic half-quadratic regularization algorithms for computed imaging. In ICIP.
[13]
Wenzheng Chen, Huan Ling, Jun Gao, Edward Smith, Jaakko Lehtinen, Alec Jacobson, and Sanja Fidler. 2019. Learning to predict 3d objects with an interpolation-based differentiable renderer. NeurIPS 32 (2019).
[14]
Wenzheng Chen, Joey Litalien, Jun Gao, Zian Wang, Clement Fuji Tsang, Sameh Khamis, Or Litany, and Sanja Fidler. 2021. DIB-R++: Learning to predict lighting and material with a hybrid differentiable renderer. NeurIPS (2021).
[15]
Zhaoxi Chen and Ziwei Liu. 2022. Relighting4d: Neural relightable human from videos. In ECCV.
[16]
Shuo Cheng, Zexiang Xu, Shilin Zhu, Zhuwen Li, Li Erran Li, Ravi Ramamoorthi, and Hao Su. 2020. Deep stereo using adaptive thin volume representation with uncertainty awareness. In CVPR.
[17]
Ziang Cheng, Hongdong Li, Yuta Asano, Yinqiang Zheng, and Imari Sato. 2021. Multiview 3D Reconstruction of a Texture-less Smooth Surface of Unknown Generic Reflectance. In CVPR.
[18]
Robert L Cook and Kenneth E. Torrance. 1982. A reflectance model for computer graphics. ACM Transactions on Graphics (ToG) 1, 1 (1982), 7--24.
[19]
François Darmon, Bénédicte Bascle, Jean-Clément Devaux, Pascal Monasse, and Mathieu Aubry. 2022. Improving neural implicit surfaces geometry with patch warping. In CVPR.
[20]
Akshat Dave, Yongyi Zhao, and Ashok Veeraraghavan. 2022. PANDORA: Polarization-Aided Neural Decomposition Of Radiance. In ECCV.
[21]
Youming Deng, Xueting Li, Sifei Liu, and Ming-Hsuan Yang. 2022. DIP: Differentiable Interreflection-aware Physics-based Inverse Rendering. arXiv preprint arXiv:2212.04705 (2022).
[22]
Sylvain Duchêne, Clement Riant, Gaurav Chaurasia, Jorge Lopez-Moreno, Pierre-Yves Laffont, Stefan Popov, Adrien Bousseau, and George Drettakis. 2015. Multi-view intrinsic images of outdoors scenes with an application to relighting. ACM Transactions on Graphics (ToG) (2015).
[23]
Qiancheng Fu, Qingshan Xu, Yew-Soon Ong, and Wenbing Tao. 2022. Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstruction. In NeurIPS.
[24]
Yasutaka Furukawa and Jean Ponce. 2009. Accurate, dense, and robust multiview stereopsis. TPAMI 32, 8 (2009), 1362--1376.
[25]
David Gallup, Jan-Michael Frahm, Philippos Mordohai, Qingxiong Yang, and Marc Pollefeys. 2007. Real-time plane-sweeping stereo with multiple sweeping directions. In CVPR.
[26]
Duan Gao, Guojun Chen, Yue Dong, Pieter Peers, Kun Xu, and Xin Tong. 2020. Deferred neural lighting: free-viewpoint relighting from unstructured photographs. ACM Transactions on Graphics (TOG) 39, 6 (2020), 1--15.
[27]
Duan Gao, Xiao Li, Yue Dong, Pieter Peers, Kun Xu, and Xin Tong. 2019. Deep inverse rendering for high-resolution SVBRDF estimation from an arbitrary number of images. ToG 38, 4 (2019), 134--1.
[28]
Andreas Geiger, Philip Lenz, Christoph Stiller, and Raquel Urtasun. 2013. Vision meets robotics: The KITTI dataset. The International Journal of Robotics Research 32, 11 (2013), 1231--1237.
[29]
Clement Godard, Peter Hedman, Wenbin Li, and Gabriel J Brostow. 2015. Multi-view reconstruction of highly specular surfaces in uncontrolled environments. In 3DV.
[30]
Amos Gropp, Lior Yariv, Niv Haim, Matan Atzmon, and Yaron Lipman. 2020. Implicit Geometric Regularization for Learning Shapes. In ICML.
[31]
Haoyu Guo, Sida Peng, Haotong Lin, Qianqian Wang, Guofeng Zhang, Hujun Bao, and Xiaowei Zhou. 2022b. Neural 3D Scene Reconstruction with the Manhattan-world Assumption. In CVPR.
[32]
Yu Guo, Cameron Smith, Miloš Hašan, Kalyan Sunkavalli, and Shuang Zhao. 2020. MaterialGAN: reflectance capture using a generative SVBRDF model. ToG 39, 6 (2020), 1--13.
[33]
Yuan-Chen Guo, Di Kang, Linchao Bao, Yu He, and Song-Hai Zhang. 2022a. NeRFRen: Neural radiance fields with reflections. In CVPR.
[34]
Kai Han, Kwan-Yee K Wong, Dirk Schnieders, and Miaomiao Liu. 2016. Mirror surface reconstruction under an uncalibrated camera. In CVPR.
[35]
Richard Hartley and Andrew Zisserman. 2003. Multiple view geometry in computer vision. Cambridge university press.
[36]
Jon Hasselgren, Nikolai Hofmann, and Jacob Munkberg. 2022. Shape, Light & Material Decomposition from Images using Monte Carlo Rendering and Denoising. In NeurIPS.
[37]
Asmaa Hosni, Christoph Rhemann, Michael Bleyer, Carsten Rother, and Margrit Gelautz. 2012. Fast cost-volume filtering for visual correspondence and beyond. TPAMI 35, 2 (2012), 504--511.
[38]
Eldar Insafutdinov, Dylan Campbell, João F Henriques, and Andrea Vedaldi. 2022. SNeS: Learning Probably Symmetric Neural Surfaces from Incomplete Data. In ECCV. 367--383.
[39]
Rasmus Jensen, Anders Dahl, George Vogiatzis, Engin Tola, and Henrik Aanæs. 2014. Large scale multi-view stereopsis evaluation. In CVPR.
[40]
Achuta Kadambi, Vage Taamazyan, Boxin Shi, and Ramesh Raskar. 2015. Polarized 3D: High-quality depth sensing with polarization cues. In ICCV.
[41]
James T Kajiya. 1986. The rendering equation. In SIGGRAPH.
[42]
Brian Karis and Epic Games. 2013. Real shading in unreal engine 4. Proc. Physically Based Shading Theory Practice 4, 3 (2013), 1.
[43]
Hiroharu Kato, Yoshitaka Ushiku, and Tatsuya Harada. 2018. Neural 3d mesh renderer. In CVPR.
[44]
Diederik P Kingma and Jimmy Ba. 2014. Adam: A method for stochastic optimization. arXiv preprint arXiv:1412.6980 (2014).
[45]
Georgios Kopanas, Thomas Leimkühler, Gilles Rainer, Clément Jambon, and George Drettakis. 2022. Neural point catacaustics for novel-view synthesis of reflections. ToG 41, 6 (2022), 1--15.
[46]
Zhengfei Kuang, Kyle Olszewski, Menglei Chai, Zeng Huang, Panos Achlioptas, and Sergey Tulyakov. 2022. NeROIC: Neural Rendering of Objects from Online Image Collections. In SIGGRAPH.
[47]
Hai Li, Xingrui Yang, Hongjia Zhai, Yuqian Liu, Hujun Bao, and Guofeng Zhang. 2022. Vox-Surf: Voxel-based implicit surface representation. IEEE Transactions on Visualization and Computer Graphics (2022).
[48]
Junxuan Li and Hongdong Li. 2022a. Neural Reflectance for Shape Recovery with Shadow Handling. In CVPR.
[49]
Junxuan Li and Hongdong Li. 2022b. Self-calibrating photometric stereo by neural inverse rendering. In ECCV.
[50]
Zhengqin Li, Mohammad Shafiei, Ravi Ramamoorthi, Kalyan Sunkavalli, and Manmohan Chandraker. 2020. Inverse rendering for complex indoor scenes: Shape, spatially-varying lighting and svbrdf from a single image. In CVPR.
[51]
Zhengqin Li, Zexiang Xu, Ravi Ramamoorthi, Kalyan Sunkavalli, and Manmohan Chandraker. 2018. Learning to reconstruct shape and spatially-varying reflectance from a single image. ToG 37, 6 (2018), 1--11.
[52]
Shichen Liu, Tianye Li, Weikai Chen, and Hao Li. 2019. Soft rasterizer: A differentiable renderer for image-based 3d reasoning. In CVPR.
[53]
Yang Liu, Alexandros Neophytou, Sunando Sengupta, and Eric Sommerlade. 2021. Relighting images in the wild with a self-supervised siamese auto-encoder. In CVPR.
[54]
Xiaoxiao Long, Cheng Lin, Peng Wang, Taku Komura, and Wenping Wang. 2022. Sparseneus: Fast generalizable neural surface reconstruction from sparse views. In ECCV.
[55]
Linjie Lyu, Ayush Tewari, Thomas Leimkühler, Marc Habermann, and Christian Theobalt. 2022. Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illumination. In ECCV.
[56]
B Mildenhall, PP Srinivasan, M Tancik, JT Barron, R Ramamoorthi, and R Ng. 2020. NeRF: Representing scenes as neural radiance fields for view synthesis. In ECCV.
[57]
Jacob Munkberg, Jon Hasselgren, Tianchang Shen, Jun Gao, Wenzheng Chen, Alex Evans, Thomas Müller, and Sanja Fidler. 2022. Extracting Triangular 3D Models, Materials, and Lighting From Images. In CVPR.
[58]
Giljoo Nam, Joo Ho Lee, Diego Gutierrez, and Min H Kim. 2018. Practical svBRDF acquisition of 3d objects with unstructured flash photography. ToG) 37, 6 (2018), 1--12.
[59]
Thomas Nestmeyer, Jean-François Lalonde, Iain Matthews, and Andreas Lehrmann. 2020. Learning physics-guided face relighting under directional light. In CVPR.
[60]
Fred E Nicodemus. 1965. Directional reflectance and emissivity of an opaque surface. Applied optics 4, 7 (1965), 767--775.
[61]
Michael Niemeyer, Lars Mescheder, Michael Oechsle, and Andreas Geiger. 2020. Differentiable volumetric rendering: Learning implicit 3d representations without 3d supervision. In CVPR.
[62]
Merlin Nimier-David, Delio Vicini, Tizian Zeltner, and Wenzel Jakob. 2019. Mitsuba 2: A retargetable forward and inverse renderer. ToG 38, 6 (2019), 1--17.
[63]
Michael Oechsle, Songyou Peng, and Andreas Geiger. 2021. Unisurf: Unifying neural implicit surfaces and radiance fields for multi-view reconstruction. In ICCV.
[64]
Jeong Joon Park, Peter Florence, Julian Straub, Richard Newcombe, and Steven Lovegrove. 2019. Deepsdf: Learning continuous signed distance functions for shape representation. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition. 165--174.
[65]
Julien Philip, Michaël Gharbi, Tinghui Zhou, Alexei A Efros, and George Drettakis. 2019. Multi-view relighting using a geometry-aware network. ACM Transactions on Graphics (TOG) 38, 4 (2019), 78--1.
[66]
Julien Philip, Sébastien Morgenthaler, Michaël Gharbi, and George Drettakis. 2021. Free-viewpoint indoor neural relighting from multi-view stereo. ACM Transactions on Graphics (TOG) 40, 5 (2021), 1--18.
[67]
Poly Heaven. 2022. Poly Heaven. https://polyhaven.com/.
[68]
Stefan Rahmann and Nikos Canterakis. 2001. Reconstruction of specular surfaces using polarization imaging. In CVPR.
[69]
Christian Richardt, Douglas Orr, Ian Davies, Antonio Criminisi, and Neil A Dodgson. 2010. Real-time spatiotemporal stereo matching using the dual-cross-bilateral grid. In ECCV.
[70]
Simon Rodriguez, Siddhant Prakash, Peter Hedman, and George Drettakis. 2020. Image-based rendering of cars using semantic labels and approximate reflection flow. Proceedings of the ACM on Computer Graphics and Interactive Techniques 3 (2020).
[71]
Stefan Roth and Michael J Black. 2006. Specular flow and the recovery of surface structure. In CVPR.
[72]
Viktor Rudnev, Mohamed Elgharib, William Smith, Lingjie Liu, Vladislav Golyanik, and Christian Theobalt. 2022. NeRF for outdoor scene relighting. In ECCV.
[73]
Daniel Scharstein and Richard Szeliski. 2002. A taxonomy and evaluation of dense two-frame stereo correspondence algorithms. IJCV 47, 1 (2002), 7--42.
[74]
Carolin Schmitt, Simon Donne, Gernot Riegler, Vladlen Koltun, and Andreas Geiger. 2020. On joint estimation of pose, geometry and svBRDF from a handheld scanner. In CVPR.
[75]
Johannes Lutz Schönberger and Jan-Michael Frahm. 2016. Structure-from-Motion Revisited. In CVPR.
[76]
Johannes Lutz Schönberger, Enliang Zheng, Marc Pollefeys, and Jan-Michael Frahm. 2016. Pixelwise View Selection for Unstructured Multi-View Stereo. In ECCV).
[77]
Tianchang Shen, Jun Gao, Kangxue Yin, Ming-Yu Liu, and Sanja Fidler. 2021. Deep Marching Tetrahedra: a hybrid representation for high-resolution 3d shape synthesis. In NeurIPS.
[78]
Yichang Shih, Sylvain Paris, Frédo Durand, and William T Freeman. 2013. Data-driven hallucination of different times of day from a single outdoor photo. ACM Transactions on Graphics (TOG) 32, 6 (2013), 1--11.
[79]
Sudipta N Sinha, Johannes Kopf, Michael Goesele, Daniel Scharstein, and Richard Szeliski. 2012. Image-based rendering for scenes with reflections. ToG 31, 4 (2012), 1--10.
[80]
Vincent Sitzmann, Michael Zollhöfer, and Gordon Wetzstein. 2019. Scene representation networks: Continuous 3d-structure-aware neural scene representations. Advances in Neural Information Processing Systems 32 (2019).
[81]
Christoph Strecha, Rik Fransens, and Luc Van Gool. 2006. Combined depth and outlier estimation in multi-view stereo. In CVPR.
[82]
Jiaming Sun, Xi Chen, Qianqian Wang, Zhengqi Li, Hadar Averbuch-Elor, Xiaowei Zhou, and Noah Snavely. 2022. Neural 3D reconstruction in the wild. In SIGGRAPH.
[83]
Ayush Tewari, Ohad Fried, Justus Thies, Vincent Sitzmann, Stephen Lombardi, Kalyan Sunkavalli, Ricardo Martin-Brualla, Tomas Simon, Jason Saragih, Matthias Nießner, et al. 2020. State of the art on neural rendering. In Computer Graphics Forum, Vol. 39. Wiley Online Library, 701--727.
[84]
Ayush Tewari, Justus Thies, Ben Mildenhall, Pratul Srinivasan, Edgar Tretschk, W Yifan, Christoph Lassner, Vincent Sitzmann, Ricardo Martin-Brualla, Stephen Lombardi, et al. 2022. Advances in neural rendering. In Computer Graphics Forum, Vol. 41. Wiley Online Library, 703--735.
[85]
Siu-Kei Tin, Jinwei Ye, Mahdi Nezamabadi, and Can Chen. 2016. 3d reconstruction of mirror-type objects using efficient ray coding. In ICCP. IEEE, 1--11.
[86]
Kushagra Tiwary, Askhat Dave, Nikhil Behari, Tzofi Klinghoffer, Ashok Veeraraghavan, and Ramesh Raskar. 2022. ORCa: Glossy Objects as Radiance Field Cameras. arXiv preprint arXiv:2212.04531 (2022).
[87]
Kenneth E Torrance and Ephraim M Sparrow. 1967. Theory for off-specular reflection from roughened surfaces. Josa 57, 9 (1967), 1105--1114.
[88]
Dor Verbin, Peter Hedman, Ben Mildenhall, Todd Zickler, Jonathan T Barron, and Pratul P Srinivasan. 2022. Ref-NeRF: Structured view-dependent appearance for neural radiance fields. In CVPR.
[89]
Fangjinhua Wang, Silvano Galliani, Christoph Vogel, Pablo Speciale, and Marc Pollefeys. 2021a. PatchMatchNet: Learned multi-view patchmatch stereo. In CVPR.
[90]
Jiepeng Wang, Peng Wang, Xiaoxiao Long, Christian Theobalt, Taku Komura, Lingjie Liu, and Wenping Wang. 2022c. Neuris: Neural reconstruction of indoor scenes using normal priors. In ECCV.
[91]
Peng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt, Taku Komura, and Wenping Wang. 2021b. NeuS: Learning neural implicit surfaces by volume rendering for multi-view reconstruction. In NeurIPS.
[92]
Yiming Wang, Qin Han, Marc Habermann, Kostas Daniilidis, Christian Theobalt, and Lingjie Liu. 2022a. NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction. arXiv preprint arXiv:2212.05231 (2022).
[93]
Yiqun Wang, Ivan Skorokhodov, and Peter Wonka. 2022b. HF-NeuS: Improved Surface Reconstruction Using High-Frequency Details. In NeurIPS.
[94]
Zhou Wang, Alan C Bovik, Hamid R Sheikh, and Eero P Simoncelli. 2004. Image quality assessment: from error visibility to structural similarity. Transactions on Image Processing 13, 4 (2004), 600--612.
[95]
Thomas Whelan, Michael Goesele, Steven J Lovegrove, Julian Straub, Simon Green, Richard Szeliski, Steven Butterfield, Shobhit Verma, Richard A Newcombe, M Goesele, et al. 2018. Reconstructing scenes with mirror and glass surfaces. ToG 37, 4 (2018), 102--1.
[96]
Felix Wimbauer, Shangzhe Wu, and Christian Rupprecht. 2022. De-rendering 3D Objects in the Wild. In CVPR.
[97]
Shihao Wu, Hui Huang, Tiziano Portenier, Matan Sela, Daniel Cohen-Or, Ron Kimmel, and Matthias Zwicker. 2018. Specular-to-diffuse translation for multi-view reconstruction. In ECCV.
[98]
Tong Wu, Jiaqi Wang, Xingang Pan, Xudong Xu, Christian Theobalt, Ziwei Liu, and Dahua Lin. 2022. Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstruction. arXiv preprint arXiv:2208.12697 (2022).
[99]
Jianfeng Yan, Zizhuang Wei, Hongwei Yi, Mingyu Ding, Runze Zhang, Yisong Chen, Guoping Wang, and Yu-Wing Tai. 2020. Dense hybrid recurrent multi-view stereo net with dynamic consistency checking. In ECCV.
[100]
Jiayu Yang, Wei Mao, Jose M Alvarez, and Miaomiao Liu. 2020. Cost volume pyramid based depth inference for multi-view stereo. In CVPR.
[101]
Wenqi Yang, Guanying Chen, Chaofeng Chen, Zhenfang Chen, and Kwan-Yee K Wong. 2022a. Ps-nerf: Neural inverse rendering for multi-view photometric stereo. In ECCV.
[102]
Wenqi Yang, Guanying Chen, Chaofeng Chen, Zhenfang Chen, and Kwan-Yee K Wong. 2022b. S3-NeRF: Neural Reflectance Field from Shading and Shadow under a Single Viewpoint. In NeurIPS.
[103]
Yao Yao, Zixin Luo, Shiwei Li, Tian Fang, and Long Quan. 2018. MVSNet: Depth inference for unstructured multi-view stereo. In ECCV.
[104]
Yao Yao, Jingyang Zhang, Jingbo Liu, Yihang Qu, Tian Fang, David McKinnon, Yanghai Tsin, and Long Quan. 2022. NeILF: Neural incident light field for physically-based material estimation. In ECCV.
[105]
Lior Yariv, Jiatao Gu, Yoni Kasten, and Yaron Lipman. 2021. Volume rendering of neural implicit surfaces. In NeurIPS.
[106]
Lior Yariv, Yoni Kasten, Dror Moran, Meirav Galun, Matan Atzmon, Basri Ronen, and Yaron Lipman. 2020. Multiview neural surface reconstruction by disentangling geometry and appearance. In NeurIPS.
[107]
Weicai Ye, Shuo Chen, Chong Bao, Hujun Bao, Marc Pollefeys, Zhaopeng Cui, and Guofeng Zhang. 2022. Intrinsicnerf: Learning intrinsic neural radiance fields for editable novel view synthesis. arXiv preprint arXiv:2210.00647 (2022).
[108]
Ye Yu, Abhimitra Meka, Mohamed Elgharib, Hans-Peter Seidel, Christian Theobalt, and William AP Smith. 2020. Self-supervised outdoor scene relighting. In ECCV.
[109]
Ye Yu and William AP Smith. 2019. Inverserendernet: Learning single image inverse rendering. In CVPR.
[110]
Jason Zhang, Gengshan Yang, Shubham Tulsiani, and Deva Ramanan. 2021c. NeRS: Neural reflectance surfaces for sparse-view 3d reconstruction in the wild. In NeurIPS.
[111]
Kai Zhang, Fujun Luan, Zhengqi Li, and Noah Snavely. 2022a. IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Images. In CVPR.
[112]
Kai Zhang, Fujun Luan, Qianqian Wang, Kavita Bala, and Noah Snavely. 2021a. PhySG: Inverse rendering with spherical gaussians for physics-based material editing and relighting. In CVPR.
[113]
Kai Zhang, Gernot Riegler, Noah Snavely, and Vladlen Koltun. 2020. Nerf++: Analyzing and improving neural radiance fields. arXiv preprint arXiv:2010.07492 (2020).
[114]
Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang. 2018. The unreasonable effectiveness of deep features as a perceptual metric. In CVPR.
[115]
Xiuming Zhang, Pratul P Srinivasan, Boyang Deng, Paul Debevec, William T Freeman, and Jonathan T Barron. 2021b. NeRFactor: Neural factorization of shape and reflectance under an unknown illumination. In SIGGRAPH.
[116]
Yuanqing Zhang, Jiaming Sun, Xingyi He, Huan Fu, Rongfei Jia, and Xiaowei Zhou. 2022b. Modeling Indirect Illumination for Inverse Rendering. In CVPR.
[117]
Boming Zhao, Bangbang Yang, Zhenyang Li, Zuoyue Li, Guofeng Zhang, Jiashu Zhao, Dawei Yin, Zhaopeng Cui, and Hujun Bao. 2022b. Factorized and controllable neural re-rendering of outdoor scene for photo extrapolation. In ACM MM.
[118]
Fuqiang Zhao, Yuheng Jiang, Kaixin Yao, Jiakai Zhang, Liao Wang, Haizhao Dai, Yuhui Zhong, Yingliang Zhang, Minye Wu, Lan Xu, et al. 2022a. Human performance modeling and rendering via neural animated mesh. In SIGGRAPH Asia.
[119]
Quan Zheng, Gurprit Singh, and Hans-Peter Seidel. 2021. Neural Relightable Participating Media Rendering. NeurIPS (2021).

Cited By

View all
  • (2025)Benchmarking neural radiance fields for autonomous robotsEngineering Applications of Artificial Intelligence10.1016/j.engappai.2024.109685140:COnline publication date: 15-Jan-2025
  • (2024)基于三维高斯溅射技术的可微分渲染研究进展Laser & Optoelectronics Progress10.3788/LOP24136961:16(1611010)Online publication date: 2024
  • (2024)Efficient Neural Implicit Surface Reconstruction for Glossy ObjectsComputer Science and Application10.12677/csa.2024.14513514:05(265-276)Online publication date: 2024
  • Show More Cited By

Index Terms

  1. NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Transactions on Graphics
    ACM Transactions on Graphics  Volume 42, Issue 4
    August 2023
    1912 pages
    ISSN:0730-0301
    EISSN:1557-7368
    DOI:10.1145/3609020
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 26 July 2023
    Published in TOG Volume 42, Issue 4

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. neural representation
    2. neural rendering
    3. multiview reconstruction

    Qualifiers

    • Research-article

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)258
    • Downloads (Last 6 weeks)25
    Reflects downloads up to 02 Feb 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2025)Benchmarking neural radiance fields for autonomous robotsEngineering Applications of Artificial Intelligence10.1016/j.engappai.2024.109685140:COnline publication date: 15-Jan-2025
    • (2024)基于三维高斯溅射技术的可微分渲染研究进展Laser & Optoelectronics Progress10.3788/LOP24136961:16(1611010)Online publication date: 2024
    • (2024)Efficient Neural Implicit Surface Reconstruction for Glossy ObjectsComputer Science and Application10.12677/csa.2024.14513514:05(265-276)Online publication date: 2024
    • (2024)3DGSR: Implicit Surface Reconstruction with 3D Gaussian SplattingACM Transactions on Graphics10.1145/368795243:6(1-12)Online publication date: 19-Nov-2024
    • (2024)NU-NeRF: Neural Reconstruction of Nested Transparent Objects with Uncontrolled Capture EnvironmentACM Transactions on Graphics10.1145/368775743:6(1-14)Online publication date: 19-Nov-2024
    • (2024)DifFRelight: Diffusion-Based Facial Performance RelightingSIGGRAPH Asia 2024 Conference Papers10.1145/3680528.3687644(1-12)Online publication date: 3-Dec-2024
    • (2024)DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion ModelsACM Transactions on Graphics10.1145/365817043:4(1-18)Online publication date: 19-Jul-2024
    • (2024)Spice·E: Structural Priors in 3D Diffusion using Cross-Entity AttentionACM SIGGRAPH 2024 Conference Papers10.1145/3641519.3657461(1-11)Online publication date: 13-Jul-2024
    • (2024)3D Gaussian Splatting with Deferred ReflectionACM SIGGRAPH 2024 Conference Papers10.1145/3641519.3657456(1-10)Online publication date: 13-Jul-2024
    • (2024)CNS-Edit: 3D Shape Editing via Coupled Neural Shape OptimizationACM SIGGRAPH 2024 Conference Papers10.1145/3641519.3657412(1-12)Online publication date: 13-Jul-2024
    • Show More Cited By

    View Options

    Login options

    Full Access

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media